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-rw-r--r--src/quick/items/qquickwindow.cpp1
-rw-r--r--src/quick/scenegraph/qsgrenderloop.cpp3
-rw-r--r--src/quick/scenegraph/qsgthreadedrenderloop.cpp5
-rw-r--r--src/quick/scenegraph/qsgwindowsrenderloop.cpp6
4 files changed, 11 insertions, 4 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 84b585e3b5..4238787cc8 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -1112,7 +1112,6 @@ QQuickWindow::~QQuickWindow()
{
Q_D(QQuickWindow);
- d->animationController->deleteLater();
if (d->renderControl) {
QQuickRenderControlPrivate::get(d->renderControl)->windowDestroyed();
} else if (d->windowManager) {
diff --git a/src/quick/scenegraph/qsgrenderloop.cpp b/src/quick/scenegraph/qsgrenderloop.cpp
index ec9c3c39f9..4d3f34c71c 100644
--- a/src/quick/scenegraph/qsgrenderloop.cpp
+++ b/src/quick/scenegraph/qsgrenderloop.cpp
@@ -34,6 +34,7 @@
#include "qsgrenderloop_p.h"
#include "qsgthreadedrenderloop_p.h"
#include "qsgwindowsrenderloop_p.h"
+#include <private/qquickanimatorcontroller_p.h>
#include <QtCore/QCoreApplication>
#include <QtCore/QTime>
@@ -305,6 +306,8 @@ void QSGGuiThreadRenderLoop::windowDestroyed(QQuickWindow *window)
} else if (gl && window == gl->surface() && current) {
gl->doneCurrent();
}
+
+ delete d->animationController;
}
void QSGGuiThreadRenderLoop::renderWindow(QQuickWindow *window)
diff --git a/src/quick/scenegraph/qsgthreadedrenderloop.cpp b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
index 56637387df..2cebbaf484 100644
--- a/src/quick/scenegraph/qsgthreadedrenderloop.cpp
+++ b/src/quick/scenegraph/qsgthreadedrenderloop.cpp
@@ -451,11 +451,12 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor,
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- cleanup without an OpenGL context";
}
+ QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window);
+
QQuickShaderEffectMaterial::cleanupMaterialCache();
// The canvas nodes must be cleaned up regardless if we are in the destructor..
if (wipeSG) {
- QQuickWindowPrivate *dd = QQuickWindowPrivate::get(window);
dd->cleanupNodesOnShutdown();
} else {
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- persistent SG, avoiding cleanup";
@@ -467,6 +468,8 @@ void QSGRenderThread::invalidateOpenGL(QQuickWindow *window, bool inDestructor,
sgrc->invalidate();
QCoreApplication::processEvents();
QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete);
+ if (inDestructor)
+ delete dd->animationController;
if (current)
gl->doneCurrent();
qCDebug(QSG_LOG_RENDERLOOP) << QSG_RT_PAD << "- invalidating scene graph";
diff --git a/src/quick/scenegraph/qsgwindowsrenderloop.cpp b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
index c571e60018..7fd9651618 100644
--- a/src/quick/scenegraph/qsgwindowsrenderloop.cpp
+++ b/src/quick/scenegraph/qsgwindowsrenderloop.cpp
@@ -32,7 +32,6 @@
****************************************************************************/
#include "qsgwindowsrenderloop_p.h"
-
#include <QtCore/QCoreApplication>
#include <QtCore/QLibraryInfo>
#include <QtCore/QThread>
@@ -47,8 +46,8 @@
#include <QtQuick/QQuickWindow>
#include <private/qquickprofiler_p.h>
-
#include <private/qquickshadereffectnode_p.h>
+#include <private/qquickanimatorcontroller_p.h>
QT_BEGIN_NAMESPACE
@@ -219,6 +218,7 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window)
hide(window);
QQuickWindowPrivate *d = QQuickWindowPrivate::get(window);
+
bool current = false;
QScopedPointer<QOffscreenSurface> offscreenSurface;
if (m_gl) {
@@ -245,6 +245,8 @@ void QSGWindowsRenderLoop::windowDestroyed(QQuickWindow *window)
} else if (m_gl && current) {
m_gl->doneCurrent();
}
+
+ delete d->animationController;
}
bool QSGWindowsRenderLoop::anyoneShowing() const