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-rw-r--r--src/qml/qml/qqmlboundsignal.cpp5
-rw-r--r--src/qml/qml/qqmlmetatype.cpp4
-rw-r--r--src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc4
-rw-r--r--src/quick/items/qquickitem.cpp4
-rw-r--r--src/quick/items/qquicklistview.cpp8
-rw-r--r--src/quick/items/qquickspriteengine.cpp9
-rw-r--r--src/quick/items/qquickwindow_p.h2
-rw-r--r--src/quick/scenegraph/qsgcontext.cpp2
-rw-r--r--src/quickwidgets/qquickwidget.cpp27
9 files changed, 51 insertions, 14 deletions
diff --git a/src/qml/qml/qqmlboundsignal.cpp b/src/qml/qml/qqmlboundsignal.cpp
index dc215ba8a5..c6a7cde240 100644
--- a/src/qml/qml/qqmlboundsignal.cpp
+++ b/src/qml/qml/qqmlboundsignal.cpp
@@ -54,6 +54,7 @@
#include <private/qqmlcompiler_p.h>
#include "qqmlinfo.h"
+#include <private/qjsvalue_p.h>
#include <private/qv4value_p.h>
#include <private/qv4qobjectwrapper_p.h>
@@ -224,7 +225,9 @@ void QQmlBoundSignalExpression::evaluate(void **a)
//### ideally we would use metaTypeToJS, however it currently gives different results
// for several cases (such as QVariant type and QObject-derived types)
//args[ii] = engine->metaTypeToJS(type, a[ii + 1]);
- if (type == QMetaType::QVariant) {
+ if (type == qMetaTypeId<QJSValue>()) {
+ callData->args[ii] = *QJSValuePrivate::getValue(reinterpret_cast<QJSValue *>(a[ii + 1]));
+ } else if (type == QMetaType::QVariant) {
callData->args[ii] = scope.engine->fromVariant(*((QVariant *)a[ii + 1]));
} else if (type == QMetaType::Int) {
//### optimization. Can go away if we switch to metaTypeToJS, or be expanded otherwise
diff --git a/src/qml/qml/qqmlmetatype.cpp b/src/qml/qml/qqmlmetatype.cpp
index 576478b729..7b129e2b57 100644
--- a/src/qml/qml/qqmlmetatype.cpp
+++ b/src/qml/qml/qqmlmetatype.cpp
@@ -490,8 +490,8 @@ QQmlType *QQmlType::resolveCompositeBaseType(QQmlEnginePrivate *engine) const
Q_ASSERT(isComposite());
if (!engine)
return 0;
- QQmlTypeData *td = engine->typeLoader.getType(sourceUrl());
- if (!td || !td->isComplete())
+ QQmlRefPointer<QQmlTypeData> td(engine->typeLoader.getType(sourceUrl()), QQmlRefPointer<QQmlTypeData>::Adopt);
+ if (td.isNull() || !td->isComplete())
return 0;
QQmlCompiledData *cd = td->compiledData();
const QMetaObject *mo = cd->rootPropertyCache->firstCppMetaObject();
diff --git a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
index 516630d034..caedd72dc5 100644
--- a/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
+++ b/src/quick/doc/src/concepts/visualcanvas/scenegraph.qdoc
@@ -180,7 +180,7 @@ dedicated thread. Qt attempts to choose a suitable loop based on the
platform and possibly the graphics drivers in use. When this is not
satisfactory, or for testing purposes, the environment variable
\c QSG_RENDER_LOOP can be used to force the usage of a given loop. To
-verify which render loop is in use, enable the \c qt.scenegraph.info
+verify which render loop is in use, enable the \c qt.scenegraph.general
\l {QLoggingCategory}{logging category}.
\note The \c threaded and \c windows render loops rely on the OpenGL
@@ -368,7 +368,7 @@ addition to being helpful to Qt contributors.
\li \c {qt.scenegraph.time.glyph} - logs the time spent preparing distance field glyphs
-\li \c {qt.scenegraph.info} - logs general information about various parts of the scene graph and the graphics stack
+\li \c {qt.scenegraph.general} - logs general information about various parts of the scene graph and the graphics stack
\li \c {qt.scenegraph.renderloop} - creates a detailed log of the various stages involved in rendering. This log mode is primarily useful for developers working on Qt.
diff --git a/src/quick/items/qquickitem.cpp b/src/quick/items/qquickitem.cpp
index 0ff04ce71c..5676bdb13a 100644
--- a/src/quick/items/qquickitem.cpp
+++ b/src/quick/items/qquickitem.cpp
@@ -5762,6 +5762,8 @@ bool QQuickItemPrivate::setEffectiveVisibleRecur(bool newEffectiveVisible)
QQuickWindowPrivate *windowPriv = QQuickWindowPrivate::get(window);
if (windowPriv->mouseGrabberItem == q)
q->ungrabMouse();
+ if (!effectiveVisible)
+ q->ungrabTouchPoints();
}
bool childVisibilityChanged = false;
@@ -5810,6 +5812,8 @@ void QQuickItemPrivate::setEffectiveEnableRecur(QQuickItem *scope, bool newEffec
QQuickWindowPrivate *windowPriv = QQuickWindowPrivate::get(window);
if (windowPriv->mouseGrabberItem == q)
q->ungrabMouse();
+ if (!effectiveEnable)
+ q->ungrabTouchPoints();
if (scope && !effectiveEnable && activeFocus) {
windowPriv->clearFocusInScope(
scope, q, Qt::OtherFocusReason, QQuickWindowPrivate::DontChangeFocusProperty | QQuickWindowPrivate::DontChangeSubFocusItem);
diff --git a/src/quick/items/qquicklistview.cpp b/src/quick/items/qquicklistview.cpp
index 074af7ebdc..4b9b7df98a 100644
--- a/src/quick/items/qquicklistview.cpp
+++ b/src/quick/items/qquicklistview.cpp
@@ -3147,7 +3147,7 @@ bool QQuickListViewPrivate::applyInsertionChange(const QQmlChangeSet::Change &ch
}
}
- int prevVisibleCount = visibleItems.count();
+ bool visibleAffected = false;
if (insertResult->visiblePos.isValid() && pos < insertResult->visiblePos) {
// Insert items before the visible item.
int insertionIdx = index;
@@ -3170,6 +3170,7 @@ bool QQuickListViewPrivate::applyInsertionChange(const QQmlChangeSet::Change &ch
if (!item)
return false;
+ visibleAffected = true;
visibleItems.insert(insertionIdx, item);
if (insertionIdx == 0)
insertResult->changedFirstItem = true;
@@ -3201,6 +3202,9 @@ bool QQuickListViewPrivate::applyInsertionChange(const QQmlChangeSet::Change &ch
} else {
qreal to = buffer + displayMarginEnd + tempPos + size();
+
+ visibleAffected = count > 0 && pos < to;
+
for (int i = 0; i < count && pos <= to; ++i) {
FxViewItem *item = 0;
if (change.isMove() && (item = currentChanges.removedItems.take(change.moveKey(modelIndex + i))))
@@ -3251,7 +3255,7 @@ bool QQuickListViewPrivate::applyInsertionChange(const QQmlChangeSet::Change &ch
updateVisibleIndex();
- return visibleItems.count() > prevVisibleCount;
+ return visibleAffected;
}
void QQuickListViewPrivate::translateAndTransitionItemsAfter(int afterModelIndex, const ChangeResult &insertionResult, const ChangeResult &removalResult)
diff --git a/src/quick/items/qquickspriteengine.cpp b/src/quick/items/qquickspriteengine.cpp
index 60d5e3f6dd..df044988e0 100644
--- a/src/quick/items/qquickspriteengine.cpp
+++ b/src/quick/items/qquickspriteengine.cpp
@@ -405,6 +405,15 @@ QImage QQuickSpriteEngine::assembledImage()
QImage img = state->m_pix.image();
+ {
+ const QSize frameSize(state->m_frameWidth, state->m_frameHeight);
+ if (!(img.size() - frameSize).isValid()) {
+ qmlInfo(state).nospace() << "SpriteEngine: Invalid frame size " << frameSize << "."
+ " It's bigger than image size " << img.size() << ".";
+ return QImage();
+ }
+ }
+
//Check that the frame sizes are the same within one sprite
if (!state->m_frameWidth)
state->m_frameWidth = img.width() / state->frames();
diff --git a/src/quick/items/qquickwindow_p.h b/src/quick/items/qquickwindow_p.h
index 1064be7178..9a768ab7dd 100644
--- a/src/quick/items/qquickwindow_p.h
+++ b/src/quick/items/qquickwindow_p.h
@@ -240,8 +240,6 @@ public:
uint clearBeforeRendering : 1;
- // Currently unused in the default implementation, as we're not stopping
- // rendering when obscured as we should...
uint persistentGLContext : 1;
uint persistentSceneGraph : 1;
diff --git a/src/quick/scenegraph/qsgcontext.cpp b/src/quick/scenegraph/qsgcontext.cpp
index 6572ceb2ce..25945ad78a 100644
--- a/src/quick/scenegraph/qsgcontext.cpp
+++ b/src/quick/scenegraph/qsgcontext.cpp
@@ -92,7 +92,7 @@ QT_BEGIN_NAMESPACE
// Used for very high-level info about the renderering and gl context
// Includes GL_VERSION, type of render loop, atlas size, etc.
-Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.info")
+Q_LOGGING_CATEGORY(QSG_LOG_INFO, "qt.scenegraph.general")
// Used to debug the renderloop logic. Primarily useful for platform integrators
// and when investigating the render loop logic.
diff --git a/src/quickwidgets/qquickwidget.cpp b/src/quickwidgets/qquickwidget.cpp
index 49e7affa31..b0838e5dc4 100644
--- a/src/quickwidgets/qquickwidget.cpp
+++ b/src/quickwidgets/qquickwidget.cpp
@@ -782,9 +782,10 @@ void QQuickWidget::createFramebufferObject()
return;
}
- if (context->shareContext() != QWidgetPrivate::get(window())->shareContext()) {
- context->setShareContext(QWidgetPrivate::get(window())->shareContext());
- context->setScreen(context->shareContext()->screen());
+ QOpenGLContext *shareWindowContext = QWidgetPrivate::get(window())->shareContext();
+ if (shareWindowContext && context->shareContext() != shareWindowContext) {
+ context->setShareContext(shareWindowContext);
+ context->setScreen(shareWindowContext->screen());
if (!context->create())
qWarning("QQuickWidget: Failed to recreate context");
// The screen may be different so we must recreate the offscreen surface too.
@@ -1112,7 +1113,14 @@ void QQuickWidget::showEvent(QShowEvent *)
d->createContext();
if (d->offscreenWindow->openglContext()) {
d->render(true);
- if (d->updatePending) {
+ // render() may have led to a QQuickWindow::update() call (for
+ // example, having a scene with a QQuickFramebufferObject::Renderer
+ // calling update() in its render()) which in turn results in
+ // renderRequested in the rendercontrol, ending up in
+ // triggerUpdate. In this case just calling update() is not
+ // acceptable, we need the full renderSceneGraph issued from
+ // timerEvent().
+ if (!d->eventPending && d->updatePending) {
d->updatePending = false;
update();
}
@@ -1234,6 +1242,17 @@ bool QQuickWidget::event(QEvent *e)
break;
case QEvent::ScreenChangeInternal:
+ if (QWindow *window = this->window()->windowHandle()) {
+ QScreen *newScreen = window->screen();
+
+ if (d->offscreenWindow)
+ d->offscreenWindow->setScreen(newScreen);
+ if (d->offscreenSurface)
+ d->offscreenSurface->setScreen(newScreen);
+ if (d->context)
+ d->context->setScreen(newScreen);
+ }
+
if (d->fbo) {
// This will check the size taking the devicePixelRatio into account
// and recreate if needed.