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-rw-r--r--src/declarative/particles/qsgcustomparticle.cpp4
-rw-r--r--src/declarative/particles/qsgimageparticle.cpp4
2 files changed, 6 insertions, 2 deletions
diff --git a/src/declarative/particles/qsgcustomparticle.cpp b/src/declarative/particles/qsgcustomparticle.cpp
index ae6c269962..2d86306dc2 100644
--- a/src/declarative/particles/qsgcustomparticle.cpp
+++ b/src/declarative/particles/qsgcustomparticle.cpp
@@ -411,10 +411,12 @@ void QSGCustomParticle::prepareNextFrame(){
QSGShaderEffectNode* QSGCustomParticle::buildCustomNodes()
{
+#ifdef QT_OPENGL_ES_2
if (m_count * 4 > 0xffff) {
- printf("CustomParticle: Too many particles... \n");//####Why is this here?
+ printf("CustomParticle: Too many particles... \n");
return 0;
}
+#endif
if (m_count <= 0) {
printf("CustomParticle: Too few particles... \n");
diff --git a/src/declarative/particles/qsgimageparticle.cpp b/src/declarative/particles/qsgimageparticle.cpp
index 3b58bfc208..57461a414b 100644
--- a/src/declarative/particles/qsgimageparticle.cpp
+++ b/src/declarative/particles/qsgimageparticle.cpp
@@ -846,10 +846,12 @@ static QSGGeometry::AttributeSet SpriteParticle_AttributeSet =
QSGGeometryNode* QSGImageParticle::buildParticleNodes()
{
- if (m_count * 4 > 0xffff) {//TODO: Lift this limit for desktop?
+#ifdef QT_OPENGL_ES_2
+ if (m_count * 4 > 0xffff) {
printf("ImageParticle: Too many particles - maximum 16,000 per ImageParticle.\n");//ES 2 vertex count limit is ushort
return 0;
}
+#endif
if (count() <= 0)
return 0;