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-/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
-/* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is Mozilla Communicator client code, released
- * March 31, 1998.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corporation.
- * Portions created by the Initial Developer are Copyright (C) 1998
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either the GNU General Public License Version 2 or later (the "GPL"), or
- * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
-
-gTestfile = '11.10-2.js';
-
-/**
- File Name: 11.10-2.js
- ECMA Section: 11.10-2 Binary Bitwise Operators: |
- Description:
- Semantics
-
- The production A : A @ B, where @ is one of the bitwise operators in the
- productions &, ^, | , is evaluated as follows:
-
- 1. Evaluate A.
- 2. Call GetValue(Result(1)).
- 3. Evaluate B.
- 4. Call GetValue(Result(3)).
- 5. Call ToInt32(Result(2)).
- 6. Call ToInt32(Result(4)).
- 7. Apply the bitwise operator @ to Result(5) and Result(6). The result is
- a signed 32 bit integer.
- 8. Return Result(7).
-
- Author: christine@netscape.com
- Date: 12 november 1997
-*/
-var SECTION = "11.10-2";
-var VERSION = "ECMA_1";
-startTest();
-
-writeHeaderToLog( SECTION + " Binary Bitwise Operators: |");
-
-var shiftexp = 0;
-var addexp = 0;
-
-for ( shiftpow = 0; shiftpow < 33; shiftpow++ ) {
- shiftexp += Math.pow( 2, shiftpow );
-
- for ( addpow = 0; addpow < 33; addpow++ ) {
- addexp += Math.pow(2, addpow);
-
- new TestCase( SECTION,
- shiftexp + " | " + addexp,
- Or( shiftexp, addexp ),
- shiftexp | addexp );
- }
-}
-
-test();
-
-function ToInteger( n ) {
- n = Number( n );
- var sign = ( n < 0 ) ? -1 : 1;
-
- if ( n != n ) {
- return 0;
- }
- if ( Math.abs( n ) == 0 || Math.abs( n ) == Number.POSITIVE_INFINITY ) {
- return n;
- }
- return ( sign * Math.floor(Math.abs(n)) );
-}
-function ToInt32( n ) {
- n = Number( n );
- var sign = ( n < 0 ) ? -1 : 1;
-
- if ( Math.abs( n ) == 0 || Math.abs( n ) == Number.POSITIVE_INFINITY) {
- return 0;
- }
-
- n = (sign * Math.floor( Math.abs(n) )) % Math.pow(2,32);
- n = ( n >= Math.pow(2,31) ) ? n - Math.pow(2,32) : n;
-
- return ( n );
-}
-function ToUint32( n ) {
- n = Number( n );
- var sign = ( n < 0 ) ? -1 : 1;
-
- if ( Math.abs( n ) == 0 || Math.abs( n ) == Number.POSITIVE_INFINITY) {
- return 0;
- }
- n = sign * Math.floor( Math.abs(n) )
-
- n = n % Math.pow(2,32);
-
- if ( n < 0 ){
- n += Math.pow(2,32);
- }
-
- return ( n );
-}
-function ToUint16( n ) {
- var sign = ( n < 0 ) ? -1 : 1;
-
- if ( Math.abs( n ) == 0 || Math.abs( n ) == Number.POSITIVE_INFINITY) {
- return 0;
- }
-
- n = ( sign * Math.floor( Math.abs(n) ) ) % Math.pow(2,16);
-
- if (n <0) {
- n += Math.pow(2,16);
- }
-
- return ( n );
-}
-function Mask( b, n ) {
- b = ToUint32BitString( b );
- b = b.substring( b.length - n );
- b = ToUint32Decimal( b );
- return ( b );
-}
-function ToUint32BitString( n ) {
- var b = "";
- for ( p = 31; p >=0; p-- ) {
- if ( n >= Math.pow(2,p) ) {
- b += "1";
- n -= Math.pow(2,p);
- } else {
- b += "0";
- }
- }
- return b;
-}
-function ToInt32BitString( n ) {
- var b = "";
- var sign = ( n < 0 ) ? -1 : 1;
-
- b += ( sign == 1 ) ? "0" : "1";
-
- for ( p = 30; p >=0; p-- ) {
- if ( (sign == 1 ) ? sign * n >= Math.pow(2,p) : sign * n > Math.pow(2,p) ) {
- b += ( sign == 1 ) ? "1" : "0";
- n -= sign * Math.pow( 2, p );
- } else {
- b += ( sign == 1 ) ? "0" : "1";
- }
- }
-
- return b;
-}
-function ToInt32Decimal( bin ) {
- var r = 0;
- var sign;
-
- if ( Number(bin.charAt(0)) == 0 ) {
- sign = 1;
- r = 0;
- } else {
- sign = -1;
- r = -(Math.pow(2,31));
- }
-
- for ( var j = 0; j < 31; j++ ) {
- r += Math.pow( 2, j ) * Number(bin.charAt(31-j));
- }
-
- return r;
-}
-function ToUint32Decimal( bin ) {
- var r = 0;
-
-
- for ( l = bin.length; l < 32; l++ ) {
- bin = "0" + bin;
- }
-
- for ( j = 0; j < 31; j++ ) {
- r += Math.pow( 2, j ) * Number(bin.charAt(31-j));
-
- }
-
- return r;
-}
-function And( s, a ) {
- s = ToInt32( s );
- a = ToInt32( a );
-
- var bs = ToInt32BitString( s );
- var ba = ToInt32BitString( a );
-
- var result = "";
-
- for ( var bit = 0; bit < bs.length; bit++ ) {
- if ( bs.charAt(bit) == "1" && ba.charAt(bit) == "1" ) {
- result += "1";
- } else {
- result += "0";
- }
- }
- return ToInt32Decimal(result);
-}
-function Xor( s, a ) {
- s = ToInt32( s );
- a = ToInt32( a );
-
- var bs = ToInt32BitString( s );
- var ba = ToInt32BitString( a );
-
- var result = "";
-
- for ( var bit = 0; bit < bs.length; bit++ ) {
- if ( (bs.charAt(bit) == "1" && ba.charAt(bit) == "0") ||
- (bs.charAt(bit) == "0" && ba.charAt(bit) == "1")
- ) {
- result += "1";
- } else {
- result += "0";
- }
- }
-
- return ToInt32Decimal(result);
-}
-function Or( s, a ) {
- s = ToInt32( s );
- a = ToInt32( a );
-
- var bs = ToInt32BitString( s );
- var ba = ToInt32BitString( a );
-
- var result = "";
-
- for ( var bit = 0; bit < bs.length; bit++ ) {
- if ( bs.charAt(bit) == "1" || ba.charAt(bit) == "1" ) {
- result += "1";
- } else {
- result += "0";
- }
- }
-
- return ToInt32Decimal(result);
-}