aboutsummaryrefslogtreecommitdiffstats
path: root/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
diff options
context:
space:
mode:
Diffstat (limited to 'tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml')
-rw-r--r--tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml128
1 files changed, 0 insertions, 128 deletions
diff --git a/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml b/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
deleted file mode 100644
index c154aa06e2..0000000000
--- a/tests/auto/declarative/qmlvisual/qdeclarativesmoothedanimation/smoothedfollow.qml
+++ /dev/null
@@ -1,128 +0,0 @@
-import QtQuick 1.0
-
-Rectangle {
- width: 400; height: 360; color: "gray"
-
- Rectangle {
- id: rect
- width: 25; height: 10; y: 15; color: "black"
- SequentialAnimation on x {
- loops: Animation.Infinite
- NumberAnimation { from: 25; to: 350; duration: 1000 }
- NumberAnimation { from: 350; to: 25; duration: 1000 }
- }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect.x; y: 30; color: "red"
- Behavior on x { SmoothedAnimation { velocity: 200 } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect.x; y: 45; color: "yellow"
- Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect.x; y: 60; color: "green"
- Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect.x; y: 75; color: "purple"
- Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect.x; y: 90; color: "blue"
- Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
- }
-
- //rect2 has jerky movement, but the rects following it should be smooth
- Rectangle {
- id: rect2
- property int dir: 1
- width: 25; height: 10; x:25; y: 120; color: "black"
- function advance(){
- if(x >= 350)
- dir = -1;
- if(x <= 25)
- dir = 1;
- x += 65.0 * dir;
- }
- }
- Timer{
- interval: 200
- running: true
- repeat: true
- onTriggered: rect2.advance();
- }
-
- Rectangle {
- width: 25; height: 10; x: rect2.x; y: 135; color: "red"
- Behavior on x { SmoothedAnimation { velocity: 200 } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect2.x; y: 150; color: "yellow"
- Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect2.x; y: 165; color: "green"
- Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect2.x; y: 180; color: "purple"
- Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect2.x; y: 195; color: "blue"
- Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
- }
-
- //rect3 just jumps , but the rects following it should be smooth
- Rectangle {
- id: rect3
- width: 25; height: 10; x:25; y: 240; color: "black"
- function advance(){
- if(x == 25)
- x = 350;
- else
- x = 25;
- }
- }
- Timer{
- interval: 1000
- running: true
- repeat: true
- onTriggered: rect3.advance();
- }
-
- Rectangle {
- width: 25; height: 10; x: rect3.x; y: 255; color: "red"
- Behavior on x { SmoothedAnimation { velocity: 200 } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect3.x; y: 270; color: "yellow"
- Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect3.x; y: 285; color: "green"
- Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect3.x; y: 300; color: "purple"
- Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
- }
-
- Rectangle {
- width: 25; height: 10; x: rect3.x; y: 315; color: "blue"
- Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
- }
-}