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diff --git a/tests/auto/qml/animation/qparallelanimationgroupjob/tst_qparallelanimationgroupjob.cpp b/tests/auto/qml/animation/qparallelanimationgroupjob/tst_qparallelanimationgroupjob.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/QtTest>
+
+#include <QtQml/private/qparallelanimationgroupjob_p.h>
+
+Q_DECLARE_METATYPE(QAbstractAnimationJob::State)
+
+class tst_QParallelAnimationGroupJob : public QObject
+{
+ Q_OBJECT
+public Q_SLOTS:
+ void initTestCase();
+
+private slots:
+ void construction();
+ void setCurrentTime();
+ void stateChanged();
+ void clearGroup();
+ void propagateGroupUpdateToChildren();
+ void updateChildrenWithRunningGroup();
+ void deleteChildrenWithRunningGroup();
+ void startChildrenWithStoppedGroup();
+ void stopGroupWithRunningChild();
+ void startGroupWithRunningChild();
+ void zeroDurationAnimation();
+ void stopUncontrolledAnimations();
+ void loopCount_data();
+ void loopCount();
+ void addAndRemoveDuration();
+ void pauseResume();
+
+ void crashWhenRemovingUncontrolledAnimation();
+};
+
+void tst_QParallelAnimationGroupJob::initTestCase()
+{
+ qRegisterMetaType<QAbstractAnimationJob::State>("QAbstractAnimationJob::State");
+#if defined(Q_OS_MAC) || defined(Q_OS_WINCE)
+ // give the mac/wince app start event queue time to clear
+ QTest::qWait(1000);
+#endif
+}
+
+void tst_QParallelAnimationGroupJob::construction()
+{
+ QParallelAnimationGroupJob animationgroup;
+}
+
+class TestAnimation : public QAbstractAnimationJob
+{
+public:
+ TestAnimation(int duration = 250) : m_duration(duration) {}
+ int duration() const { return m_duration; }
+
+private:
+ int m_duration;
+};
+
+class UncontrolledAnimation : public QObject, public QAbstractAnimationJob
+{
+ Q_OBJECT
+public:
+ UncontrolledAnimation()
+ : id(0)
+ {
+ }
+
+ int duration() const { return -1; /* not time driven */ }
+
+protected:
+ void timerEvent(QTimerEvent *event)
+ {
+ if (event->timerId() == id)
+ stop();
+ }
+
+ void updateRunning(bool running)
+ {
+ if (running) {
+ id = startTimer(500);
+ } else {
+ killTimer(id);
+ id = 0;
+ }
+ }
+
+private:
+ int id;
+};
+
+class StateChangeListener: public QAnimationJobChangeListener
+{
+public:
+ virtual void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State)
+ {
+ states << newState;
+ }
+
+ void clear() { states.clear(); }
+ int count() { return states.count(); }
+
+ QList<QAbstractAnimationJob::State> states;
+};
+
+class FinishedListener: public QAnimationJobChangeListener
+{
+public:
+ FinishedListener() : m_count(0) {}
+
+ virtual void animationFinished(QAbstractAnimationJob *) { ++m_count; }
+ void clear() { m_count = 0; }
+ int count() { return m_count; }
+
+private:
+ int m_count;
+};
+
+void tst_QParallelAnimationGroupJob::setCurrentTime()
+{
+ // originally was parallel operating on different object/properties
+ QAnimationGroupJob *parallel = new QParallelAnimationGroupJob();
+ TestAnimation *a1_p_o1 = new TestAnimation;
+ TestAnimation *a1_p_o2 = new TestAnimation;
+ TestAnimation *a1_p_o3 = new TestAnimation;
+ a1_p_o2->setLoopCount(3);
+ parallel->appendAnimation(a1_p_o1);
+ parallel->appendAnimation(a1_p_o2);
+ parallel->appendAnimation(a1_p_o3);
+
+ UncontrolledAnimation *notTimeDriven = new UncontrolledAnimation;
+ QCOMPARE(notTimeDriven->totalDuration(), -1);
+
+ TestAnimation *loopsForever = new TestAnimation;
+ loopsForever->setLoopCount(-1);
+ QCOMPARE(loopsForever->totalDuration(), -1);
+
+ QParallelAnimationGroupJob group;
+ group.appendAnimation(parallel);
+ group.appendAnimation(notTimeDriven);
+ group.appendAnimation(loopsForever);
+
+ // Current time = 1
+ group.setCurrentTime(1);
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(parallel->state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(a1_p_o1->state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(a1_p_o2->state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(a1_p_o3->state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(notTimeDriven->state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(loopsForever->state(), QAnimationGroupJob::Stopped);
+
+ QCOMPARE(group.currentLoopTime(), 1);
+ QCOMPARE(a1_p_o1->currentLoopTime(), 1);
+ QCOMPARE(a1_p_o2->currentLoopTime(), 1);
+ QCOMPARE(a1_p_o3->currentLoopTime(), 1);
+ QCOMPARE(notTimeDriven->currentLoopTime(), 1);
+ QCOMPARE(loopsForever->currentLoopTime(), 1);
+
+ // Current time = 250
+ group.setCurrentTime(250);
+ QCOMPARE(group.currentLoopTime(), 250);
+ QCOMPARE(a1_p_o1->currentLoopTime(), 250);
+ QCOMPARE(a1_p_o2->currentLoopTime(), 0);
+ QCOMPARE(a1_p_o2->currentLoop(), 1);
+ QCOMPARE(a1_p_o3->currentLoopTime(), 250);
+ QCOMPARE(notTimeDriven->currentLoopTime(), 250);
+ QCOMPARE(loopsForever->currentLoopTime(), 0);
+ QCOMPARE(loopsForever->currentLoop(), 1);
+
+ // Current time = 251
+ group.setCurrentTime(251);
+ QCOMPARE(group.currentLoopTime(), 251);
+ QCOMPARE(a1_p_o1->currentLoopTime(), 250);
+ QCOMPARE(a1_p_o2->currentLoopTime(), 1);
+ QCOMPARE(a1_p_o2->currentLoop(), 1);
+ QCOMPARE(a1_p_o3->currentLoopTime(), 250);
+ QCOMPARE(notTimeDriven->currentLoopTime(), 251);
+ QCOMPARE(loopsForever->currentLoopTime(), 1);
+}
+
+void tst_QParallelAnimationGroupJob::stateChanged()
+{
+ //this ensures that the correct animations are started when starting the group
+ TestAnimation *anim1 = new TestAnimation(1000);
+ TestAnimation *anim2 = new TestAnimation(2000);
+ TestAnimation *anim3 = new TestAnimation(3000);
+ TestAnimation *anim4 = new TestAnimation(3000);
+
+ QParallelAnimationGroupJob group;
+ group.appendAnimation(anim1);
+ group.appendAnimation(anim2);
+ group.appendAnimation(anim3);
+ group.appendAnimation(anim4);
+
+ StateChangeListener spy1;
+ anim1->addAnimationChangeListener(&spy1, QAbstractAnimationJob::StateChange);
+ StateChangeListener spy2;
+ anim2->addAnimationChangeListener(&spy2, QAbstractAnimationJob::StateChange);
+ StateChangeListener spy3;
+ anim3->addAnimationChangeListener(&spy3, QAbstractAnimationJob::StateChange);
+ StateChangeListener spy4;
+ anim4->addAnimationChangeListener(&spy4, QAbstractAnimationJob::StateChange);
+
+ //first; let's start forward
+ group.start();
+ //all the animations should be started
+ QCOMPARE(spy1.count(), 1);
+ QCOMPARE(spy1.states.last(), TestAnimation::Running);
+ QCOMPARE(spy2.count(), 1);
+ QCOMPARE(spy2.states.last(), TestAnimation::Running);
+ QCOMPARE(spy3.count(), 1);
+ QCOMPARE(spy3.states.last(), TestAnimation::Running);
+ QCOMPARE(spy4.count(), 1);
+ QCOMPARE(spy4.states.last(), TestAnimation::Running);
+
+ group.setCurrentTime(1500); //anim1 should be finished
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(spy1.count(), 2);
+ QCOMPARE(spy1.states.last(), TestAnimation::Stopped);
+ QCOMPARE(spy2.count(), 1); //no change
+ QCOMPARE(spy3.count(), 1); //no change
+ QCOMPARE(spy4.count(), 1); //no change
+
+ group.setCurrentTime(2500); //anim2 should be finished
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(spy1.count(), 2); //no change
+ QCOMPARE(spy2.count(), 2);
+ QCOMPARE(spy2.states.last(), TestAnimation::Stopped);
+ QCOMPARE(spy3.count(), 1); //no change
+ QCOMPARE(spy4.count(), 1); //no change
+
+ group.setCurrentTime(3500); //everything should be finished
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(spy1.count(), 2); //no change
+ QCOMPARE(spy2.count(), 2); //no change
+ QCOMPARE(spy3.count(), 2);
+ QCOMPARE(spy3.states.last(), TestAnimation::Stopped);
+ QCOMPARE(spy4.count(), 2);
+ QCOMPARE(spy4.states.last(), TestAnimation::Stopped);
+
+ //cleanup
+ spy1.clear();
+ spy2.clear();
+ spy3.clear();
+ spy4.clear();
+
+ //now let's try to reverse that
+ group.setDirection(QAbstractAnimationJob::Backward);
+ group.start();
+
+ //only anim3 and anim4 should be started
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(spy1.count(), 0);
+ QCOMPARE(spy2.count(), 0);
+ QCOMPARE(spy3.count(), 1);
+ QCOMPARE(spy3.states.last(), TestAnimation::Running);
+ QCOMPARE(spy4.count(), 1);
+ QCOMPARE(spy4.states.last(), TestAnimation::Running);
+
+ group.setCurrentTime(1500); //anim2 should be started
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(spy1.count(), 0); //no change
+ QCOMPARE(spy2.count(), 1);
+ QCOMPARE(spy2.states.last(), TestAnimation::Running);
+ QCOMPARE(spy3.count(), 1); //no change
+ QCOMPARE(spy4.count(), 1); //no change
+
+ group.setCurrentTime(500); //anim1 is finally also started
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(spy1.count(), 1);
+ QCOMPARE(spy1.states.last(), TestAnimation::Running);
+ QCOMPARE(spy2.count(), 1); //no change
+ QCOMPARE(spy3.count(), 1); //no change
+ QCOMPARE(spy4.count(), 1); //no change
+
+ group.setCurrentTime(0); //everything should be stopped
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(spy1.count(), 2);
+ QCOMPARE(spy1.states.last(), TestAnimation::Stopped);
+ QCOMPARE(spy2.count(), 2);
+ QCOMPARE(spy2.states.last(), TestAnimation::Stopped);
+ QCOMPARE(spy3.count(), 2);
+ QCOMPARE(spy3.states.last(), TestAnimation::Stopped);
+ QCOMPARE(spy4.count(), 2);
+ QCOMPARE(spy4.states.last(), TestAnimation::Stopped);
+}
+
+void tst_QParallelAnimationGroupJob::clearGroup()
+{
+ QParallelAnimationGroupJob group;
+ static const int animationCount = 10;
+
+ for (int i = 0; i < animationCount; ++i) {
+ group.appendAnimation(new QParallelAnimationGroupJob);
+ }
+
+ int count = 0;
+ for (QAbstractAnimationJob *anim = group.firstChild(); anim; anim = anim->nextSibling())
+ ++count;
+ QCOMPARE(count, animationCount);
+
+ group.clear();
+
+ QVERIFY(!group.firstChild() && !group.lastChild());
+ QCOMPARE(group.currentLoopTime(), 0);
+}
+
+void tst_QParallelAnimationGroupJob::propagateGroupUpdateToChildren()
+{
+ // this test verifies if group state changes are updating its children correctly
+ QParallelAnimationGroupJob group;
+
+ TestAnimation anim1(100);
+ TestAnimation anim2(200);
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
+
+ group.appendAnimation(&anim1);
+ group.appendAnimation(&anim2);
+
+ group.start();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Running);
+
+ group.pause();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Paused);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Paused);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
+
+ group.stop();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
+}
+
+void tst_QParallelAnimationGroupJob::updateChildrenWithRunningGroup()
+{
+ // assert that its possible to modify a child's state directly while their group is running
+ QParallelAnimationGroupJob group;
+
+ TestAnimation anim(200);
+
+ StateChangeListener groupStateChangedSpy;
+ group.addAnimationChangeListener(&groupStateChangedSpy, QAbstractAnimationJob::StateChange);
+ StateChangeListener childStateChangedSpy;
+ anim.addAnimationChangeListener(&childStateChangedSpy, QAbstractAnimationJob::StateChange);
+
+ QCOMPARE(groupStateChangedSpy.count(), 0);
+ QCOMPARE(childStateChangedSpy.count(), 0);
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim.state(), QAnimationGroupJob::Stopped);
+
+ group.appendAnimation(&anim);
+
+ group.start();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim.state(), QAnimationGroupJob::Running);
+
+ QCOMPARE(groupStateChangedSpy.count(), 1);
+ QCOMPARE(childStateChangedSpy.count(), 1);
+
+ QCOMPARE(groupStateChangedSpy.states.at(0), QAnimationGroupJob::Running);
+ QCOMPARE(childStateChangedSpy.states.at(0), QAnimationGroupJob::Running);
+
+ // starting directly a running child will not have any effect
+ anim.start();
+
+ QCOMPARE(groupStateChangedSpy.count(), 1);
+ QCOMPARE(childStateChangedSpy.count(), 1);
+
+ anim.pause();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim.state(), QAnimationGroupJob::Paused);
+
+ // in the animation stops directly, the group will still be running
+ anim.stop();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim.state(), QAnimationGroupJob::Stopped);
+
+ //cleanup
+ group.removeAnimationChangeListener(&groupStateChangedSpy, QAbstractAnimationJob::StateChange);
+ anim.removeAnimationChangeListener(&childStateChangedSpy, QAbstractAnimationJob::StateChange);
+}
+
+void tst_QParallelAnimationGroupJob::deleteChildrenWithRunningGroup()
+{
+ // test if children can be activated when their group is stopped
+ QParallelAnimationGroupJob group;
+
+ TestAnimation *anim1 = new TestAnimation(200);
+ group.appendAnimation(anim1);
+
+ QCOMPARE(group.duration(), anim1->duration());
+
+ group.start();
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim1->state(), QAnimationGroupJob::Running);
+
+ QTest::qWait(80);
+ QVERIFY(group.currentLoopTime() > 0);
+
+ delete anim1;
+ QVERIFY(!group.firstChild());
+ QCOMPARE(group.duration(), 0);
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(group.currentLoopTime(), 0); //that's the invariant
+}
+
+void tst_QParallelAnimationGroupJob::startChildrenWithStoppedGroup()
+{
+ // test if children can be activated when their group is stopped
+ QParallelAnimationGroupJob group;
+
+ TestAnimation anim1(200);
+ TestAnimation anim2(200);
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
+
+ group.appendAnimation(&anim1);
+ group.appendAnimation(&anim2);
+
+ group.stop();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
+
+ anim1.start();
+ anim2.start();
+ anim2.pause();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
+}
+
+void tst_QParallelAnimationGroupJob::stopGroupWithRunningChild()
+{
+ // children that started independently will not be affected by a group stop
+ QParallelAnimationGroupJob group;
+
+ TestAnimation anim1(200);
+ TestAnimation anim2(200);
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
+
+ group.appendAnimation(&anim1);
+ group.appendAnimation(&anim2);
+
+ anim1.start();
+ anim2.start();
+ anim2.pause();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
+
+ group.stop();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
+
+ anim1.stop();
+ anim2.stop();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
+}
+
+void tst_QParallelAnimationGroupJob::startGroupWithRunningChild()
+{
+ // as the group has precedence over its children, starting a group will restart all the children
+ QParallelAnimationGroupJob group;
+
+ TestAnimation anim1(200);
+ TestAnimation anim2(200);
+
+ StateChangeListener stateChangedSpy1;
+ anim1.addAnimationChangeListener(&stateChangedSpy1, QAbstractAnimationJob::StateChange);
+ StateChangeListener stateChangedSpy2;
+ anim2.addAnimationChangeListener(&stateChangedSpy2, QAbstractAnimationJob::StateChange);
+
+ QCOMPARE(stateChangedSpy1.count(), 0);
+ QCOMPARE(stateChangedSpy2.count(), 0);
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Stopped);
+
+ group.appendAnimation(&anim1);
+ group.appendAnimation(&anim2);
+
+ anim1.start();
+ anim2.start();
+ anim2.pause();
+
+ QCOMPARE(stateChangedSpy1.states.at(0), QAnimationGroupJob::Running);
+ QCOMPARE(stateChangedSpy2.states.at(0), QAnimationGroupJob::Running);
+ QCOMPARE(stateChangedSpy2.states.at(1), QAnimationGroupJob::Paused);
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Paused);
+
+ group.start();
+
+ QCOMPARE(stateChangedSpy1.count(), 3);
+ QCOMPARE(stateChangedSpy1.states.at(1), QAnimationGroupJob::Stopped);
+ QCOMPARE(stateChangedSpy1.states.at(2), QAnimationGroupJob::Running);
+
+ QCOMPARE(stateChangedSpy2.count(), 4);
+ QCOMPARE(stateChangedSpy2.states.at(2), QAnimationGroupJob::Stopped);
+ QCOMPARE(stateChangedSpy2.states.at(3), QAnimationGroupJob::Running);
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Running);
+
+ //cleanup
+ anim1.removeAnimationChangeListener(&stateChangedSpy1, QAbstractAnimationJob::StateChange);
+ anim2.removeAnimationChangeListener(&stateChangedSpy2, QAbstractAnimationJob::StateChange);
+}
+
+void tst_QParallelAnimationGroupJob::zeroDurationAnimation()
+{
+ QParallelAnimationGroupJob group;
+
+ TestAnimation anim1(0);
+ TestAnimation anim2(100);
+ TestAnimation anim3(10);
+
+ StateChangeListener stateChangedSpy1;
+ anim1.addAnimationChangeListener(&stateChangedSpy1, QAbstractAnimationJob::StateChange);
+ FinishedListener finishedSpy1;
+ anim1.addAnimationChangeListener(&finishedSpy1, QAbstractAnimationJob::Completion);
+
+ StateChangeListener stateChangedSpy2;
+ anim2.addAnimationChangeListener(&stateChangedSpy2, QAbstractAnimationJob::StateChange);
+ FinishedListener finishedSpy2;
+ anim2.addAnimationChangeListener(&finishedSpy2, QAbstractAnimationJob::Completion);
+
+ StateChangeListener stateChangedSpy3;
+ anim3.addAnimationChangeListener(&stateChangedSpy3, QAbstractAnimationJob::StateChange);
+ FinishedListener finishedSpy3;
+ anim3.addAnimationChangeListener(&finishedSpy3, QAbstractAnimationJob::Completion);
+
+ group.appendAnimation(&anim1);
+ group.appendAnimation(&anim2);
+ group.appendAnimation(&anim3);
+ QCOMPARE(stateChangedSpy1.count(), 0);
+ group.start();
+ QCOMPARE(stateChangedSpy1.count(), 2);
+ QCOMPARE(finishedSpy1.count(), 1);
+ QCOMPARE(stateChangedSpy1.states.at(0), QAnimationGroupJob::Running);
+ QCOMPARE(stateChangedSpy1.states.at(1), QAnimationGroupJob::Stopped);
+
+ QCOMPARE(stateChangedSpy2.count(), 1);
+ QCOMPARE(finishedSpy2.count(), 0);
+ QCOMPARE(stateChangedSpy1.states.at(0), QAnimationGroupJob::Running);
+
+ QCOMPARE(stateChangedSpy3.count(), 1);
+ QCOMPARE(finishedSpy3.count(), 0);
+ QCOMPARE(stateChangedSpy3.states.at(0), QAnimationGroupJob::Running);
+
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(anim2.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim3.state(), QAnimationGroupJob::Running);
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+
+ group.stop();
+ group.setLoopCount(4);
+ stateChangedSpy1.clear();
+ stateChangedSpy2.clear();
+ stateChangedSpy3.clear();
+
+ group.start();
+ QCOMPARE(stateChangedSpy1.count(), 2);
+ QCOMPARE(stateChangedSpy2.count(), 1);
+ QCOMPARE(stateChangedSpy3.count(), 1);
+ group.setCurrentTime(50);
+ QCOMPARE(stateChangedSpy1.count(), 2);
+ QCOMPARE(stateChangedSpy2.count(), 1);
+ QCOMPARE(stateChangedSpy3.count(), 2);
+ group.setCurrentTime(150);
+ QCOMPARE(stateChangedSpy1.count(), 4);
+ QCOMPARE(stateChangedSpy2.count(), 3);
+ QCOMPARE(stateChangedSpy3.count(), 4);
+ group.setCurrentTime(50);
+ QCOMPARE(stateChangedSpy1.count(), 6);
+ QCOMPARE(stateChangedSpy2.count(), 5);
+ QCOMPARE(stateChangedSpy3.count(), 6);
+
+ //cleanup
+ anim1.removeAnimationChangeListener(&stateChangedSpy1, QAbstractAnimationJob::StateChange);
+ anim1.removeAnimationChangeListener(&finishedSpy1, QAbstractAnimationJob::Completion);
+ anim2.removeAnimationChangeListener(&stateChangedSpy2, QAbstractAnimationJob::StateChange);
+ anim2.removeAnimationChangeListener(&finishedSpy2, QAbstractAnimationJob::Completion);
+ anim3.removeAnimationChangeListener(&stateChangedSpy3, QAbstractAnimationJob::StateChange);
+ anim3.removeAnimationChangeListener(&finishedSpy3, QAbstractAnimationJob::Completion);
+}
+
+void tst_QParallelAnimationGroupJob::stopUncontrolledAnimations()
+{
+ QParallelAnimationGroupJob group;
+
+ TestAnimation anim1(0);
+
+ UncontrolledAnimation notTimeDriven;
+ QCOMPARE(notTimeDriven.totalDuration(), -1);
+
+ TestAnimation loopsForever(100);
+ loopsForever.setLoopCount(-1);
+
+ StateChangeListener stateChangedSpy;
+ anim1.addAnimationChangeListener(&stateChangedSpy, QAbstractAnimationJob::StateChange);
+
+ group.appendAnimation(&anim1);
+ group.appendAnimation(&notTimeDriven);
+ group.appendAnimation(&loopsForever);
+
+ group.start();
+
+ QCOMPARE(stateChangedSpy.count(), 2);
+ QCOMPARE(stateChangedSpy.states.at(0), QAnimationGroupJob::Running);
+ QCOMPARE(stateChangedSpy.states.at(1), QAnimationGroupJob::Stopped);
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(notTimeDriven.state(), QAnimationGroupJob::Running);
+ QCOMPARE(loopsForever.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim1.state(), QAnimationGroupJob::Stopped);
+
+ notTimeDriven.stop();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(notTimeDriven.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(loopsForever.state(), QAnimationGroupJob::Running);
+
+ loopsForever.stop();
+
+ QCOMPARE(group.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(notTimeDriven.state(), QAnimationGroupJob::Stopped);
+ QCOMPARE(loopsForever.state(), QAnimationGroupJob::Stopped);
+}
+
+struct AnimState {
+ AnimState(int time = -1) : time(time), state(-1) {}
+ AnimState(int time, int state) : time(time), state(state) {}
+ int time;
+ int state;
+};
+
+#define Running QAbstractAnimationJob::Running
+#define Stopped QAbstractAnimationJob::Stopped
+
+Q_DECLARE_METATYPE(AnimState)
+void tst_QParallelAnimationGroupJob::loopCount_data()
+{
+ QTest::addColumn<bool>("directionBackward");
+ QTest::addColumn<int>("setLoopCount");
+ QTest::addColumn<int>("initialGroupTime");
+ QTest::addColumn<int>("currentGroupTime");
+ QTest::addColumn<AnimState>("expected1");
+ QTest::addColumn<AnimState>("expected2");
+ QTest::addColumn<AnimState>("expected3");
+
+ // D U R A T I O N
+ // 100 60*2 0
+ // direction = Forward
+ QTest::newRow("50") << false << 3 << 0 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("100") << false << 3 << 0 << 100 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
+ QTest::newRow("110") << false << 3 << 0 << 110 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("120") << false << 3 << 0 << 120 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
+
+ QTest::newRow("170") << false << 3 << 0 << 170 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("220") << false << 3 << 0 << 220 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
+ QTest::newRow("230") << false << 3 << 0 << 230 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("240") << false << 3 << 0 << 240 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
+
+ QTest::newRow("290") << false << 3 << 0 << 290 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("340") << false << 3 << 0 << 340 << AnimState(100 ) << AnimState( 40, Running) << AnimState( 0, Stopped);
+ QTest::newRow("350") << false << 3 << 0 << 350 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("360") << false << 3 << 0 << 360 << AnimState(100, Stopped) << AnimState( 60 ) << AnimState( 0, Stopped);
+
+ QTest::newRow("410") << false << 3 << 0 << 410 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
+ QTest::newRow("460") << false << 3 << 0 << 460 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
+ QTest::newRow("470") << false << 3 << 0 << 470 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
+ QTest::newRow("480") << false << 3 << 0 << 480 << AnimState(100, Stopped) << AnimState( 60, Stopped) << AnimState( 0, Stopped);
+
+ // direction = Forward, rewind
+ QTest::newRow("120-110") << false << 3 << 120 << 110 << AnimState( 0, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("120-50") << false << 3 << 120 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("120-0") << false << 3 << 120 << 0 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
+ QTest::newRow("300-110") << false << 3 << 300 << 110 << AnimState( 0, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("300-50") << false << 3 << 300 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("300-0") << false << 3 << 300 << 0 << AnimState( 0, Running) << AnimState( 0, Running) << AnimState( 0, Stopped);
+ QTest::newRow("115-105") << false << 3 << 115 << 105 << AnimState( 42, Stopped) << AnimState( 45, Running) << AnimState( 0, Stopped);
+
+ // direction = Backward
+ QTest::newRow("b120-120") << true << 3 << 120 << 120 << AnimState( 42, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b120-110") << true << 3 << 120 << 110 << AnimState( 42, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b120-100") << true << 3 << 120 << 100 << AnimState(100, Running) << AnimState( 40, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b120-50") << true << 3 << 120 << 50 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b120-0") << true << 3 << 120 << 0 << AnimState( 0, Stopped) << AnimState( 0, Stopped) << AnimState( 0, Stopped);
+ QTest::newRow("b360-170") << true << 3 << 360 << 170 << AnimState( 50, Running) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b360-220") << true << 3 << 360 << 220 << AnimState(100, Running) << AnimState( 40, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b360-210") << true << 3 << 360 << 210 << AnimState( 90, Running) << AnimState( 30, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b360-120") << true << 3 << 360 << 120 << AnimState( 0, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
+
+ // rewind, direction = Backward
+ QTest::newRow("b50-110") << true << 3 << 50 << 110 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b50-120") << true << 3 << 50 << 120 << AnimState(100, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b50-140") << true << 3 << 50 << 140 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b50-240") << true << 3 << 50 << 240 << AnimState(100, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b50-260") << true << 3 << 50 << 260 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b50-350") << true << 3 << 50 << 350 << AnimState(100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+
+ // infinite looping
+ QTest::newRow("inf1220") << false << -1 << 0 << 1220 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
+ QTest::newRow("inf1310") << false << -1 << 0 << 1310 << AnimState( 100, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+ // infinite looping, direction = Backward (will only loop once)
+ QTest::newRow("b.inf120-120") << true << -1 << 120 << 120 << AnimState( 42, Stopped) << AnimState( 60, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b.inf120-20") << true << -1 << 120 << 20 << AnimState( 20, Running) << AnimState( 20, Running) << AnimState( 0, Stopped);
+ QTest::newRow("b.inf120-110") << true << -1 << 120 << 110 << AnimState( 42, Stopped) << AnimState( 50, Running) << AnimState( 0, Stopped);
+
+
+}
+
+void tst_QParallelAnimationGroupJob::loopCount()
+{
+ QFETCH(bool, directionBackward);
+ QFETCH(int, setLoopCount);
+ QFETCH(int, initialGroupTime);
+ QFETCH(int, currentGroupTime);
+ QFETCH(AnimState, expected1);
+ QFETCH(AnimState, expected2);
+ QFETCH(AnimState, expected3);
+
+ QParallelAnimationGroupJob group;
+
+ TestAnimation anim1(100);
+ TestAnimation anim2(60); //total 120
+ anim2.setLoopCount(2);
+ TestAnimation anim3(0);
+
+ group.appendAnimation(&anim1);
+ group.appendAnimation(&anim2);
+ group.appendAnimation(&anim3);
+
+ group.setLoopCount(setLoopCount);
+ if (initialGroupTime >= 0)
+ group.setCurrentTime(initialGroupTime);
+ if (directionBackward)
+ group.setDirection(QAbstractAnimationJob::Backward);
+
+ group.start();
+ if (initialGroupTime >= 0)
+ group.setCurrentTime(initialGroupTime);
+
+ anim1.setCurrentTime(42); // 42 is "untouched"
+ anim2.setCurrentTime(42);
+
+ group.setCurrentTime(currentGroupTime);
+
+ QCOMPARE(anim1.currentLoopTime(), expected1.time);
+ QCOMPARE(anim2.currentLoopTime(), expected2.time);
+ QCOMPARE(anim3.currentLoopTime(), expected3.time);
+
+ if (expected1.state >=0)
+ QCOMPARE(int(anim1.state()), expected1.state);
+ if (expected2.state >=0)
+ QCOMPARE(int(anim2.state()), expected2.state);
+ if (expected3.state >=0)
+ QCOMPARE(int(anim3.state()), expected3.state);
+
+}
+
+void tst_QParallelAnimationGroupJob::addAndRemoveDuration()
+{
+ QParallelAnimationGroupJob group;
+ QCOMPARE(group.duration(), 0);
+ TestAnimation *test = new TestAnimation(250); // 0, duration = 250;
+ group.appendAnimation(test);
+ QCOMPARE(test->group(), static_cast<QAnimationGroupJob*>(&group));
+ QCOMPARE(test->duration(), 250);
+ QCOMPARE(group.duration(), 250);
+
+ TestAnimation *test2 = new TestAnimation(750); // 1
+ group.appendAnimation(test2);
+ QCOMPARE(test2->group(), static_cast<QAnimationGroupJob*>(&group));
+ QCOMPARE(group.duration(), 750);
+
+ TestAnimation *test3 = new TestAnimation(500); // 2
+ group.appendAnimation(test3);
+ QCOMPARE(test3->group(), static_cast<QAnimationGroupJob*>(&group));
+ QCOMPARE(group.duration(), 750);
+
+ group.removeAnimation(test2); // remove the one with duration = 750
+ delete test2;
+ QCOMPARE(group.duration(), 500);
+
+ group.removeAnimation(test3); // remove the one with duration = 500
+ delete test3;
+ QCOMPARE(group.duration(), 250);
+
+ group.removeAnimation(test); // remove the last one (with duration = 250)
+ QCOMPARE(test->group(), static_cast<QAnimationGroupJob*>(0));
+ QCOMPARE(group.duration(), 0);
+ delete test;
+}
+
+void tst_QParallelAnimationGroupJob::pauseResume()
+{
+ QParallelAnimationGroupJob group;
+ TestAnimation *anim = new TestAnimation(250); // 0, duration = 250;
+ group.appendAnimation(anim);
+ StateChangeListener spy;
+ anim->addAnimationChangeListener(&spy, QAbstractAnimationJob::StateChange);
+ QCOMPARE(group.duration(), 250);
+ group.start();
+ QTest::qWait(100);
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim->state(), QAnimationGroupJob::Running);
+ QCOMPARE(spy.count(), 1);
+ spy.clear();
+ const int currentTime = group.currentLoopTime();
+ QCOMPARE(anim->currentLoopTime(), currentTime);
+
+ group.pause();
+ QCOMPARE(group.state(), QAnimationGroupJob::Paused);
+ QCOMPARE(group.currentLoopTime(), currentTime);
+ QCOMPARE(anim->state(), QAnimationGroupJob::Paused);
+ QCOMPARE(anim->currentLoopTime(), currentTime);
+ QCOMPARE(spy.count(), 1);
+ spy.clear();
+
+ group.resume();
+ QCOMPARE(group.state(), QAnimationGroupJob::Running);
+ QCOMPARE(group.currentLoopTime(), currentTime);
+ QCOMPARE(anim->state(), QAnimationGroupJob::Running);
+ QCOMPARE(anim->currentLoopTime(), currentTime);
+ QCOMPARE(spy.count(), 1);
+
+ group.stop();
+ spy.clear();
+ group.appendAnimation(new TestAnimation(500));
+ group.start();
+ QCOMPARE(spy.count(), 1); //the animation should have been started
+ QCOMPARE(spy.states.at(0), TestAnimation::Running);
+ group.setCurrentTime(250); //end of first animation
+ QCOMPARE(spy.count(), 2); //the animation should have been stopped
+ QCOMPARE(spy.states.at(1), TestAnimation::Stopped);
+ group.pause();
+ QCOMPARE(spy.count(), 2); //this shouldn't have changed
+ group.resume();
+ QCOMPARE(spy.count(), 2); //this shouldn't have changed
+}
+
+// This is a regression test for QTBUG-8910, where a crash occurred when the
+// last animation was removed from a group.
+void tst_QParallelAnimationGroupJob::crashWhenRemovingUncontrolledAnimation()
+{
+ QParallelAnimationGroupJob group;
+ TestAnimation *anim = new TestAnimation;
+ anim->setLoopCount(-1);
+ TestAnimation *anim2 = new TestAnimation;
+ anim2->setLoopCount(-1);
+ group.appendAnimation(anim);
+ group.appendAnimation(anim2);
+ group.start();
+ delete anim;
+ // it would crash here because the internals of the group would still have a reference to anim
+ delete anim2;
+}
+
+
+QTEST_MAIN(tst_QParallelAnimationGroupJob)
+#include "tst_qparallelanimationgroupjob.moc"