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diff --git a/tests/auto/qml/qmlformat/data/Example1.formatted.nosort.qml b/tests/auto/qml/qmlformat/data/Example1.formatted.nosort.qml
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+/* This file is licensed under the not a license license
+ 1. You may not comply
+ 2. Goodbye
+*/
+
+// Importing this is very important
+import QtQuick 5.15
+// Muddling the waters!
+import QtQuick.Models 3.14 as muddle
+// Importing that is important too
+import Z
+import That
+import This // THIS IS VERY IMPORTANT!
+import Y
+import X.Z
+import X.Y
+import A.LLOHA
+import A.B.B.A
+
+// This comment is related to Item
+Item {
+ // Orphan comment
+ // Another orphan
+ // More orphans
+
+ // This to id
+ // Also id. (line 2)
+ // This is the third id
+ // fourth id comment
+ id: foo
+
+ // This to enum
+ enum Foo {
+ A = 3, // This is A
+ B, // This is B
+ C = 4, // This is C
+ D // This is D
+ }
+
+ property bool some_bool: false
+ property variant some_array_literal: [30, 20, Math["PI"], [4, 3, 2], "foo", 0.3]
+ property bool something_computed: function(x) {
+ // This is an orphan inside something_computed
+ // Are these getting duplicated?
+ // Another orphan inside something_computed
+
+ const PI = 3, DAYS_PER_YEAR = 365.25;
+ var x = 3 + 2;
+ x["bla"] = 50;
+ // This one to var few!
+ var few = new WhatEver();
+ x += Math.sin(3);
+ x--;
+ --x;
+ x++;
+ ++x;
+ for (var x = 0; x < 100; x++) {
+ x++;
+ console.log("Foo");
+ }
+ for (var x in [3, 2, 1]) {
+ y++;
+ console.log("Bar");
+ }
+ while (true)
+ console.log("Wee");
+
+ with (foo) {
+ bar;
+ x += 5;
+ } // This is related to with!
+ x3:
+ do {
+ console.log("Hello");
+ } while (3 == 0);
+ try {
+ dangerous();
+ } catch (e) {
+ console.log(e);
+ } finally {
+ dangerous();
+ }
+ switch (x) {
+ case 0:
+ x = 1;
+ break;
+ case 1:
+ x = 5;
+ break;
+ case 4:
+ x = 100;
+ break;
+ }
+ if (x == 50)
+ console.log("true");
+ else if (x == 50)
+ console.log("other thing");
+ else
+ console.log("false");
+
+ if (x == 50) {
+ console.log("true");
+ } else if (x == 50) {
+ console.log("other thing");
+ x--;
+ } else {
+ console.log("false");
+ }
+ return "foobar";
+ }()
+ default property bool some_default_bool: 500 % 5 !== 0 // some_default_bool
+ // some_read_only_bool
+ readonly property bool some_read_only_bool: Math.sin(3) && (aFunc()[30] + 5) | 2 != 0
+
+ signal say(string name, bool caps)
+
+ // This one to aFunc()
+ function aFunc() {
+ var x = 3;
+ return x;
+ }
+
+ x: 3 // Very cool
+ Component.onCompleted: console.log("Foo!")
+ myFavouriteThings: [
+ // This is an orphan
+
+ // This is a cool text
+ Text {
+ },
+ // This is a cool rectangle
+ Rectangle {
+ }
+ ]
+
+ Text {
+ required property string batman
+
+ signal boo(int count, int times, real duration)
+
+ text: "Bla"
+ }
+
+ // This comment is related to the property animation
+ PropertyAnimation on x {
+ id: foo
+
+ x: 3
+ y: x + 3
+ }
+
+}