diff options
Diffstat (limited to 'tests/auto/qmltest-blacklist/animators/tst_multiwindow.qml')
-rw-r--r-- | tests/auto/qmltest-blacklist/animators/tst_multiwindow.qml | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/tests/auto/qmltest-blacklist/animators/tst_multiwindow.qml b/tests/auto/qmltest-blacklist/animators/tst_multiwindow.qml new file mode 100644 index 0000000000..8ea6aab9a7 --- /dev/null +++ b/tests/auto/qmltest-blacklist/animators/tst_multiwindow.qml @@ -0,0 +1,90 @@ +/**************************************************************************** +** +** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com> +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.2 +import QtTest 1.1 +import QtQuick.Window 2.0 + +Item { + id: root; + width: 200 + height: 200 + + TestCase { + id: testCase + name: "animators-mixed" + when: countdown == 0 + function test_endresult() { + verify(true, "Just making sure we didn't crash"); + } + } + + property int countdown: 5; + + Window { + id: window + + width: 100 + height: 100 + + ShaderEffect { + width: 50 + height: 50 + + property real t; + UniformAnimator on t { from: 0; to: 1; duration: 1000; loops: Animation.Infinite } + RotationAnimator on rotation { from: 0; to: 360; duration: 1000; loops: Animation.Infinite } + ScaleAnimator on scale { from: 0.5; to: 1.5; duration: 1000; loops: Animation.Infinite } + XAnimator on x { from: 0; to: 50; duration: 1000; loops: Animation.Infinite } + YAnimator on y { from: 0; to: 50; duration: 1000; loops: Animation.Infinite } + OpacityAnimator on opacity { from: 1; to: 0.5; duration: 1000; loops: Animation.Infinite } + + fragmentShader: " + uniform lowp float t; + uniform lowp float qt_Opacity; + varying highp vec2 qt_TexCoord0; + void main() { + gl_FragColor = vec4(qt_TexCoord0, t, 1) * qt_Opacity; + } + " + } + + visible: true + } + + Timer { + interval: 250 + running: true + repeat: true + onTriggered: { + if (window.visible) + --countdown + window.visible = !window.visible; + } + } +} |