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diff --git a/tests/auto/qmltest-blacklist/animators/tst_multiwindow.qml b/tests/auto/qmltest-blacklist/animators/tst_multiwindow.qml
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+/****************************************************************************
+**
+** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com>
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtTest 1.1
+import QtQuick.Window 2.0
+
+Item {
+ id: root;
+ width: 200
+ height: 200
+
+ TestCase {
+ id: testCase
+ name: "animators-mixed"
+ when: countdown == 0
+ function test_endresult() {
+ verify(true, "Just making sure we didn't crash");
+ }
+ }
+
+ property int countdown: 5;
+
+ Window {
+ id: window
+
+ width: 100
+ height: 100
+
+ ShaderEffect {
+ width: 50
+ height: 50
+
+ property real t;
+ UniformAnimator on t { from: 0; to: 1; duration: 1000; loops: Animation.Infinite }
+ RotationAnimator on rotation { from: 0; to: 360; duration: 1000; loops: Animation.Infinite }
+ ScaleAnimator on scale { from: 0.5; to: 1.5; duration: 1000; loops: Animation.Infinite }
+ XAnimator on x { from: 0; to: 50; duration: 1000; loops: Animation.Infinite }
+ YAnimator on y { from: 0; to: 50; duration: 1000; loops: Animation.Infinite }
+ OpacityAnimator on opacity { from: 1; to: 0.5; duration: 1000; loops: Animation.Infinite }
+
+ fragmentShader: "
+ uniform lowp float t;
+ uniform lowp float qt_Opacity;
+ varying highp vec2 qt_TexCoord0;
+ void main() {
+ gl_FragColor = vec4(qt_TexCoord0, t, 1) * qt_Opacity;
+ }
+ "
+ }
+
+ visible: true
+ }
+
+ Timer {
+ interval: 250
+ running: true
+ repeat: true
+ onTriggered: {
+ if (window.visible)
+ --countdown
+ window.visible = !window.visible;
+ }
+ }
+}