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diff --git a/tests/auto/qmltest-blacklist/animators/tst_stopped.qml b/tests/auto/qmltest-blacklist/animators/tst_stopped.qml
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+import QtTest 1.1
+
+Item {
+ id: root;
+ width: 200
+ height: 200
+
+ TestCase {
+ id: testcase
+ name: "animators-stopped"
+ when: false
+ function test_endresult() {
+ verify(true);
+ }
+ }
+
+ ShaderEffect {
+ id: shaderEffect
+ property real t;
+ width: 10
+ height: 10
+
+ fragmentShader: "
+ highp uniform float t;
+ void main() {
+ gl_FragColor = vec4(t, t, t, 1.0);
+ }
+ "
+ UniformAnimator { id: uniformAnimator; target: shaderEffect; uniform: "t"; loops: Animation.Infinite; running: true; }
+ }
+
+ Box {
+ id: box
+
+ ScaleAnimator { id: scaleAnimator; target: box; loops: Animation.Infinite; running: true; }
+ XAnimator { id: xAnimator; target: box; loops: Animation.Infinite; running: true; }
+ YAnimator { id: yAnimator; target: box; loops: Animation.Infinite; running: true; }
+ RotationAnimator { id: rotationAnimator; target: box; loops: Animation.Infinite; running: true; }
+ OpacityAnimator { id: opacityAnimator; target: box; loops: Animation.Infinite; running: true; }
+
+ Timer {
+ id: timer;
+ interval: 500
+ running: true
+ repeat: false
+ onTriggered: {
+ xAnimator.stop();
+ yAnimator.stop();
+ scaleAnimator.stop()
+ rotationAnimator.stop();
+ rotationAnimator.stop();
+ uniformAnimator.stop();
+ testcase.when = true;
+ }
+ }
+ }
+}