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diff --git a/tests/auto/qtquick2/qquickshadereffect/tst_qquickshadereffect.cpp b/tests/auto/qtquick2/qquickshadereffect/tst_qquickshadereffect.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qtest.h>
+
+#include <QList>
+#include <QByteArray>
+#include <private/qquickshadereffect_p.h>
+
+class TestShaderEffect : public QQuickShaderEffect
+{
+ Q_OBJECT
+ Q_PROPERTY(QVariant source READ dummyRead NOTIFY dummyChanged)
+ Q_PROPERTY(QVariant _0aA9zZ READ dummyRead NOTIFY dummyChanged)
+ Q_PROPERTY(QVariant x86 READ dummyRead NOTIFY dummyChanged)
+ Q_PROPERTY(QVariant X READ dummyRead NOTIFY dummyChanged)
+
+public:
+ QVariant dummyRead() const { return QVariant(); }
+ bool isConnected(const char *signal) const { return m_signals.contains(signal); }
+
+protected:
+ void connectNotify(const char *signal) { m_signals.append(signal); }
+ void disconnectNotify(const char *signal) { m_signals.removeOne(signal); }
+
+signals:
+ void dummyChanged();
+
+private:
+ QList<QByteArray> m_signals;
+};
+
+class tst_qquickshadereffect : public QObject
+{
+ Q_OBJECT
+public:
+ tst_qquickshadereffect();
+
+private slots:
+ void initTestCase();
+ void cleanupTestCase();
+
+ void lookThroughShaderCode_data();
+ void lookThroughShaderCode();
+
+private:
+ enum PresenceFlags {
+ VertexPresent = 0x01,
+ TexCoordPresent = 0x02,
+ MatrixPresent = 0x04,
+ OpacityPresent = 0x08,
+ PropertyPresent = 0x10
+ };
+
+ static void installMsgHandler();
+ static void uninstallMsgHandler();
+ static void msgHandler(QtMsgType type, const char *msg);
+ static void expectWarning(const char *msg);
+
+ static QtMsgHandler originalMsgHandler;
+ static QByteArray actualWarnings;
+ static QByteArray expectedWarnings;
+};
+
+QtMsgHandler tst_qquickshadereffect::originalMsgHandler = 0;
+QByteArray tst_qquickshadereffect::actualWarnings;
+QByteArray tst_qquickshadereffect::expectedWarnings;
+
+void tst_qquickshadereffect::installMsgHandler()
+{
+ Q_ASSERT(originalMsgHandler == 0);
+ originalMsgHandler = qInstallMsgHandler(msgHandler);
+ actualWarnings.clear();
+ expectedWarnings.clear();
+}
+
+void tst_qquickshadereffect::uninstallMsgHandler()
+{
+ Q_ASSERT(originalMsgHandler != 0);
+ qInstallMsgHandler(originalMsgHandler);
+ originalMsgHandler = 0;
+ QCOMPARE(QString(actualWarnings), QString(expectedWarnings)); // QString for sensible output.
+}
+
+void tst_qquickshadereffect::msgHandler(QtMsgType type, const char *msg)
+{
+ Q_ASSERT(originalMsgHandler != 0);
+ if (type == QtWarningMsg)
+ actualWarnings.append(msg).append('\n');
+ originalMsgHandler(type, msg);
+}
+
+void tst_qquickshadereffect::expectWarning(const char *msg)
+{
+ Q_ASSERT(originalMsgHandler != 0);
+ expectedWarnings.append(msg).append('\n');
+ QTest::ignoreMessage(QtWarningMsg, msg);
+}
+
+tst_qquickshadereffect::tst_qquickshadereffect()
+{
+}
+
+void tst_qquickshadereffect::initTestCase()
+{
+}
+
+void tst_qquickshadereffect::cleanupTestCase()
+{
+}
+
+void tst_qquickshadereffect::lookThroughShaderCode_data()
+{
+ QTest::addColumn<QByteArray>("vertexShader");
+ QTest::addColumn<QByteArray>("fragmentShader");
+ QTest::addColumn<int>("presenceFlags");
+
+ QTest::newRow("default")
+ << QByteArray("uniform highp mat4 qt_Matrix; \n"
+ "attribute highp vec4 qt_Vertex; \n"
+ "attribute highp vec2 qt_MultiTexCoord0; \n"
+ "varying highp vec2 qt_TexCoord0; \n"
+ "void main() { \n"
+ " qt_TexCoord0 = qt_MultiTexCoord0; \n"
+ " gl_Position = qt_Matrix * qt_Vertex; \n"
+ "}")
+ << QByteArray("varying highp vec2 qt_TexCoord0; \n"
+ "uniform sampler2D source; \n"
+ "uniform lowp float qt_Opacity; \n"
+ "void main() { \n"
+ " gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity; \n"
+ "}")
+ << (VertexPresent | TexCoordPresent | MatrixPresent | OpacityPresent | PropertyPresent);
+
+ QTest::newRow("empty")
+ << QByteArray(" ") // one space -- if completely empty, default will be used instead.
+ << QByteArray(" ")
+ << 0;
+
+
+ QTest::newRow("inside line comments")
+ << QByteArray("//uniform highp mat4 qt_Matrix;\n"
+ "attribute highp vec4 qt_Vertex;\n"
+ "// attribute highp vec2 qt_MultiTexCoord0;")
+ << QByteArray("uniform int source; // uniform lowp float qt_Opacity;")
+ << (VertexPresent | PropertyPresent);
+
+ QTest::newRow("inside block comments")
+ << QByteArray("/*uniform highp mat4 qt_Matrix;\n"
+ "*/attribute highp vec4 qt_Vertex;\n"
+ "/*/attribute highp vec2 qt_MultiTexCoord0;//**/")
+ << QByteArray("/**/uniform int source; /* uniform lowp float qt_Opacity; */")
+ << (VertexPresent | PropertyPresent);
+
+ QTest::newRow("inside preprocessor directive")
+ << QByteArray("#define uniform\nhighp mat4 qt_Matrix;\n"
+ "attribute highp vec4 qt_Vertex;\n"
+ "#if\\\nattribute highp vec2 qt_MultiTexCoord0;")
+ << QByteArray("uniform int source;\n"
+ " # undef uniform lowp float qt_Opacity;")
+ << (VertexPresent | PropertyPresent);
+
+
+ QTest::newRow("line comments between")
+ << QByteArray("uniform//foo\nhighp//bar\nmat4//baz\nqt_Matrix;\n"
+ "attribute//\nhighp//\nvec4//\nqt_Vertex;\n"
+ " //*/ uniform \n attribute //\\ \n highp //// \n vec2 //* \n qt_MultiTexCoord0;")
+ << QByteArray("uniform// lowp float qt_Opacity;\nsampler2D source;")
+ << (VertexPresent | TexCoordPresent | MatrixPresent | PropertyPresent);
+
+ QTest::newRow("block comments between")
+ << QByteArray("uniform/*foo*/highp/*/bar/*/mat4/**//**/qt_Matrix;\n"
+ "attribute/**/highp/**/vec4/**/qt_Vertex;\n"
+ " /* * */ attribute /*///*/ highp /****/ vec2 /**/ qt_MultiTexCoord0;")
+ << QByteArray("uniform/*/ uniform//lowp/*float qt_Opacity;*/sampler2D source;")
+ << (VertexPresent | TexCoordPresent | MatrixPresent | PropertyPresent);
+
+ QTest::newRow("preprocessor directive between")
+ << QByteArray("uniform\n#foo\nhighp\n#bar\nmat4\n#baz\\\nblimey\nqt_Matrix;\n"
+ "attribute\n#\nhighp\n#\nvec4\n#\nqt_Vertex;\n"
+ " #uniform \n attribute \n # foo \n highp \n # bar \n vec2 \n#baz \n qt_MultiTexCoord0;")
+ << QByteArray("uniform\n#if lowp float qt_Opacity;\nsampler2D source;")
+ << (VertexPresent | TexCoordPresent | MatrixPresent | PropertyPresent);
+
+ QTest::newRow("newline between")
+ << QByteArray("uniform\nhighp\nmat4\nqt_Matrix\n;\n"
+ "attribute \t\r\n highp \n vec4 \n\n qt_Vertex ;\n"
+ " \n attribute \n highp \n vec2 \n qt_Multi\nTexCoord0 \n ;")
+ << QByteArray("uniform\nsampler2D\nsource;"
+ "uniform lowp float qt_Opacity;")
+ << (VertexPresent | MatrixPresent | OpacityPresent | PropertyPresent);
+
+
+ QTest::newRow("extra characters #1")
+ << QByteArray("funiform highp mat4 qt_Matrix;\n"
+ "attribute highp vec4 qt_Vertex_;\n"
+ "attribute highp vec2 qqt_MultiTexCoord0;")
+ << QByteArray("uniformm int source;\n"
+ "uniform4 lowp float qt_Opacity;")
+ << 0;
+
+ QTest::newRow("extra characters #2")
+ << QByteArray("attribute phighp vec4 qt_Vertex;\n"
+ "attribute highpi vec2 qt_MultiTexCoord0;"
+ "fattribute highp vec4 qt_Vertex;\n"
+ "attributed highp vec2 qt_MultiTexCoord0;")
+ << QByteArray(" ")
+ << 0;
+
+ QTest::newRow("missing characters #1")
+ << QByteArray("unifor highp mat4 qt_Matrix;\n"
+ "attribute highp vec4 qt_Vert;\n"
+ "attribute highp vec2 MultiTexCoord0;")
+ << QByteArray("niform int source;\n"
+ "uniform qt_Opacity;")
+ << 0;
+
+ QTest::newRow("missing characters #2")
+ << QByteArray("attribute high vec4 qt_Vertex;\n"
+ "attribute ighp vec2 qt_MultiTexCoord0;"
+ "tribute highp vec4 qt_Vertex;\n"
+ "attrib highp vec2 qt_MultiTexCoord0;")
+ << QByteArray(" ")
+ << 0;
+
+ QTest::newRow("precision")
+ << QByteArray("uniform mat4 qt_Matrix;\n"
+ "attribute kindofhighp vec4 qt_Vertex;\n"
+ "attribute highp qt_MultiTexCoord0;\n")
+ << QByteArray("uniform lowp float qt_Opacity;\n"
+ "uniform mediump float source;\n")
+ << (MatrixPresent | OpacityPresent | PropertyPresent);
+
+
+ QTest::newRow("property name #1")
+ << QByteArray("uniform highp vec3 _0aA9zZ;")
+ << QByteArray(" ")
+ << int(PropertyPresent);
+
+ QTest::newRow("property name #2")
+ << QByteArray("uniform mediump vec2 x86;")
+ << QByteArray(" ")
+ << int(PropertyPresent);
+
+ QTest::newRow("property name #3")
+ << QByteArray("uniform lowp float X;")
+ << QByteArray(" ")
+ << int(PropertyPresent);
+}
+
+void tst_qquickshadereffect::lookThroughShaderCode()
+{
+ QFETCH(QByteArray, vertexShader);
+ QFETCH(QByteArray, fragmentShader);
+ QFETCH(int, presenceFlags);
+
+ TestShaderEffect item;
+ QVERIFY(!item.isConnected(SIGNAL(dummyChanged()))); // Nothing connected yet.
+
+ installMsgHandler();
+ if ((presenceFlags & VertexPresent) == 0)
+ expectWarning("QQuickShaderEffect: Missing reference to \'qt_Vertex\'.");
+ if ((presenceFlags & TexCoordPresent) == 0)
+ expectWarning("QQuickShaderEffect: Missing reference to \'qt_MultiTexCoord0\'.");
+ if ((presenceFlags & MatrixPresent) == 0)
+ expectWarning("QQuickShaderEffect: Missing reference to \'qt_Matrix\'.");
+ if ((presenceFlags & OpacityPresent) == 0)
+ expectWarning("QQuickShaderEffect: Missing reference to \'qt_Opacity\'.");
+
+ static_cast<QDeclarativeParserStatus &>(item).classBegin();
+ item.setVertexShader(vertexShader);
+ item.setFragmentShader(fragmentShader);
+ static_cast<QDeclarativeParserStatus &>(item).componentComplete();
+ uninstallMsgHandler();
+
+ // If the uniform was successfully parsed, the notify signal has been connected to an update slot.
+ QCOMPARE(item.isConnected(SIGNAL(dummyChanged())), (presenceFlags & PropertyPresent) != 0);
+}
+
+QTEST_MAIN(tst_qquickshadereffect)
+
+#include "tst_qquickshadereffect.moc"