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diff --git a/tests/auto/quick/pointerhandlers/qquicktaphandler/tst_qquicktaphandler.cpp b/tests/auto/quick/pointerhandlers/qquicktaphandler/tst_qquicktaphandler.cpp
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+++ b/tests/auto/quick/pointerhandlers/qquicktaphandler/tst_qquicktaphandler.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQml module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+#include <QtTest/QtTest>
+
+#include <QtGui/qstylehints.h>
+#include <QtQuick/qquickview.h>
+#include <QtQuick/qquickitem.h>
+#include <QtQuick/private/qquickpointerhandler_p.h>
+#include <QtQuick/private/qquicktaphandler_p.h>
+#include <qpa/qwindowsysteminterface.h>
+
+#include <private/qquickwindow_p.h>
+
+#include <QtQml/qqmlengine.h>
+#include <QtQml/qqmlproperty.h>
+
+#include "../../../shared/util.h"
+#include "../../shared/viewtestutil.h"
+
+Q_LOGGING_CATEGORY(lcPointerTests, "qt.quick.pointer.tests")
+
+class tst_TapHandler : public QQmlDataTest
+{
+ Q_OBJECT
+public:
+ tst_TapHandler()
+ :touchDevice(QTest::createTouchDevice())
+ {}
+
+private slots:
+ void initTestCase();
+
+ void touchGesturePolicyDragThreshold();
+ void mouseGesturePolicyDragThreshold();
+ void touchGesturePolicyWithinBounds();
+ void mouseGesturePolicyWithinBounds();
+ void touchGesturePolicyReleaseWithinBounds();
+ void mouseGesturePolicyReleaseWithinBounds();
+ void touchMultiTap();
+ void mouseMultiTap();
+ void touchLongPress();
+ void mouseLongPress();
+ void buttonsMultiTouch();
+
+private:
+ void createView(QScopedPointer<QQuickView> &window, const char *fileName);
+ QTouchDevice *touchDevice;
+};
+
+void tst_TapHandler::createView(QScopedPointer<QQuickView> &window, const char *fileName)
+{
+ window.reset(new QQuickView);
+ window->setSource(testFileUrl(fileName));
+ QTRY_COMPARE(window->status(), QQuickView::Ready);
+ QQuickViewTestUtil::centerOnScreen(window.data());
+ QQuickViewTestUtil::moveMouseAway(window.data());
+
+ window->show();
+ QVERIFY(QTest::qWaitForWindowActive(window.data()));
+ QVERIFY(window->rootObject() != 0);
+}
+
+void tst_TapHandler::initTestCase()
+{
+ // This test assumes that we don't get synthesized mouse events from QGuiApplication
+ qApp->setAttribute(Qt::AA_SynthesizeMouseForUnhandledTouchEvents, false);
+
+ QQmlDataTest::initTestCase();
+}
+
+void tst_TapHandler::touchGesturePolicyDragThreshold()
+{
+ const int dragThreshold = QGuiApplication::styleHints()->startDragDistance();
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *buttonDragThreshold = window->rootObject()->findChild<QQuickItem*>("DragThreshold");
+ QVERIFY(buttonDragThreshold);
+ QSignalSpy dragThresholdTappedSpy(buttonDragThreshold, SIGNAL(tapped()));
+
+ // DragThreshold button stays pressed while touchpoint stays within dragThreshold, emits tapped on release
+ QPoint p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool());
+ p1 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(buttonDragThreshold->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool());
+ QCOMPARE(dragThresholdTappedSpy.count(), 1);
+
+ // DragThreshold button is no longer pressed if touchpoint goes beyond dragThreshold
+ dragThresholdTappedSpy.clear();
+ p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool());
+ p1 += QPoint(dragThreshold, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(buttonDragThreshold->property("pressed").toBool());
+ p1 += QPoint(1, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(!buttonDragThreshold->property("pressed").toBool());
+ QCOMPARE(dragThresholdTappedSpy.count(), 0);
+}
+
+void tst_TapHandler::mouseGesturePolicyDragThreshold()
+{
+ const int dragThreshold = QGuiApplication::styleHints()->startDragDistance();
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *buttonDragThreshold = window->rootObject()->findChild<QQuickItem*>("DragThreshold");
+ QVERIFY(buttonDragThreshold);
+ QSignalSpy dragThresholdTappedSpy(buttonDragThreshold, SIGNAL(tapped()));
+
+ // DragThreshold button stays pressed while mouse stays within dragThreshold, emits tapped on release
+ QPoint p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool());
+ p1 += QPoint(dragThreshold, 0);
+ QTest::mouseMove(window, p1);
+ QVERIFY(buttonDragThreshold->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool());
+ QTRY_COMPARE(dragThresholdTappedSpy.count(), 1);
+
+ // DragThreshold button is no longer pressed if mouse goes beyond dragThreshold
+ dragThresholdTappedSpy.clear();
+ p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool());
+ p1 += QPoint(dragThreshold, 0);
+ QTest::mouseMove(window, p1);
+ QVERIFY(buttonDragThreshold->property("pressed").toBool());
+ p1 += QPoint(1, 0);
+ QTest::mouseMove(window, p1);
+ QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QVERIFY(!buttonDragThreshold->property("pressed").toBool());
+ QCOMPARE(dragThresholdTappedSpy.count(), 0);
+}
+
+void tst_TapHandler::touchGesturePolicyWithinBounds()
+{
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *buttonWithinBounds = window->rootObject()->findChild<QQuickItem*>("WithinBounds");
+ QVERIFY(buttonWithinBounds);
+ QSignalSpy withinBoundsTappedSpy(buttonWithinBounds, SIGNAL(tapped()));
+
+ // WithinBounds button stays pressed while touchpoint stays within bounds, emits tapped on release
+ QPoint p1 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool());
+ p1 += QPoint(50, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(buttonWithinBounds->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool());
+ QCOMPARE(withinBoundsTappedSpy.count(), 1);
+
+ // WithinBounds button is no longer pressed if touchpoint leaves bounds
+ withinBoundsTappedSpy.clear();
+ p1 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool());
+ p1 += QPoint(0, 100);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(!buttonWithinBounds->property("pressed").toBool());
+ QCOMPARE(withinBoundsTappedSpy.count(), 0);
+}
+
+void tst_TapHandler::mouseGesturePolicyWithinBounds()
+{
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *buttonWithinBounds = window->rootObject()->findChild<QQuickItem*>("WithinBounds");
+ QVERIFY(buttonWithinBounds);
+ QSignalSpy withinBoundsTappedSpy(buttonWithinBounds, SIGNAL(tapped()));
+
+ // WithinBounds button stays pressed while touchpoint stays within bounds, emits tapped on release
+ QPoint p1 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool());
+ p1 += QPoint(50, 0);
+ QTest::mouseMove(window, p1);
+ QVERIFY(buttonWithinBounds->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool());
+ QCOMPARE(withinBoundsTappedSpy.count(), 1);
+
+ // WithinBounds button is no longer pressed if touchpoint leaves bounds
+ withinBoundsTappedSpy.clear();
+ p1 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool());
+ p1 += QPoint(0, 100);
+ QTest::mouseMove(window, p1);
+ QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QVERIFY(!buttonWithinBounds->property("pressed").toBool());
+ QCOMPARE(withinBoundsTappedSpy.count(), 0);
+}
+
+void tst_TapHandler::touchGesturePolicyReleaseWithinBounds()
+{
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *buttonReleaseWithinBounds = window->rootObject()->findChild<QQuickItem*>("ReleaseWithinBounds");
+ QVERIFY(buttonReleaseWithinBounds);
+ QSignalSpy releaseWithinBoundsTappedSpy(buttonReleaseWithinBounds, SIGNAL(tapped()));
+
+ // ReleaseWithinBounds button stays pressed while touchpoint wanders anywhere,
+ // then if it comes back within bounds, emits tapped on release
+ QPoint p1 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ p1 += QPoint(50, 0);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ p1 += QPoint(250, 100);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ p1 = buttonReleaseWithinBounds->mapToScene(QPointF(25, 15)).toPoint();
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!buttonReleaseWithinBounds->property("pressed").toBool());
+ QCOMPARE(releaseWithinBoundsTappedSpy.count(), 1);
+
+ // ReleaseWithinBounds button does not emit tapped if released out of bounds
+ releaseWithinBoundsTappedSpy.clear();
+ p1 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ p1 += QPoint(0, 100);
+ QTest::touchEvent(window, touchDevice).move(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!buttonReleaseWithinBounds->property("pressed").toBool());
+ QCOMPARE(releaseWithinBoundsTappedSpy.count(), 0);
+}
+
+void tst_TapHandler::mouseGesturePolicyReleaseWithinBounds()
+{
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *buttonReleaseWithinBounds = window->rootObject()->findChild<QQuickItem*>("ReleaseWithinBounds");
+ QVERIFY(buttonReleaseWithinBounds);
+ QSignalSpy releaseWithinBoundsTappedSpy(buttonReleaseWithinBounds, SIGNAL(tapped()));
+
+ // ReleaseWithinBounds button stays pressed while touchpoint wanders anywhere,
+ // then if it comes back within bounds, emits tapped on release
+ QPoint p1 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ p1 += QPoint(50, 0);
+ QTest::mouseMove(window, p1);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ p1 += QPoint(250, 100);
+ QTest::mouseMove(window, p1);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ p1 = buttonReleaseWithinBounds->mapToScene(QPointF(25, 15)).toPoint();
+ QTest::mouseMove(window, p1);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(!buttonReleaseWithinBounds->property("pressed").toBool());
+ QCOMPARE(releaseWithinBoundsTappedSpy.count(), 1);
+
+ // ReleaseWithinBounds button does not emit tapped if released out of bounds
+ releaseWithinBoundsTappedSpy.clear();
+ p1 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ p1 += QPoint(0, 100);
+ QTest::mouseMove(window, p1);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(!buttonReleaseWithinBounds->property("pressed").toBool());
+ QCOMPARE(releaseWithinBoundsTappedSpy.count(), 0);
+}
+
+void tst_TapHandler::touchMultiTap()
+{
+ const int dragThreshold = QGuiApplication::styleHints()->startDragDistance();
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *button = window->rootObject()->findChild<QQuickItem*>("DragThreshold");
+ QVERIFY(button);
+ QSignalSpy tappedSpy(button, SIGNAL(tapped()));
+
+ // Tap once
+ QPoint p1 = button->mapToScene(QPointF(2, 2)).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 1);
+
+ // Tap again in exactly the same place (not likely with touch in the real world)
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 2);
+
+ // Tap a third time, nearby
+ p1 += QPoint(dragThreshold, dragThreshold);
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 3);
+
+ // Tap a fourth time, drifting farther away
+ p1 += QPoint(dragThreshold, dragThreshold);
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 4);
+}
+
+void tst_TapHandler::mouseMultiTap()
+{
+ const int dragThreshold = QGuiApplication::styleHints()->startDragDistance();
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *button = window->rootObject()->findChild<QQuickItem*>("DragThreshold");
+ QVERIFY(button);
+ QSignalSpy tappedSpy(button, SIGNAL(tapped()));
+
+ // Tap once
+ QPoint p1 = button->mapToScene(QPointF(2, 2)).toPoint();
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 1);
+
+ // Tap again in exactly the same place (not likely with touch in the real world)
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 2);
+
+ // Tap a third time, nearby
+ p1 += QPoint(dragThreshold, dragThreshold);
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 3);
+
+ // Tap a fourth time, drifting farther away
+ p1 += QPoint(dragThreshold, dragThreshold);
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 4);
+}
+
+void tst_TapHandler::touchLongPress()
+{
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *button = window->rootObject()->findChild<QQuickItem*>("DragThreshold");
+ QVERIFY(button);
+ QQuickTapHandler *tapHandler = button->findChild<QQuickTapHandler*>("DragThreshold");
+ QVERIFY(tapHandler);
+ QSignalSpy tappedSpy(button, SIGNAL(tapped()));
+ QSignalSpy longPressThresholdChangedSpy(tapHandler, SIGNAL(longPressThresholdChanged()));
+ QSignalSpy timeHeldSpy(tapHandler, SIGNAL(timeHeldChanged()));
+ QSignalSpy longPressedSpy(tapHandler, SIGNAL(longPressed()));
+
+ // Reduce the threshold so that we can get a long press quickly
+ tapHandler->setLongPressThreshold(0.5);
+ QCOMPARE(longPressThresholdChangedSpy.count(), 1);
+
+ // Press and hold
+ QPoint p1 = button->mapToScene(button->clipRect().center()).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTRY_COMPARE(longPressedSpy.count(), 1);
+ timeHeldSpy.wait(); // the longer we hold it, the more this will occur
+ qDebug() << "held" << tapHandler->timeHeld() << "secs; timeHeld updated" << timeHeldSpy.count() << "times";
+ QVERIFY(timeHeldSpy.count() > 0);
+ QVERIFY(tapHandler->timeHeld() > 0.4); // Should be > 0.5 but slow CI and timer granularity can interfere
+
+ // Release and verify that tapped was not emitted
+ QTest::touchEvent(window, touchDevice).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 0);
+}
+
+void tst_TapHandler::mouseLongPress()
+{
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *button = window->rootObject()->findChild<QQuickItem*>("DragThreshold");
+ QVERIFY(button);
+ QQuickTapHandler *tapHandler = button->findChild<QQuickTapHandler*>("DragThreshold");
+ QVERIFY(tapHandler);
+ QSignalSpy tappedSpy(button, SIGNAL(tapped()));
+ QSignalSpy longPressThresholdChangedSpy(tapHandler, SIGNAL(longPressThresholdChanged()));
+ QSignalSpy timeHeldSpy(tapHandler, SIGNAL(timeHeldChanged()));
+ QSignalSpy longPressedSpy(tapHandler, SIGNAL(longPressed()));
+
+ // Reduce the threshold so that we can get a long press quickly
+ tapHandler->setLongPressThreshold(0.5);
+ QCOMPARE(longPressThresholdChangedSpy.count(), 1);
+
+ // Press and hold
+ QPoint p1 = button->mapToScene(button->clipRect().center()).toPoint();
+ QTest::mousePress(window, Qt::LeftButton, Qt::NoModifier, p1);
+ QTRY_VERIFY(button->property("pressed").toBool());
+ QTRY_COMPARE(longPressedSpy.count(), 1);
+ timeHeldSpy.wait(); // the longer we hold it, the more this will occur
+ qDebug() << "held" << tapHandler->timeHeld() << "secs; timeHeld updated" << timeHeldSpy.count() << "times";
+ QVERIFY(timeHeldSpy.count() > 0);
+ QVERIFY(tapHandler->timeHeld() > 0.4); // Should be > 0.5 but slow CI and timer granularity can interfere
+
+ // Release and verify that tapped was not emitted
+ QTest::mouseRelease(window, Qt::LeftButton, Qt::NoModifier, p1, 500);
+ QTRY_VERIFY(!button->property("pressed").toBool());
+ QCOMPARE(tappedSpy.count(), 0);
+}
+
+void tst_TapHandler::buttonsMultiTouch()
+{
+ QScopedPointer<QQuickView> windowPtr;
+ createView(windowPtr, "buttons.qml");
+ QQuickView * window = windowPtr.data();
+
+ QQuickItem *buttonDragThreshold = window->rootObject()->findChild<QQuickItem*>("DragThreshold");
+ QVERIFY(buttonDragThreshold);
+ QSignalSpy dragThresholdTappedSpy(buttonDragThreshold, SIGNAL(tapped()));
+
+ QQuickItem *buttonWithinBounds = window->rootObject()->findChild<QQuickItem*>("WithinBounds");
+ QVERIFY(buttonWithinBounds);
+ QSignalSpy withinBoundsTappedSpy(buttonWithinBounds, SIGNAL(tapped()));
+
+ QQuickItem *buttonReleaseWithinBounds = window->rootObject()->findChild<QQuickItem*>("ReleaseWithinBounds");
+ QVERIFY(buttonReleaseWithinBounds);
+ QSignalSpy releaseWithinBoundsTappedSpy(buttonReleaseWithinBounds, SIGNAL(tapped()));
+
+ // can press multiple buttons at the same time
+ QPoint p1 = buttonDragThreshold->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool());
+ QPoint p2 = buttonWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).stationary(1).press(2, p2, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonWithinBounds->property("pressed").toBool());
+ QPoint p3 = buttonReleaseWithinBounds->mapToScene(QPointF(20, 20)).toPoint();
+ QTest::touchEvent(window, touchDevice).stationary(1).stationary(2).press(3, p3, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+
+ // can release top button and press again: others stay pressed the whole time
+ QTest::touchEvent(window, touchDevice).stationary(2).stationary(3).release(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!buttonDragThreshold->property("pressed").toBool());
+ QCOMPARE(dragThresholdTappedSpy.count(), 1);
+ QVERIFY(buttonWithinBounds->property("pressed").toBool());
+ QCOMPARE(withinBoundsTappedSpy.count(), 0);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ QCOMPARE(releaseWithinBoundsTappedSpy.count(), 0);
+ QTest::touchEvent(window, touchDevice).stationary(2).stationary(3).press(1, p1, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool());
+ QVERIFY(buttonWithinBounds->property("pressed").toBool());
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+
+ // can release middle button and press again: others stay pressed the whole time
+ QTest::touchEvent(window, touchDevice).stationary(1).stationary(3).release(2, p2, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(!buttonWithinBounds->property("pressed").toBool());
+ QCOMPARE(withinBoundsTappedSpy.count(), 1);
+ QVERIFY(buttonDragThreshold->property("pressed").toBool());
+ QCOMPARE(dragThresholdTappedSpy.count(), 1);
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+ QCOMPARE(releaseWithinBoundsTappedSpy.count(), 0);
+ QTest::touchEvent(window, touchDevice).stationary(1).stationary(3).press(2, p2, window);
+ QQuickTouchUtils::flush(window);
+ QVERIFY(buttonDragThreshold->property("pressed").toBool());
+ QVERIFY(buttonWithinBounds->property("pressed").toBool());
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+
+ // can release bottom button and press again: others stay pressed the whole time
+ QTest::touchEvent(window, touchDevice).stationary(1).stationary(2).release(3, p3, window);
+ QQuickTouchUtils::flush(window);
+ QCOMPARE(releaseWithinBoundsTappedSpy.count(), 1);
+ QVERIFY(buttonWithinBounds->property("pressed").toBool());
+ QCOMPARE(withinBoundsTappedSpy.count(), 1);
+ QVERIFY(!buttonReleaseWithinBounds->property("pressed").toBool());
+ QCOMPARE(dragThresholdTappedSpy.count(), 1);
+ QTest::touchEvent(window, touchDevice).stationary(1).stationary(2).press(3, p3, window);
+ QQuickTouchUtils::flush(window);
+ QTRY_VERIFY(buttonDragThreshold->property("pressed").toBool());
+ QVERIFY(buttonWithinBounds->property("pressed").toBool());
+ QVERIFY(buttonReleaseWithinBounds->property("pressed").toBool());
+}
+
+QTEST_MAIN(tst_TapHandler)
+
+#include "tst_qquicktaphandler.moc"
+