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diff --git a/tests/auto/quick/qquickloader/data/bindings.qml b/tests/auto/quick/qquickloader/data/bindings.qml
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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the manual tests of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ id: root
+
+ property alias game: theGame
+ property alias loader: theLoader
+
+ Item {
+ id: theGame
+
+ property bool isReady: false
+
+ onStateChanged: {
+ if (state == "invalid") {
+ // The Loader's active property is bound to isReady, so none of its bindings
+ // should be updated when isReady becomes false
+ isReady = false;
+
+ player.destroy();
+ player = null;
+ } else if (state == "running") {
+ player = Qt.createQmlObject("import QtQuick 2.0; Item { property color color: 'black' }", root);
+
+ isReady = true;
+ }
+ }
+
+ property Item player
+ }
+
+ Loader {
+ id: theLoader
+ active: theGame.isReady
+ sourceComponent: Rectangle {
+ width: 400
+ height: 400
+ color: game.player.color
+
+ property var game: theGame
+ }
+ }
+}