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-rw-r--r--tests/auto/quick/qquicktableview/tst_qquicktableview.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/tests/auto/quick/qquicktableview/tst_qquicktableview.cpp b/tests/auto/quick/qquicktableview/tst_qquicktableview.cpp
index b4c672e5e2..7418189ee1 100644
--- a/tests/auto/quick/qquicktableview/tst_qquicktableview.cpp
+++ b/tests/auto/quick/qquicktableview/tst_qquicktableview.cpp
@@ -117,6 +117,7 @@ private slots:
void dataChangedSignal();
void checkIfDelegatesAreReused_data();
void checkIfDelegatesAreReused();
+ void checkIfDelegatesAreReusedAsymmetricTableSize();
void checkContextProperties_data();
void checkContextProperties();
void checkContextPropertiesQQmlListProperyModel_data();
@@ -1226,6 +1227,96 @@ void tst_QQuickTableView::checkIfDelegatesAreReused()
}
}
+void tst_QQuickTableView::checkIfDelegatesAreReusedAsymmetricTableSize()
+{
+ // Check that we end up reusing all delegate items while flicking, also if the table contain
+ // more columns than rows. In that case, if we flick out a whole row, we'll move a lot of
+ // items into the pool. And if we then start flicking in columns, we'll only reuse a few of
+ // them for each column. Still, we don't want the pool to release the superfluous items after
+ // each load, since they are still in circulation and will be needed once we flick in a new
+ // row at the end of the test.
+ LOAD_TABLEVIEW("countingtableview.qml");
+
+ const int pageFlickCount = 3;
+ const int columnCount = 20;
+ const int rowCount = 2;
+ const qreal delegateWidth = tableView->width() / columnCount;
+ const qreal delegateHeight = (tableView->height() / rowCount) + 10;
+
+ auto model = TestModelAsVariant(100, 100);
+ tableView->setModel(model);
+
+ // Let the height of each row be much bigger than the width of each column.
+ view->rootObject()->setProperty("delegateWidth", delegateWidth);
+ view->rootObject()->setProperty("delegateHeight", delegateHeight);
+
+ WAIT_UNTIL_POLISHED;
+
+ auto initialTopLeftItem = tableViewPrivate->loadedTableItem(QPoint(0, 0))->item;
+ QVERIFY(initialTopLeftItem);
+ int pooledCount = initialTopLeftItem->property("pooledCount").toInt();
+ int reusedCount = initialTopLeftItem->property("reusedCount").toInt();
+ QCOMPARE(pooledCount, 0);
+ QCOMPARE(reusedCount, 0);
+
+ // Flick half an item left+down, to force one extra row and column to load. By doing
+ // so, we force the maximum number of rows and columns to show before we start the test.
+ // This will make things less complicated below, when checking how many
+ // times the items have been reused (all items will then report the same number).
+ tableView->setContentX(delegateWidth * 0.5);
+ tableView->setContentY(delegateHeight * 0.5);
+ tableView->polish();
+
+ WAIT_UNTIL_POLISHED;
+
+ pooledCount = initialTopLeftItem->property("pooledCount").toInt();
+ reusedCount = initialTopLeftItem->property("reusedCount").toInt();
+ QCOMPARE(pooledCount, 0);
+ QCOMPARE(reusedCount, 0);
+ QCOMPARE(tableViewPrivate->tableModel->poolSize(), 0);
+
+ // Flick one row out of view. This will move one whole row of items into the
+ // pool without reusing them, since no new row is exposed at the bottom.
+ tableView->setContentY(delegateHeight + 1);
+ tableView->polish();
+
+ WAIT_UNTIL_POLISHED;
+
+ pooledCount = initialTopLeftItem->property("pooledCount").toInt();
+ reusedCount = initialTopLeftItem->property("reusedCount").toInt();
+ QCOMPARE(pooledCount, 1);
+ QCOMPARE(reusedCount, 0);
+ QCOMPARE(tableViewPrivate->tableModel->poolSize(), columnCount + 1);
+
+ const int visibleColumnCount = tableViewPrivate->loadedTable.width();
+ const int delegateCountAfterInit = view->rootObject()->property(kDelegatesCreatedCountProp).toInt();
+
+ // Start flicking in a lot of columns, and check that the created count stays the same
+ for (int column = 1; column <= (visibleColumnCount * pageFlickCount); ++column) {
+ tableView->setContentX((delegateWidth * column) + 1);
+ tableView->polish();
+
+ WAIT_UNTIL_POLISHED;
+
+ const int delegatesCreatedCount = view->rootObject()->property(kDelegatesCreatedCountProp).toInt();
+ QCOMPARE(delegatesCreatedCount, delegateCountAfterInit);
+ }
+
+ // Finally, flick one row back into view. The pool should still contain
+ // enough items so that we don't have to create any new ones.
+ tableView->setContentY(delegateHeight * 2);
+ tableView->polish();
+
+ WAIT_UNTIL_POLISHED;
+
+ const int delegatesCreatedCount = view->rootObject()->property(kDelegatesCreatedCountProp).toInt();
+ QCOMPARE(delegatesCreatedCount, delegateCountAfterInit);
+
+ // After we flicked in a new row, we now expect all items
+ // to be visible in the view, effectively making the pool empty.
+ QCOMPARE(tableViewPrivate->tableModel->poolSize(), 0);
+}
+
void tst_QQuickTableView::checkContextProperties_data()
{
QTest::addColumn<QVariant>("model");