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Diffstat (limited to 'tests/auto/quick/qquickwindow/tst_qquickwindow.cpp')
-rw-r--r--tests/auto/quick/qquickwindow/tst_qquickwindow.cpp193
1 files changed, 193 insertions, 0 deletions
diff --git a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
index 3e3a35f8d1..2d3c8f7ca7 100644
--- a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
+++ b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
@@ -284,8 +284,11 @@ private slots:
void constantUpdates();
+ void constantUpdatesOnWindow_data();
+ void constantUpdatesOnWindow();
void mouseFiltering();
void headless();
+ void noUpdateWhenNothingChanges();
void touchEvent_basic();
void touchEvent_propagation();
@@ -312,6 +315,13 @@ private slots:
void ownershipRootItem();
+ void hideThenDelete_data();
+ void hideThenDelete();
+
+ void showHideAnimate();
+
+ void testExpose();
+
#ifndef QT_NO_CURSOR
void cursor();
#endif
@@ -331,6 +341,56 @@ void tst_qquickwindow::constantUpdates()
QTRY_VERIFY(item.iterations > 60);
}
+void tst_qquickwindow::constantUpdatesOnWindow_data()
+{
+ QTest::addColumn<bool>("blockedGui");
+ QTest::addColumn<QByteArray>("signal");
+
+ QQuickWindow window;
+ window.setGeometry(100, 100, 300, 200);
+ window.show();
+ QTest::qWaitForWindowExposed(&window);
+ bool threaded = window.openglContext()->thread() != QGuiApplication::instance()->thread();
+
+ if (threaded) {
+ QTest::newRow("blocked, beforeSync") << true << QByteArray(SIGNAL(beforeSynchronizing()));
+ QTest::newRow("blocked, beforeRender") << true << QByteArray(SIGNAL(beforeRendering()));
+ QTest::newRow("blocked, afterRender") << true << QByteArray(SIGNAL(afterRendering()));
+ QTest::newRow("blocked, swapped") << true << QByteArray(SIGNAL(frameSwapped()));
+ }
+ QTest::newRow("unblocked, beforeSync") << false << QByteArray(SIGNAL(beforeSynchronizing()));
+ QTest::newRow("unblocked, beforeRender") << false << QByteArray(SIGNAL(beforeRendering()));
+ QTest::newRow("unblocked, afterRender") << false << QByteArray(SIGNAL(afterRendering()));
+ QTest::newRow("unblocked, swapped") << false << QByteArray(SIGNAL(frameSwapped()));
+}
+
+void tst_qquickwindow::constantUpdatesOnWindow()
+{
+ QSKIP("This test fails frequently on the present overworked CI mac machines");
+ QFETCH(bool, blockedGui);
+ QFETCH(QByteArray, signal);
+
+ QQuickWindow window;
+ window.setGeometry(100, 100, 300, 200);
+
+ connect(&window, signal.constData(), &window, SLOT(update()), Qt::DirectConnection);
+ window.show();
+ QTRY_VERIFY(window.isExposed());
+
+ QSignalSpy catcher(&window, SIGNAL(frameSwapped()));
+ if (blockedGui)
+ QTest::qSleep(1000);
+ else {
+ window.update();
+ QTest::qWait(1000);
+ }
+ window.hide();
+
+ // We should expect 60, but under loaded conditions we could be skipping
+ // frames, so don't expect too much.
+ QVERIFY(catcher.size() > 10);
+}
+
void tst_qquickwindow::touchEvent_basic()
{
TestTouchItem::clearMousePressCounter();
@@ -945,6 +1005,8 @@ void tst_qquickwindow::headless()
QScopedPointer<QObject> cleanup(created);
QQuickWindow* window = qobject_cast<QQuickWindow*>(created);
+ window->setPersistentOpenGLContext(false);
+ window->setPersistentSceneGraph(false);
QVERIFY(window);
window->show();
@@ -984,6 +1046,28 @@ void tst_qquickwindow::headless()
QCOMPARE(originalContent, newContent);
}
+void tst_qquickwindow::noUpdateWhenNothingChanges()
+{
+ QQuickWindow window;
+ window.setGeometry(100, 100, 300, 200);
+
+ QQuickRectangle rect(window.contentItem());
+
+ window.show();
+ QTRY_VERIFY(window.isExposed());
+
+ if (window.openglContext()->thread() == QGuiApplication::instance()->thread()) {
+ QSKIP("Only threaded renderloop implements this feature");
+ return;
+ }
+
+ QSignalSpy spy(&window, SIGNAL(frameSwapped()));
+ rect.update();
+ QTest::qWait(500);
+
+ QCOMPARE(spy.size(), 0);
+}
+
void tst_qquickwindow::focusObject()
{
QQmlEngine engine;
@@ -997,6 +1081,11 @@ void tst_qquickwindow::focusObject()
QQuickWindow *window = qobject_cast<QQuickWindow*>(created);
QVERIFY(window);
+ window->show();
+ QVERIFY(QTest::qWaitForWindowExposed(window));
+ window->requestActivate();
+ QVERIFY(QTest::qWaitForWindowActive(window));
+
QQuickItem *item1 = window->findChild<QQuickItem*>("item1");
QVERIFY(item1);
item1->setFocus(true);
@@ -1207,6 +1296,110 @@ void tst_qquickwindow::cursor()
}
#endif
+void tst_qquickwindow::hideThenDelete_data()
+{
+ QTest::addColumn<bool>("persistentSG");
+ QTest::addColumn<bool>("persistentGL");
+
+ QTest::newRow("persistent:SG=false,GL=false") << false << false;
+ QTest::newRow("persistent:SG=true,GL=false") << true << false;
+ QTest::newRow("persistent:SG=false,GL=true") << false << true;
+ QTest::newRow("persistent:SG=true,GL=true") << true << true;
+}
+
+void tst_qquickwindow::hideThenDelete()
+{
+ if (QGuiApplication::platformName() == QStringLiteral("xcb")) {
+ QSKIP("For some obscure reason this test fails in CI only");
+ return;
+ }
+
+ QFETCH(bool, persistentSG);
+ QFETCH(bool, persistentGL);
+
+ QSignalSpy *openglDestroyed = 0;
+ QSignalSpy *sgInvalidated = 0;
+
+ {
+ QQuickWindow window;
+ window.setColor(Qt::red);
+
+ window.setPersistentSceneGraph(persistentSG);
+ window.setPersistentOpenGLContext(persistentGL);
+
+ window.resize(400, 300);
+ window.show();
+
+ QTest::qWaitForWindowExposed(&window);
+
+ openglDestroyed = new QSignalSpy(window.openglContext(), SIGNAL(aboutToBeDestroyed()));
+ sgInvalidated = new QSignalSpy(&window, SIGNAL(sceneGraphInvalidated()));
+
+ window.hide();
+
+ QTRY_VERIFY(!window.isExposed());
+
+ if (!persistentSG) {
+ QVERIFY(sgInvalidated->size() > 0);
+ if (!persistentGL)
+ QVERIFY(openglDestroyed->size() > 0);
+ else
+ QVERIFY(openglDestroyed->size() == 0);
+ } else {
+ QVERIFY(sgInvalidated->size() == 0);
+ QVERIFY(openglDestroyed->size() == 0);
+ }
+ }
+
+ QVERIFY(sgInvalidated->size() > 0);
+ QVERIFY(openglDestroyed->size() > 0);
+}
+
+void tst_qquickwindow::showHideAnimate()
+{
+ // This test tries to mimick a bug triggered in the qquickanimatedimage test
+ // A window is shown, then removed again before it is exposed. This left
+ // traces in the render loop which prevent other animations from running
+ // later on.
+ {
+ QQuickWindow window;
+ window.resize(400, 300);
+ window.show();
+ }
+
+ QQmlEngine engine;
+ QQmlComponent component(&engine);
+ component.loadUrl(testFileUrl("showHideAnimate.qml"));
+ QQuickItem* created = qobject_cast<QQuickItem *>(component.create());
+
+ QVERIFY(created);
+
+ QTRY_VERIFY(created->opacity() > 0.5);
+ QTRY_VERIFY(created->opacity() < 0.5);
+}
+
+void tst_qquickwindow::testExpose()
+{
+ QQuickWindow window;
+ window.setGeometry(100, 100, 300, 200);
+
+ window.show();
+ QTRY_VERIFY(window.isExposed());
+
+ QSignalSpy swapSpy(&window, SIGNAL(frameSwapped()));
+
+ // exhaust pending exposes, as some platforms send us plenty
+ // while showing the first time
+ QTest::qWait(1000);
+ while (swapSpy.size() != 0) {
+ swapSpy.clear();
+ QTest::qWait(100);
+ }
+
+ QWindowSystemInterface::handleExposeEvent(&window, QRegion(10, 10, 20, 20));
+ QTRY_COMPARE(swapSpy.size(), 1);
+}
+
QTEST_MAIN(tst_qquickwindow)
#include "tst_qquickwindow.moc"