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Diffstat (limited to 'tests/auto/quick/qquickwindow/tst_qquickwindow.cpp')
-rw-r--r--tests/auto/quick/qquickwindow/tst_qquickwindow.cpp109
1 files changed, 66 insertions, 43 deletions
diff --git a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
index 526f61ceb5..138f2759a4 100644
--- a/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
+++ b/tests/auto/quick/qquickwindow/tst_qquickwindow.cpp
@@ -44,6 +44,8 @@
#include <private/qquickwindow_p.h>
#include <private/qguiapplication_p.h>
#include <QRunnable>
+#include <QOpenGLFunctions>
+#include <QSGRendererInterface>
struct TouchEventData {
QEvent::Type type;
@@ -290,8 +292,9 @@ private slots:
QWindowSystemInterface::registerTouchDevice(touchDeviceWithVelocity);
}
void cleanup();
-
+#ifndef QT_NO_OPENGL
void openglContextCreatedSignal();
+#endif
void aboutToStopSignal();
void constantUpdates();
@@ -371,14 +374,14 @@ private:
QTouchDevice *touchDevice;
QTouchDevice *touchDeviceWithVelocity;
};
-
+#ifndef QT_NO_OPENGL
Q_DECLARE_METATYPE(QOpenGLContext *);
-
+#endif
void tst_qquickwindow::cleanup()
{
QVERIFY(QGuiApplication::topLevelWindows().isEmpty());
}
-
+#ifndef QT_NO_OPENGL
void tst_qquickwindow::openglContextCreatedSignal()
{
qRegisterMetaType<QOpenGLContext *>();
@@ -390,12 +393,15 @@ void tst_qquickwindow::openglContextCreatedSignal()
window.show();
QTest::qWaitForWindowExposed(&window);
+ if (window.rendererInterface()->graphicsAPI() != QSGRendererInterface::OpenGL)
+ QSKIP("Skipping OpenGL context test due to not running with OpenGL");
+
QVERIFY(spy.size() > 0);
QVariant ctx = spy.at(0).at(0);
QCOMPARE(qvariant_cast<QOpenGLContext *>(ctx), window.openglContext());
}
-
+#endif
void tst_qquickwindow::aboutToStopSignal()
{
QQuickWindow window;
@@ -437,8 +443,7 @@ void tst_qquickwindow::constantUpdatesOnWindow_data()
window.setGeometry(100, 100, 300, 200);
window.show();
QTest::qWaitForWindowExposed(&window);
- bool threaded = window.openglContext()->thread() != QGuiApplication::instance()->thread();
-
+ const bool threaded = QQuickWindowPrivate::get(&window)->context->thread() != QGuiApplication::instance()->thread();
if (threaded) {
QTest::newRow("blocked, beforeRender") << true << QByteArray(SIGNAL(beforeRendering()));
QTest::newRow("blocked, afterRender") << true << QByteArray(SIGNAL(afterRendering()));
@@ -1228,13 +1233,14 @@ void tst_qquickwindow::headless()
QVERIFY(QTest::qWaitForWindowExposed(window));
QVERIFY(window->isVisible());
- bool threaded = window->openglContext()->thread() != QThread::currentThread();
-
+ const bool threaded = QQuickWindowPrivate::get(window)->context->thread() != QThread::currentThread();
QSignalSpy initialized(window, SIGNAL(sceneGraphInitialized()));
QSignalSpy invalidated(window, SIGNAL(sceneGraphInvalidated()));
// Verify that the window is alive and kicking
- QVERIFY(window->openglContext() != 0);
+ QVERIFY(window->isSceneGraphInitialized());
+
+ const bool isGL = window->rendererInterface()->graphicsAPI() == QSGRendererInterface::OpenGL;
// Store the visual result
QImage originalContent = window->grabWindow();
@@ -1244,15 +1250,16 @@ void tst_qquickwindow::headless()
window->releaseResources();
if (threaded) {
- QTRY_COMPARE(invalidated.size(), 1);
- QVERIFY(!window->openglContext());
+ QTRY_VERIFY(invalidated.size() >= 1);
+ if (isGL)
+ QVERIFY(!window->isSceneGraphInitialized());
}
-
+#ifndef QT_NO_OPENGL
if (QGuiApplication::platformName() == QLatin1String("windows")
&& QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES) {
QSKIP("Crashes on Windows/ANGLE, QTBUG-42967");
}
-
+#endif
// Destroy the native windowing system buffers
window->destroy();
QVERIFY(!window->handle());
@@ -1263,7 +1270,8 @@ void tst_qquickwindow::headless()
if (threaded)
QTRY_COMPARE(initialized.size(), 1);
- QVERIFY(window->openglContext() != 0);
+
+ QVERIFY(window->isSceneGraphInitialized());
// Verify that the visual output is the same
QImage newContent = window->grabWindow();
@@ -1284,8 +1292,7 @@ void tst_qquickwindow::noUpdateWhenNothingChanges()
// the initial expose with a second expose or more. Let these go
// through before we let the test continue.
QTest::qWait(100);
-
- if (window.openglContext()->thread() == QGuiApplication::instance()->thread()) {
+ if (QQuickWindowPrivate::get(&window)->context->thread() == QGuiApplication::instance()->thread()) {
QSKIP("Only threaded renderloop implements this feature");
return;
}
@@ -1592,7 +1599,6 @@ void tst_qquickwindow::hideThenDelete()
QSignalSpy *openglDestroyed = 0;
QSignalSpy *sgInvalidated = 0;
- bool threaded = false;
{
QQuickWindow window;
@@ -1607,9 +1613,13 @@ void tst_qquickwindow::hideThenDelete()
window.show();
QTest::qWaitForWindowExposed(&window);
- threaded = window.openglContext()->thread() != QThread::currentThread();
+ const bool threaded = QQuickWindowPrivate::get(&window)->context->thread() != QGuiApplication::instance()->thread();
+ const bool isGL = window.rendererInterface()->graphicsAPI() == QSGRendererInterface::OpenGL;
+#ifndef QT_NO_OPENGL
+ if (isGL)
+ openglDestroyed = new QSignalSpy(window.openglContext(), SIGNAL(aboutToBeDestroyed()));
+#endif
- openglDestroyed = new QSignalSpy(window.openglContext(), SIGNAL(aboutToBeDestroyed()));
sgInvalidated = new QSignalSpy(&window, SIGNAL(sceneGraphInvalidated()));
window.hide();
@@ -1617,6 +1627,9 @@ void tst_qquickwindow::hideThenDelete()
QTRY_VERIFY(!window.isExposed());
if (threaded) {
+ if (!isGL)
+ QSKIP("Skipping persistency verification due to not running with OpenGL");
+
if (!persistentSG) {
QVERIFY(sgInvalidated->size() > 0);
if (!persistentGL)
@@ -1631,7 +1644,10 @@ void tst_qquickwindow::hideThenDelete()
}
QVERIFY(sgInvalidated->size() > 0);
- QVERIFY(openglDestroyed->size() > 0);
+#ifndef QT_NO_OPENGL
+ if (openglDestroyed)
+ QVERIFY(openglDestroyed->size() > 0);
+#endif
}
void tst_qquickwindow::showHideAnimate()
@@ -2028,6 +2044,9 @@ void tst_qquickwindow::defaultSurfaceFormat()
window.show();
QVERIFY(QTest::qWaitForWindowExposed(&window));
+ if (window.rendererInterface()->graphicsAPI() != QSGRendererInterface::OpenGL)
+ QSKIP("Skipping OpenGL context test due to not running with OpenGL");
+
const QSurfaceFormat reqFmt = window.requestedFormat();
QCOMPARE(format.swapInterval(), reqFmt.swapInterval());
QCOMPARE(format.redBufferSize(), reqFmt.redBufferSize());
@@ -2036,12 +2055,13 @@ void tst_qquickwindow::defaultSurfaceFormat()
QCOMPARE(format.profile(), reqFmt.profile());
QCOMPARE(int(format.options()), int(reqFmt.options()));
+#ifndef QT_NO_OPENGL
// Depth and stencil should be >= what has been requested. For real. But use
// the context since the window's surface format is only partially updated
// on most platforms.
QVERIFY(window.openglContext()->format().depthBufferSize() >= 16);
QVERIFY(window.openglContext()->format().stencilBufferSize() >= 8);
-
+#endif
QSurfaceFormat::setDefaultFormat(savedDefaultFormat);
}
@@ -2090,7 +2110,7 @@ public:
}
static int deleted;
};
-
+#ifndef QT_NO_OPENGL
class GlRenderJob : public QRunnable
{
public:
@@ -2112,7 +2132,7 @@ public:
QMutex *mutex;
QWaitCondition *condition;
};
-
+#endif
int RenderJob::deleted = 0;
void tst_qquickwindow::testRenderJob()
@@ -2161,25 +2181,29 @@ void tst_qquickwindow::testRenderJob()
QTRY_COMPARE(RenderJob::deleted, 1);
QCOMPARE(completedJobs.size(), 1);
- // Do a synchronized GL job.
- GLubyte readPixel[4] = {0, 0, 0, 0};
- GlRenderJob *glJob = new GlRenderJob(readPixel);
- if (window.openglContext()->thread() != QThread::currentThread()) {
- QMutex mutex;
- QWaitCondition condition;
- glJob->mutex = &mutex;
- glJob->condition = &condition;
- mutex.lock();
- window.scheduleRenderJob(glJob, QQuickWindow::NoStage);
- condition.wait(&mutex);
- mutex.unlock();
- } else {
- window.scheduleRenderJob(glJob, QQuickWindow::NoStage);
+#ifndef QT_NO_OPENGL
+ if (window.rendererInterface()->graphicsAPI() == QSGRendererInterface::OpenGL) {
+ // Do a synchronized GL job.
+ GLubyte readPixel[4] = {0, 0, 0, 0};
+ GlRenderJob *glJob = new GlRenderJob(readPixel);
+ if (window.openglContext()->thread() != QThread::currentThread()) {
+ QMutex mutex;
+ QWaitCondition condition;
+ glJob->mutex = &mutex;
+ glJob->condition = &condition;
+ mutex.lock();
+ window.scheduleRenderJob(glJob, QQuickWindow::NoStage);
+ condition.wait(&mutex);
+ mutex.unlock();
+ } else {
+ window.scheduleRenderJob(glJob, QQuickWindow::NoStage);
+ }
+ QCOMPARE(int(readPixel[0]), 255);
+ QCOMPARE(int(readPixel[1]), 0);
+ QCOMPARE(int(readPixel[2]), 0);
+ QCOMPARE(int(readPixel[3]), 255);
}
- QCOMPARE(int(readPixel[0]), 255);
- QCOMPARE(int(readPixel[1]), 0);
- QCOMPARE(int(readPixel[2]), 0);
- QCOMPARE(int(readPixel[3]), 255);
+#endif
}
// Verify that jobs are deleted when window is not rendered at all
@@ -2197,7 +2221,6 @@ void tst_qquickwindow::testRenderJob()
class EventCounter : public QQuickRectangle
{
- Q_OBJECT
public:
EventCounter(QQuickItem *parent = 0)
: QQuickRectangle(parent)