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-rw-r--r--tests/auto/quick/rendernode/tst_rendernode.cpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/tests/auto/quick/rendernode/tst_rendernode.cpp b/tests/auto/quick/rendernode/tst_rendernode.cpp
index 782ebf5aee..313e5ac196 100644
--- a/tests/auto/quick/rendernode/tst_rendernode.cpp
+++ b/tests/auto/quick/rendernode/tst_rendernode.cpp
@@ -66,12 +66,12 @@ private slots:
class ClearNode : public QSGRenderNode
{
public:
- virtual StateFlags changedStates()
+ StateFlags changedStates() const override
{
return ColorState;
}
- virtual void render(const RenderState &)
+ void render(const RenderState *) override
{
// If clip has been set, scissoring will make sure the right area is cleared.
QOpenGLContext::currentContext()->functions()->glClearColor(color.redF(), color.greenF(), color.blueF(), 1.0f);
@@ -122,13 +122,13 @@ class MessUpNode : public QSGRenderNode, protected QOpenGLFunctions
public:
MessUpNode() : initialized(false) { }
- virtual StateFlags changedStates()
+ StateFlags changedStates() const override
{
return StateFlags(DepthState) | StencilState | ScissorState | ColorState | BlendState
- | CullState | ViewportState;
+ | CullState | ViewportState | RenderTargetState;
}
- virtual void render(const RenderState &)
+ void render(const RenderState *) override
{
if (!initialized) {
initializeOpenGLFunctions();
@@ -152,6 +152,9 @@ public:
glGetIntegerv(GL_FRONT_FACE, &frontFace);
glFrontFace(frontFace == GL_CW ? GL_CCW : GL_CW);
glEnable(GL_CULL_FACE);
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
}
bool initialized;
@@ -257,8 +260,8 @@ void tst_rendernode::messUpState()
class StateRecordingRenderNode : public QSGRenderNode
{
public:
- StateFlags changedStates() { return StateFlags(-1); }
- void render(const RenderState &) {
+ StateFlags changedStates() const override { return StateFlags(-1); }
+ void render(const RenderState *) override {
matrices[name] = *matrix();
}