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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+
+/*
+ The purpose of the test is to verify that a batch of more than 64K
+ vertices gets split into multiple drawsets and still rendered correctly.
+ Both the clipped and unclipped batches have 50.000 rectangles resulting
+ in 200.000 vertices in each batch, which should be plenty..
+
+ #samples: 8
+
+ PixelPos R G B Error-tolerance
+ #base: 0 0 1.0 0.0 0.0 0.0
+ #base: 99 199 1.0 0.0 0.0 0.0
+ #base: 100 0 0.0 0.0 0.0 0.0
+ #base: 199 199 0.0 0.0 0.0 0.0
+ #final: 0 0 0.0 0.0 1.0 0.0
+ #final: 99 199 0.0 0.0 1.0 0.0
+ #final: 100 0 0.0 1.0 0.0 0.0
+ #final: 199 199 0.0 1.0 0.0 0.0
+*/
+
+RenderTestBase
+{
+ id: root
+
+ Grid {
+ id: clipped
+ width: 100
+ height: 500
+ clip: true
+ columns: 100
+ Repeater {
+ id: clippedRepeater
+ model: clipped.width * clipped.height
+ Rectangle {
+ width: 1
+ height: 1
+ color: index < clippedRepeater.model / 2 ? "red" : "blue";
+ }
+ }
+ }
+
+ Grid {
+ id: unclipped
+ x: 100
+ width: 100
+ height: 500
+ clip: true
+ columns: 100
+ Repeater {
+ id: unclippedRepeater
+ model: unclipped.width * unclipped.height
+ Rectangle {
+ width: 1
+ height: 1
+ color: index < unclippedRepeater.model / 2 ? "black" : "#00ff00";
+ }
+ }
+ }
+
+ SequentialAnimation {
+ id: animation
+ NumberAnimation { target: clipped; property: "y"; from: 0; to: -clipped.height + root.height; duration: 100 }
+ NumberAnimation { target: unclipped; property: "y"; from: 0; to: -unclipped.height + root.height; duration: 100 }
+ PropertyAction { target: root; property: "finalStageComplete"; value: true; }
+ }
+
+ onEnterFinalStage: {
+ animation.running = true;
+
+ }
+}