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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.2
+
+/*
+ This test verifies that items that go from being batched because
+ of no overlap will be split into multiple batches because of an
+ overlap and that no rendering errors occur as a result of this.
+
+ #samples: 8
+ PixelPos R G B Error-tolerance
+ #base: 0 0 0.0 0.0 0.0 0.0
+ #base: 10 10 0.5 0.0 0.0 0.05
+ #base: 100 100 0.0 0.0 0.0 0.0
+ #base: 110 110 0.5 0.0 0.0 0.05
+ #final: 40 40 0.0 0.0 0.0 0.0
+ #final: 50 50 0.5 0.0 0.0 0.05
+ #final: 60 60 0.0 0.0 0.0 0.0
+ #final: 70 70 0.5 0.0 0.0 0.05
+*/
+
+RenderTestBase {
+ id: root
+
+ Rectangle {
+ id: one
+ x: 0
+ y: x
+ width: 80
+ height: 80
+ color: "black"
+
+ Rectangle {
+ anchors.fill: parent
+ anchors.margins: 10
+ color: "red"
+ opacity: 0.5
+ }
+ }
+
+ Rectangle {
+ id: two
+ x: 100
+ y: x
+ width: 80
+ height: 80
+ color: "black"
+
+ Rectangle {
+ anchors.fill: parent
+ anchors.margins: 10
+ color: "red"
+ opacity: 0.5
+ }
+ }
+
+ SequentialAnimation {
+ id: animation
+ ParallelAnimation {
+ NumberAnimation { target: one; property: "x"; from: 0; to: 40; duration: 100 }
+ NumberAnimation { target: two; property: "x"; from: 100; to: 60; duration: 100 }
+ }
+ PropertyAction { target: root; property: "finalStageComplete"; value: true; }
+ }
+
+ onEnterFinalStage: {
+ animation.running = true;
+ }
+
+}