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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtTest
+import QtQuick.Controls
+
+TestCase {
+ id: testCase
+ width: 200
+ height: 200
+ visible: true
+ when: windowShown
+ name: "Button"
+
+ Component {
+ id: button
+ Button { }
+ }
+
+ Component {
+ id: signalSequenceSpy
+ SignalSequenceSpy {
+ signals: ["pressed", "released", "canceled", "clicked", "toggled", "doubleClicked", "pressedChanged", "downChanged", "checkedChanged"]
+ }
+ }
+
+ Component {
+ id: signalSpy
+ SignalSpy { }
+ }
+
+ function test_text() {
+ var control = createTemporaryObject(button, testCase)
+ verify(control)
+
+ compare(control.text, "")
+ control.text = "Button"
+ compare(control.text, "Button")
+ control.text = ""
+ compare(control.text, "")
+ }
+
+ function test_mouse() {
+ var control = createTemporaryObject(button, testCase)
+ verify(control)
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ // click
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // release outside
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }]]
+ mouseMove(control, control.width * 2, control.height * 2, 0)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["canceled", { "pressed": false }]]
+ mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // right button
+ sequenceSpy.expectedSequence = []
+ mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.pressed, false)
+
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // double click
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed",
+ ["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }],
+ "released",
+ "clicked",
+ ["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed",
+ "doubleClicked",
+ ["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }],
+ "released"]
+ mouseDoubleClickSequence(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ verify(sequenceSpy.success)
+ }
+
+ function test_touch() {
+ var control = createTemporaryObject(button, testCase)
+ verify(control)
+
+ var touch = touchEvent(control)
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ // click
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }],
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // release outside
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }]]
+ touch.move(0, control, control.width * 2, control.height * 2).commit()
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["canceled", { "pressed": false }]]
+ touch.release(0, control, control.width * 2, control.height * 2).commit()
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+ }
+
+ function test_multiTouch() {
+ var control1 = createTemporaryObject(button, testCase)
+ verify(control1)
+
+ var pressedCount1 = 0
+
+ var pressedSpy1 = signalSpy.createObject(control1, {target: control1, signalName: "pressedChanged"})
+ verify(pressedSpy1.valid)
+
+ var touch = touchEvent(control1)
+ touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width - 1, control1.height - 1).commit()
+
+ compare(pressedSpy1.count, ++pressedCount1)
+ compare(control1.pressed, true)
+
+ // second touch point on the same control is ignored
+ touch.stationary(0).press(1, control1, 0, 0).commit()
+ touch.stationary(0).move(1, control1).commit()
+ touch.stationary(0).release(1).commit()
+
+ compare(pressedSpy1.count, pressedCount1)
+ compare(control1.pressed, true)
+
+ var control2 = createTemporaryObject(button, testCase, {y: control1.height})
+ verify(control2)
+
+ var pressedCount2 = 0
+
+ var pressedSpy2 = signalSpy.createObject(control2, {target: control2, signalName: "pressedChanged"})
+ verify(pressedSpy2.valid)
+
+ // press the second button
+ touch.stationary(0).press(2, control2, 0, 0).commit()
+
+ compare(pressedSpy2.count, ++pressedCount2)
+ compare(control2.pressed, true)
+
+ compare(pressedSpy1.count, pressedCount1)
+ compare(control1.pressed, true)
+
+ // release both buttons
+ touch.release(0, control1).release(2, control2).commit()
+
+ compare(pressedSpy2.count, ++pressedCount2)
+ compare(control2.pressed, false)
+
+ compare(pressedSpy1.count, ++pressedCount1)
+ compare(control1.pressed, false)
+ }
+
+ function test_keys() {
+ var control = createTemporaryObject(button, testCase)
+ verify(control)
+
+ control.forceActiveFocus()
+ verify(control.activeFocus)
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ // click
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed",
+ ["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }],
+ "released",
+ "clicked"]
+ keyClick(Qt.Key_Space)
+ verify(sequenceSpy.success)
+
+ // no change
+ sequenceSpy.expectedSequence = []
+ var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab]
+ for (var i = 0; i < keys.length; ++i) {
+ sequenceSpy.reset()
+ keyClick(keys[i])
+ verify(sequenceSpy.success)
+ }
+ }
+
+ function eventErrorMessage(actual, expected) {
+ return "actual event:" + JSON.stringify(actual) + ", expected event:" + JSON.stringify(expected)
+ }
+
+ function test_autoRepeat() {
+ var control = createTemporaryObject(button, testCase)
+ verify(control)
+
+ compare(control.autoRepeat, false)
+ control.autoRepeat = true
+ compare(control.autoRepeat, true)
+
+ control.forceActiveFocus()
+ verify(control.activeFocus)
+
+ var clickSpy = signalSpy.createObject(control, {target: control, signalName: "clicked"})
+ verify(clickSpy.valid)
+ var pressSpy = signalSpy.createObject(control, {target: control, signalName: "pressed"})
+ verify(pressSpy.valid)
+ var releaseSpy = signalSpy.createObject(control, {target: control, signalName: "released"})
+ verify(releaseSpy.valid)
+
+ // auto-repeat mouse click
+ mousePress(control)
+ compare(control.pressed, true)
+ clickSpy.wait()
+ clickSpy.wait()
+ compare(pressSpy.count, clickSpy.count + 1)
+ compare(releaseSpy.count, clickSpy.count)
+ mouseRelease(control)
+ compare(control.pressed, false)
+ compare(clickSpy.count, pressSpy.count)
+ compare(releaseSpy.count, pressSpy.count)
+
+ clickSpy.clear()
+ pressSpy.clear()
+ releaseSpy.clear()
+
+ // auto-repeat key click
+ keyPress(Qt.Key_Space)
+ compare(control.pressed, true)
+ clickSpy.wait()
+ clickSpy.wait()
+ compare(pressSpy.count, clickSpy.count + 1)
+ compare(releaseSpy.count, clickSpy.count)
+ keyRelease(Qt.Key_Space)
+ compare(control.pressed, false)
+ compare(clickSpy.count, pressSpy.count)
+ compare(releaseSpy.count, pressSpy.count)
+
+ clickSpy.clear()
+ pressSpy.clear()
+ releaseSpy.clear()
+
+ mousePress(control)
+ compare(control.pressed, true)
+ clickSpy.wait()
+ compare(pressSpy.count, clickSpy.count + 1)
+ compare(releaseSpy.count, clickSpy.count)
+
+ // move inside during repeat -> continue repeat
+ mouseMove(control, control.width / 4, control.height / 4)
+ clickSpy.wait()
+ compare(pressSpy.count, clickSpy.count + 1)
+ compare(releaseSpy.count, clickSpy.count)
+
+ clickSpy.clear()
+ pressSpy.clear()
+ releaseSpy.clear()
+
+ // move outside during repeat -> stop repeat
+ mouseMove(control, -1, -1)
+ // NOTE: The following wait() is NOT a reliable way to test that the
+ // auto-repeat timer is not running, but there's no way dig into the
+ // private APIs from QML. If this test ever fails in the future, it
+ // indicates that the auto-repeat timer logic is broken.
+ wait(125)
+ compare(clickSpy.count, 0)
+ compare(pressSpy.count, 0)
+ compare(releaseSpy.count, 0)
+
+ mouseRelease(control, -1, -1)
+ compare(control.pressed, false)
+ compare(clickSpy.count, 0)
+ compare(pressSpy.count, 0)
+ compare(releaseSpy.count, 0)
+ }
+
+ function test_baseline() {
+ var control = createTemporaryObject(button, testCase)
+ verify(control)
+ compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset)
+ }
+
+ function test_checkable() {
+ var control = createTemporaryObject(button, testCase)
+ verify(control)
+ verify(control.hasOwnProperty("checkable"))
+ verify(!control.checkable)
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed",
+ ["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }],
+ "released",
+ "clicked"]
+ mouseClick(control)
+ verify(!control.checked)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed",
+ ["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }],
+ ["checkedChanged", { "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ control.checkable = true
+ mouseClick(control)
+ verify(control.checked)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }],
+ ["downChanged", { "down": true }],
+ "pressed",
+ ["pressedChanged", { "pressed": false }],
+ ["downChanged", { "down": false }],
+ ["checkedChanged", { "checked": false }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseClick(control)
+ verify(!control.checked)
+ verify(sequenceSpy.success)
+ }
+
+ function test_highlighted() {
+ var control = createTemporaryObject(button, testCase)
+ verify(control)
+ verify(!control.highlighted)
+
+ control.highlighted = true
+ verify(control.highlighted)
+ }
+
+ function test_spacing() {
+ var control = createTemporaryObject(button, testCase, { text: "Some long, long, long text" })
+ verify(control)
+ verify(control.contentItem.implicitWidth + control.leftPadding + control.rightPadding > control.background.implicitWidth)
+
+ var textLabel = findChild(control.contentItem, "label")
+ verify(textLabel)
+
+ // The implicitWidth of the IconLabel that all buttons use as their contentItem
+ // should be equal to the implicitWidth of the Text while no icon is set.
+ compare(control.contentItem.implicitWidth, textLabel.implicitWidth)
+
+ // That means that spacing shouldn't affect it.
+ control.spacing += 100
+ compare(control.contentItem.implicitWidth, textLabel.implicitWidth)
+
+ // The implicitWidth of the Button itself should, therefore, also never include spacing while no icon is set.
+ compare(control.implicitWidth, textLabel.implicitWidth + control.leftPadding + control.rightPadding)
+ }
+
+ function test_display_data() {
+ return [
+ { "tag": "IconOnly", display: Button.IconOnly },
+ { "tag": "TextOnly", display: Button.TextOnly },
+ { "tag": "TextUnderIcon", display: Button.TextUnderIcon },
+ { "tag": "TextBesideIcon", display: Button.TextBesideIcon },
+ { "tag": "IconOnly, mirrored", display: Button.IconOnly, mirrored: true },
+ { "tag": "TextOnly, mirrored", display: Button.TextOnly, mirrored: true },
+ { "tag": "TextUnderIcon, mirrored", display: Button.TextUnderIcon, mirrored: true },
+ { "tag": "TextBesideIcon, mirrored", display: Button.TextBesideIcon, mirrored: true }
+ ]
+ }
+
+ function test_display(data) {
+ var control = createTemporaryObject(button, testCase, {
+ text: "Button",
+ display: data.display,
+ "icon.source": "qrc:/qt-project.org/imports/QtQuick/Controls/Basic/images/check.png",
+ "LayoutMirroring.enabled": !!data.mirrored
+ })
+ verify(control)
+ compare(control.icon.source, "qrc:/qt-project.org/imports/QtQuick/Controls/Basic/images/check.png")
+
+ var iconImage = findChild(control.contentItem, "image")
+ var textLabel = findChild(control.contentItem, "label")
+
+ switch (control.display) {
+ case Button.IconOnly:
+ verify(iconImage)
+ verify(!textLabel)
+ compare(iconImage.x, (control.availableWidth - iconImage.width) / 2)
+ compare(iconImage.y, (control.availableHeight - iconImage.height) / 2)
+ break;
+ case Button.TextOnly:
+ verify(!iconImage)
+ verify(textLabel)
+ compare(textLabel.x, (control.availableWidth - textLabel.width) / 2)
+ compare(textLabel.y, (control.availableHeight - textLabel.height) / 2)
+ break;
+ case Button.TextUnderIcon:
+ verify(iconImage)
+ verify(textLabel)
+ compare(iconImage.x, (control.availableWidth - iconImage.width) / 2)
+ compare(textLabel.x, (control.availableWidth - textLabel.width) / 2)
+ verify(iconImage.y < textLabel.y)
+ break;
+ case Button.TextBesideIcon:
+ verify(iconImage)
+ verify(textLabel)
+ if (control.mirrored)
+ verify(textLabel.x < iconImage.x)
+ else
+ verify(iconImage.x < textLabel.x)
+ compare(iconImage.y, (control.availableHeight - iconImage.height) / 2)
+ compare(textLabel.y, (control.availableHeight - textLabel.height) / 2)
+ break;
+ }
+ }
+}