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Diffstat (limited to 'tests/auto/quickcontrols2/controls/data/tst_button.qml')
-rw-r--r-- | tests/auto/quickcontrols2/controls/data/tst_button.qml | 511 |
1 files changed, 511 insertions, 0 deletions
diff --git a/tests/auto/quickcontrols2/controls/data/tst_button.qml b/tests/auto/quickcontrols2/controls/data/tst_button.qml new file mode 100644 index 0000000000..a6ec4faad9 --- /dev/null +++ b/tests/auto/quickcontrols2/controls/data/tst_button.qml @@ -0,0 +1,511 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick +import QtTest +import QtQuick.Controls + +TestCase { + id: testCase + width: 200 + height: 200 + visible: true + when: windowShown + name: "Button" + + Component { + id: button + Button { } + } + + Component { + id: signalSequenceSpy + SignalSequenceSpy { + signals: ["pressed", "released", "canceled", "clicked", "toggled", "doubleClicked", "pressedChanged", "downChanged", "checkedChanged"] + } + } + + Component { + id: signalSpy + SignalSpy { } + } + + function test_text() { + var control = createTemporaryObject(button, testCase) + verify(control) + + compare(control.text, "") + control.text = "Button" + compare(control.text, "Button") + control.text = "" + compare(control.text, "") + } + + function test_mouse() { + var control = createTemporaryObject(button, testCase) + verify(control) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + // click + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }], + "released", + "clicked"] + mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, false) + verify(sequenceSpy.success) + + // release outside + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }]] + mouseMove(control, control.width * 2, control.height * 2, 0) + compare(control.pressed, false) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["canceled", { "pressed": false }]] + mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton) + compare(control.pressed, false) + verify(sequenceSpy.success) + + // right button + sequenceSpy.expectedSequence = [] + mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) + compare(control.pressed, false) + + mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) + compare(control.pressed, false) + verify(sequenceSpy.success) + + // double click + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed", + ["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }], + "released", + "clicked", + ["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed", + "doubleClicked", + ["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }], + "released"] + mouseDoubleClickSequence(control, control.width / 2, control.height / 2, Qt.LeftButton) + verify(sequenceSpy.success) + } + + function test_touch() { + var control = createTemporaryObject(button, testCase) + verify(control) + + var touch = touchEvent(control) + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + // click + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed"] + touch.press(0, control, control.width / 2, control.height / 2).commit() + compare(control.pressed, true) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }], + "released", + "clicked"] + touch.release(0, control, control.width / 2, control.height / 2).commit() + compare(control.pressed, false) + verify(sequenceSpy.success) + + // release outside + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed"] + touch.press(0, control, control.width / 2, control.height / 2).commit() + compare(control.pressed, true) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }]] + touch.move(0, control, control.width * 2, control.height * 2).commit() + compare(control.pressed, false) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["canceled", { "pressed": false }]] + touch.release(0, control, control.width * 2, control.height * 2).commit() + compare(control.pressed, false) + verify(sequenceSpy.success) + } + + function test_multiTouch() { + var control1 = createTemporaryObject(button, testCase) + verify(control1) + + var pressedCount1 = 0 + + var pressedSpy1 = signalSpy.createObject(control1, {target: control1, signalName: "pressedChanged"}) + verify(pressedSpy1.valid) + + var touch = touchEvent(control1) + touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width - 1, control1.height - 1).commit() + + compare(pressedSpy1.count, ++pressedCount1) + compare(control1.pressed, true) + + // second touch point on the same control is ignored + touch.stationary(0).press(1, control1, 0, 0).commit() + touch.stationary(0).move(1, control1).commit() + touch.stationary(0).release(1).commit() + + compare(pressedSpy1.count, pressedCount1) + compare(control1.pressed, true) + + var control2 = createTemporaryObject(button, testCase, {y: control1.height}) + verify(control2) + + var pressedCount2 = 0 + + var pressedSpy2 = signalSpy.createObject(control2, {target: control2, signalName: "pressedChanged"}) + verify(pressedSpy2.valid) + + // press the second button + touch.stationary(0).press(2, control2, 0, 0).commit() + + compare(pressedSpy2.count, ++pressedCount2) + compare(control2.pressed, true) + + compare(pressedSpy1.count, pressedCount1) + compare(control1.pressed, true) + + // release both buttons + touch.release(0, control1).release(2, control2).commit() + + compare(pressedSpy2.count, ++pressedCount2) + compare(control2.pressed, false) + + compare(pressedSpy1.count, ++pressedCount1) + compare(control1.pressed, false) + } + + function test_keys() { + var control = createTemporaryObject(button, testCase) + verify(control) + + control.forceActiveFocus() + verify(control.activeFocus) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + // click + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed", + ["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }], + "released", + "clicked"] + keyClick(Qt.Key_Space) + verify(sequenceSpy.success) + + // no change + sequenceSpy.expectedSequence = [] + var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] + for (var i = 0; i < keys.length; ++i) { + sequenceSpy.reset() + keyClick(keys[i]) + verify(sequenceSpy.success) + } + } + + function eventErrorMessage(actual, expected) { + return "actual event:" + JSON.stringify(actual) + ", expected event:" + JSON.stringify(expected) + } + + function test_autoRepeat() { + var control = createTemporaryObject(button, testCase) + verify(control) + + compare(control.autoRepeat, false) + control.autoRepeat = true + compare(control.autoRepeat, true) + + control.forceActiveFocus() + verify(control.activeFocus) + + var clickSpy = signalSpy.createObject(control, {target: control, signalName: "clicked"}) + verify(clickSpy.valid) + var pressSpy = signalSpy.createObject(control, {target: control, signalName: "pressed"}) + verify(pressSpy.valid) + var releaseSpy = signalSpy.createObject(control, {target: control, signalName: "released"}) + verify(releaseSpy.valid) + + // auto-repeat mouse click + mousePress(control) + compare(control.pressed, true) + clickSpy.wait() + clickSpy.wait() + compare(pressSpy.count, clickSpy.count + 1) + compare(releaseSpy.count, clickSpy.count) + mouseRelease(control) + compare(control.pressed, false) + compare(clickSpy.count, pressSpy.count) + compare(releaseSpy.count, pressSpy.count) + + clickSpy.clear() + pressSpy.clear() + releaseSpy.clear() + + // auto-repeat key click + keyPress(Qt.Key_Space) + compare(control.pressed, true) + clickSpy.wait() + clickSpy.wait() + compare(pressSpy.count, clickSpy.count + 1) + compare(releaseSpy.count, clickSpy.count) + keyRelease(Qt.Key_Space) + compare(control.pressed, false) + compare(clickSpy.count, pressSpy.count) + compare(releaseSpy.count, pressSpy.count) + + clickSpy.clear() + pressSpy.clear() + releaseSpy.clear() + + mousePress(control) + compare(control.pressed, true) + clickSpy.wait() + compare(pressSpy.count, clickSpy.count + 1) + compare(releaseSpy.count, clickSpy.count) + + // move inside during repeat -> continue repeat + mouseMove(control, control.width / 4, control.height / 4) + clickSpy.wait() + compare(pressSpy.count, clickSpy.count + 1) + compare(releaseSpy.count, clickSpy.count) + + clickSpy.clear() + pressSpy.clear() + releaseSpy.clear() + + // move outside during repeat -> stop repeat + mouseMove(control, -1, -1) + // NOTE: The following wait() is NOT a reliable way to test that the + // auto-repeat timer is not running, but there's no way dig into the + // private APIs from QML. If this test ever fails in the future, it + // indicates that the auto-repeat timer logic is broken. + wait(125) + compare(clickSpy.count, 0) + compare(pressSpy.count, 0) + compare(releaseSpy.count, 0) + + mouseRelease(control, -1, -1) + compare(control.pressed, false) + compare(clickSpy.count, 0) + compare(pressSpy.count, 0) + compare(releaseSpy.count, 0) + } + + function test_baseline() { + var control = createTemporaryObject(button, testCase) + verify(control) + compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset) + } + + function test_checkable() { + var control = createTemporaryObject(button, testCase) + verify(control) + verify(control.hasOwnProperty("checkable")) + verify(!control.checkable) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed", + ["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }], + "released", + "clicked"] + mouseClick(control) + verify(!control.checked) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed", + ["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }], + ["checkedChanged", { "checked": true }], + "toggled", + "released", + "clicked"] + control.checkable = true + mouseClick(control) + verify(control.checked) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true }], + ["downChanged", { "down": true }], + "pressed", + ["pressedChanged", { "pressed": false }], + ["downChanged", { "down": false }], + ["checkedChanged", { "checked": false }], + "toggled", + "released", + "clicked"] + mouseClick(control) + verify(!control.checked) + verify(sequenceSpy.success) + } + + function test_highlighted() { + var control = createTemporaryObject(button, testCase) + verify(control) + verify(!control.highlighted) + + control.highlighted = true + verify(control.highlighted) + } + + function test_spacing() { + var control = createTemporaryObject(button, testCase, { text: "Some long, long, long text" }) + verify(control) + verify(control.contentItem.implicitWidth + control.leftPadding + control.rightPadding > control.background.implicitWidth) + + var textLabel = findChild(control.contentItem, "label") + verify(textLabel) + + // The implicitWidth of the IconLabel that all buttons use as their contentItem + // should be equal to the implicitWidth of the Text while no icon is set. + compare(control.contentItem.implicitWidth, textLabel.implicitWidth) + + // That means that spacing shouldn't affect it. + control.spacing += 100 + compare(control.contentItem.implicitWidth, textLabel.implicitWidth) + + // The implicitWidth of the Button itself should, therefore, also never include spacing while no icon is set. + compare(control.implicitWidth, textLabel.implicitWidth + control.leftPadding + control.rightPadding) + } + + function test_display_data() { + return [ + { "tag": "IconOnly", display: Button.IconOnly }, + { "tag": "TextOnly", display: Button.TextOnly }, + { "tag": "TextUnderIcon", display: Button.TextUnderIcon }, + { "tag": "TextBesideIcon", display: Button.TextBesideIcon }, + { "tag": "IconOnly, mirrored", display: Button.IconOnly, mirrored: true }, + { "tag": "TextOnly, mirrored", display: Button.TextOnly, mirrored: true }, + { "tag": "TextUnderIcon, mirrored", display: Button.TextUnderIcon, mirrored: true }, + { "tag": "TextBesideIcon, mirrored", display: Button.TextBesideIcon, mirrored: true } + ] + } + + function test_display(data) { + var control = createTemporaryObject(button, testCase, { + text: "Button", + display: data.display, + "icon.source": "qrc:/qt-project.org/imports/QtQuick/Controls/Basic/images/check.png", + "LayoutMirroring.enabled": !!data.mirrored + }) + verify(control) + compare(control.icon.source, "qrc:/qt-project.org/imports/QtQuick/Controls/Basic/images/check.png") + + var iconImage = findChild(control.contentItem, "image") + var textLabel = findChild(control.contentItem, "label") + + switch (control.display) { + case Button.IconOnly: + verify(iconImage) + verify(!textLabel) + compare(iconImage.x, (control.availableWidth - iconImage.width) / 2) + compare(iconImage.y, (control.availableHeight - iconImage.height) / 2) + break; + case Button.TextOnly: + verify(!iconImage) + verify(textLabel) + compare(textLabel.x, (control.availableWidth - textLabel.width) / 2) + compare(textLabel.y, (control.availableHeight - textLabel.height) / 2) + break; + case Button.TextUnderIcon: + verify(iconImage) + verify(textLabel) + compare(iconImage.x, (control.availableWidth - iconImage.width) / 2) + compare(textLabel.x, (control.availableWidth - textLabel.width) / 2) + verify(iconImage.y < textLabel.y) + break; + case Button.TextBesideIcon: + verify(iconImage) + verify(textLabel) + if (control.mirrored) + verify(textLabel.x < iconImage.x) + else + verify(iconImage.x < textLabel.x) + compare(iconImage.y, (control.availableHeight - iconImage.height) / 2) + compare(textLabel.y, (control.availableHeight - textLabel.height) / 2) + break; + } + } +} |