diff options
Diffstat (limited to 'tests/auto/quickcontrols2/controls/data/tst_checkbox.qml')
-rw-r--r-- | tests/auto/quickcontrols2/controls/data/tst_checkbox.qml | 544 |
1 files changed, 544 insertions, 0 deletions
diff --git a/tests/auto/quickcontrols2/controls/data/tst_checkbox.qml b/tests/auto/quickcontrols2/controls/data/tst_checkbox.qml new file mode 100644 index 0000000000..81c3d6ca94 --- /dev/null +++ b/tests/auto/quickcontrols2/controls/data/tst_checkbox.qml @@ -0,0 +1,544 @@ +/**************************************************************************** +** +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the test suite of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick +import QtTest +import QtQuick.Controls + +TestCase { + id: testCase + width: 200 + height: 200 + visible: true + when: windowShown + name: "CheckBox" + + Component { + id: checkBox + CheckBox { } + } + + Component { + id: signalSequenceSpy + SignalSequenceSpy { + signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged", "checkStateChanged"] + } + } + + function test_text() { + var control = createTemporaryObject(checkBox, testCase) + verify(control) + + compare(control.text, "") + control.text = "CheckBox" + compare(control.text, "CheckBox") + control.text = "" + compare(control.text, "") + } + + function test_checked() { + var control = createTemporaryObject(checkBox, testCase) + verify(control) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + sequenceSpy.expectedSequence = [] + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }], + ["checkedChanged", { "checked": true, "checkState": Qt.Checked }]] + control.checked = true + compare(control.checked, true) + compare(control.checkState, Qt.Checked) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }], + ["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]] + control.checked = false + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + verify(sequenceSpy.success) + } + + function test_checkState() { + var control = createTemporaryObject(checkBox, testCase) + verify(control) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + sequenceSpy.expectedSequence = [] + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }], + ["checkedChanged", { "checked": true, "checkState": Qt.Checked }]] + control.checkState = Qt.Checked + compare(control.checked, true) + compare(control.checkState, Qt.Checked) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }], + ["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]] + control.checkState = Qt.Unchecked + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + verify(sequenceSpy.success) + } + + function test_mouse() { + var control = createTemporaryObject(checkBox, testCase) + verify(control) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + // check + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + "toggled", + "released", + "clicked"] + mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.checked, true) + compare(control.checkState, Qt.Checked) + compare(control.pressed, false) + verify(sequenceSpy.success) + + // uncheck + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(sequenceSpy.success) + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + "toggled", + "released", + "clicked"] + mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + compare(control.pressed, false) + verify(sequenceSpy.success) + + // release outside + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], + "pressed"] + mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton) + compare(control.pressed, true) + verify(sequenceSpy.success) + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]] + mouseMove(control, control.width * 2, control.height * 2, 0) + compare(control.pressed, false) + verify(sequenceSpy.success) + sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]] + mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton) + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + compare(control.pressed, false) + verify(sequenceSpy.success) + + // right button + sequenceSpy.expectedSequence = [] + mousePress(control, control.width / 2, control.height / 2, Qt.RightButton) + compare(control.pressed, false) + mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton) + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + compare(control.pressed, false) + verify(sequenceSpy.success) + } + + function test_touch() { + var control = createTemporaryObject(checkBox, testCase) + verify(control) + + var touch = touchEvent(control) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + // check + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], + "pressed"] + touch.press(0, control, control.width / 2, control.height / 2).commit() + compare(control.pressed, true) + verify(sequenceSpy.success) + + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + "toggled", + "released", + "clicked"] + touch.release(0, control, control.width / 2, control.height / 2).commit() + compare(control.checked, true) + compare(control.checkState, Qt.Checked) + compare(control.pressed, false) + verify(sequenceSpy.success) + + // uncheck + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], + "pressed"] + touch.press(0, control, control.width / 2, control.height / 2).commit() + compare(control.pressed, true) + verify(sequenceSpy.success) + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + "toggled", + "released", + "clicked"] + touch.release(0, control, control.width / 2, control.height / 2).commit() + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + compare(control.pressed, false) + verify(sequenceSpy.success) + + // release outside + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], + "pressed"] + touch.press(0, control, control.width / 2, control.height / 2).commit() + compare(control.pressed, true) + verify(sequenceSpy.success) + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]] + touch.move(0, control, control.width * 2, control.height * 2).commit() + compare(control.pressed, false) + verify(sequenceSpy.success) + sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]] + touch.release(0, control, control.width * 2, control.height * 2).commit() + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + compare(control.pressed, false) + verify(sequenceSpy.success) + } + + function test_keys() { + var control = createTemporaryObject(checkBox, testCase) + verify(control) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + sequenceSpy.expectedSequence = [] + control.forceActiveFocus() + verify(control.activeFocus) + verify(sequenceSpy.success) + + // check + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], + "pressed", + ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + "toggled", + "released", + "clicked"] + keyClick(Qt.Key_Space) + compare(control.checked, true) + compare(control.checkState, Qt.Checked) + verify(sequenceSpy.success) + + // uncheck + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], + "pressed", + ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + "toggled", + "released", + "clicked"] + keyClick(Qt.Key_Space) + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + verify(sequenceSpy.success) + + // no change + sequenceSpy.expectedSequence = [] + var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab] + for (var i = 0; i < keys.length; ++i) { + sequenceSpy.reset() + keyClick(keys[i]) + compare(control.checked, false) + verify(sequenceSpy.success) + } + } + + Component { + id: checkedBoundBoxes + Item { + property CheckBox cb1: CheckBox { id: cb1 } + property CheckBox cb2: CheckBox { id: cb2; checked: cb1.checked; enabled: false } + } + } + + function test_checked_binding() { + var container = createTemporaryObject(checkedBoundBoxes, testCase) + verify(container) + + compare(container.cb1.checked, false) + compare(container.cb1.checkState, Qt.Unchecked) + compare(container.cb2.checked, false) + compare(container.cb2.checkState, Qt.Unchecked) + + container.cb1.checked = true + compare(container.cb1.checked, true) + compare(container.cb1.checkState, Qt.Checked) + compare(container.cb2.checked, true) + compare(container.cb2.checkState, Qt.Checked) + + container.cb1.checked = false + compare(container.cb1.checked, false) + compare(container.cb1.checkState, Qt.Unchecked) + compare(container.cb2.checked, false) + compare(container.cb2.checkState, Qt.Unchecked) + } + + Component { + id: checkStateBoundBoxes + Item { + property CheckBox cb1: CheckBox { id: cb1 } + property CheckBox cb2: CheckBox { id: cb2; checkState: cb1.checkState; enabled: false } + } + } + + function test_checkState_binding() { + var container = createTemporaryObject(checkStateBoundBoxes, testCase) + verify(container) + + compare(container.cb1.checked, false) + compare(container.cb1.checkState, Qt.Unchecked) + compare(container.cb2.checked, false) + compare(container.cb2.checkState, Qt.Unchecked) + + container.cb1.checkState = Qt.Checked + compare(container.cb1.checked, true) + compare(container.cb1.checkState, Qt.Checked) + compare(container.cb2.checked, true) + compare(container.cb2.checkState, Qt.Checked) + + container.cb1.checkState = Qt.Unchecked + compare(container.cb1.checked, false) + compare(container.cb1.checkState, Qt.Unchecked) + compare(container.cb2.checked, false) + compare(container.cb2.checkState, Qt.Unchecked) + + compare(container.cb1.tristate, false) + compare(container.cb2.tristate, false) + + container.cb1.checkState = Qt.PartiallyChecked + compare(container.cb1.checked, false) + compare(container.cb1.checkState, Qt.PartiallyChecked) + compare(container.cb2.checked, false) + compare(container.cb2.checkState, Qt.PartiallyChecked) + + // note: since Qt Quick Controls 2.4 (Qt 5.11), CheckBox does not + // force tristate when checkState is set to Qt.PartiallyChecked + compare(container.cb1.tristate, false) + compare(container.cb2.tristate, false) + } + + function test_tristate() { + var control = createTemporaryObject(checkBox, testCase, {tristate: true}) + + var sequenceSpy = signalSequenceSpy.createObject(control, {target: control}) + + sequenceSpy.expectedSequence = [] + control.forceActiveFocus() + verify(control.activeFocus) + + compare(control.tristate, true) + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + + sequenceSpy.expectedSequence = [["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }]] + control.checkState = Qt.PartiallyChecked + compare(control.checked, false) + compare(control.checkState, Qt.PartiallyChecked) + verify(sequenceSpy.success) + + // key: partial -> checked + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }], + "pressed", + ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }], + ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + "released", + "clicked"] + keyClick(Qt.Key_Space) + compare(control.checked, true) + compare(control.checkState, Qt.Checked) + verify(sequenceSpy.success) + + // key: checked -> unchecked + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], + "pressed", + ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + "released", + "clicked"] + keyClick(Qt.Key_Space) + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + verify(sequenceSpy.success) + + // key: unchecked -> partial + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], + "pressed", + ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }], + "released", + "clicked"] + keyClick(Qt.Key_Space) + compare(control.checked, false) + compare(control.checkState, Qt.PartiallyChecked) + verify(sequenceSpy.success) + + // mouse: partial -> checked + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }], + "pressed", + ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }], + ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + "released", + "clicked"] + mouseClick(control) + compare(control.checked, true) + compare(control.checkState, Qt.Checked) + verify(sequenceSpy.success) + + // mouse: checked -> unchecked + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }], + "pressed", + ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }], + ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + "released", + "clicked"] + mouseClick(control) + compare(control.checked, false) + compare(control.checkState, Qt.Unchecked) + verify(sequenceSpy.success) + + // mouse: unchecked -> partial + sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }], + "pressed", + ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }], + ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }], + "released", + "clicked"] + mouseClick(control) + compare(control.checked, false) + compare(control.checkState, Qt.PartiallyChecked) + verify(sequenceSpy.success) + } + + function test_baseline() { + var control = createTemporaryObject(checkBox, testCase) + verify(control) + compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset) + } + + Component { + id: nextCheckStateBox + CheckBox { + tristate: true + nextCheckState: function() { + if (checkState === Qt.Checked) + return Qt.Unchecked + else + return Qt.Checked + } + } + } + + function test_nextCheckState_data() { + return [ + { tag: "unchecked", checkState: Qt.Unchecked, expectedState: Qt.Checked }, + { tag: "partially-checked", checkState: Qt.PartiallyChecked, expectedState: Qt.Checked }, + { tag: "checked", checkState: Qt.Checked, expectedState: Qt.Unchecked } + ] + } + + function test_nextCheckState(data) { + var control = createTemporaryObject(nextCheckStateBox, testCase) + verify(control) + + // mouse + control.checkState = data.checkState + compare(control.checkState, data.checkState) + mouseClick(control) + compare(control.checkState, data.expectedState) + + // touch + control.checkState = data.checkState + compare(control.checkState, data.checkState) + var touch = touchEvent(control) + touch.press(0, control).commit().release(0, control).commit() + compare(control.checkState, data.expectedState) + + // keyboard + control.forceActiveFocus() + tryCompare(control, "activeFocus", true) + control.checkState = data.checkState + compare(control.checkState, data.checkState) + keyClick(Qt.Key_Space) + compare(control.checkState, data.expectedState) + } +} |