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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtTest
+import QtQuick.Controls
+
+TestCase {
+ id: testCase
+ width: 200
+ height: 200
+ visible: true
+ when: windowShown
+ name: "CheckBox"
+
+ Component {
+ id: checkBox
+ CheckBox { }
+ }
+
+ Component {
+ id: signalSequenceSpy
+ SignalSequenceSpy {
+ signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged", "checkStateChanged"]
+ }
+ }
+
+ function test_text() {
+ var control = createTemporaryObject(checkBox, testCase)
+ verify(control)
+
+ compare(control.text, "")
+ control.text = "CheckBox"
+ compare(control.text, "CheckBox")
+ control.text = ""
+ compare(control.text, "")
+ }
+
+ function test_checked() {
+ var control = createTemporaryObject(checkBox, testCase)
+ verify(control)
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ sequenceSpy.expectedSequence = []
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }],
+ ["checkedChanged", { "checked": true, "checkState": Qt.Checked }]]
+ control.checked = true
+ compare(control.checked, true)
+ compare(control.checkState, Qt.Checked)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }],
+ ["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]]
+ control.checked = false
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ verify(sequenceSpy.success)
+ }
+
+ function test_checkState() {
+ var control = createTemporaryObject(checkBox, testCase)
+ verify(control)
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ sequenceSpy.expectedSequence = []
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": true, "checkState": Qt.Checked }],
+ ["checkedChanged", { "checked": true, "checkState": Qt.Checked }]]
+ control.checkState = Qt.Checked
+ compare(control.checked, true)
+ compare(control.checkState, Qt.Checked)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["checkStateChanged", { "checked": false, "checkState": Qt.Unchecked }],
+ ["checkedChanged", { "checked": false, "checkState": Qt.Unchecked }]]
+ control.checkState = Qt.Unchecked
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ verify(sequenceSpy.success)
+ }
+
+ function test_mouse() {
+ var control = createTemporaryObject(checkBox, testCase)
+ verify(control)
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ // check
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, true)
+ compare(control.checkState, Qt.Checked)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // uncheck
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // release outside
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
+ mouseMove(control, control.width * 2, control.height * 2, 0)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+ sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
+ mouseRelease(control, control.width * 2, control.height * 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // right button
+ sequenceSpy.expectedSequence = []
+ mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.pressed, false)
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+ }
+
+ function test_touch() {
+ var control = createTemporaryObject(checkBox, testCase)
+ verify(control)
+
+ var touch = touchEvent(control)
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ // check
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.checked, true)
+ compare(control.checkState, Qt.Checked)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // uncheck
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+
+ // release outside
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(sequenceSpy.success)
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
+ touch.move(0, control, control.width * 2, control.height * 2).commit()
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+ sequenceSpy.expectedSequence = [["canceled", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }]]
+ touch.release(0, control, control.width * 2, control.height * 2).commit()
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ compare(control.pressed, false)
+ verify(sequenceSpy.success)
+ }
+
+ function test_keys() {
+ var control = createTemporaryObject(checkBox, testCase)
+ verify(control)
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ sequenceSpy.expectedSequence = []
+ control.forceActiveFocus()
+ verify(control.activeFocus)
+ verify(sequenceSpy.success)
+
+ // check
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ "toggled",
+ "released",
+ "clicked"]
+ keyClick(Qt.Key_Space)
+ compare(control.checked, true)
+ compare(control.checkState, Qt.Checked)
+ verify(sequenceSpy.success)
+
+ // uncheck
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ "toggled",
+ "released",
+ "clicked"]
+ keyClick(Qt.Key_Space)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ verify(sequenceSpy.success)
+
+ // no change
+ sequenceSpy.expectedSequence = []
+ var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab]
+ for (var i = 0; i < keys.length; ++i) {
+ sequenceSpy.reset()
+ keyClick(keys[i])
+ compare(control.checked, false)
+ verify(sequenceSpy.success)
+ }
+ }
+
+ Component {
+ id: checkedBoundBoxes
+ Item {
+ property CheckBox cb1: CheckBox { id: cb1 }
+ property CheckBox cb2: CheckBox { id: cb2; checked: cb1.checked; enabled: false }
+ }
+ }
+
+ function test_checked_binding() {
+ var container = createTemporaryObject(checkedBoundBoxes, testCase)
+ verify(container)
+
+ compare(container.cb1.checked, false)
+ compare(container.cb1.checkState, Qt.Unchecked)
+ compare(container.cb2.checked, false)
+ compare(container.cb2.checkState, Qt.Unchecked)
+
+ container.cb1.checked = true
+ compare(container.cb1.checked, true)
+ compare(container.cb1.checkState, Qt.Checked)
+ compare(container.cb2.checked, true)
+ compare(container.cb2.checkState, Qt.Checked)
+
+ container.cb1.checked = false
+ compare(container.cb1.checked, false)
+ compare(container.cb1.checkState, Qt.Unchecked)
+ compare(container.cb2.checked, false)
+ compare(container.cb2.checkState, Qt.Unchecked)
+ }
+
+ Component {
+ id: checkStateBoundBoxes
+ Item {
+ property CheckBox cb1: CheckBox { id: cb1 }
+ property CheckBox cb2: CheckBox { id: cb2; checkState: cb1.checkState; enabled: false }
+ }
+ }
+
+ function test_checkState_binding() {
+ var container = createTemporaryObject(checkStateBoundBoxes, testCase)
+ verify(container)
+
+ compare(container.cb1.checked, false)
+ compare(container.cb1.checkState, Qt.Unchecked)
+ compare(container.cb2.checked, false)
+ compare(container.cb2.checkState, Qt.Unchecked)
+
+ container.cb1.checkState = Qt.Checked
+ compare(container.cb1.checked, true)
+ compare(container.cb1.checkState, Qt.Checked)
+ compare(container.cb2.checked, true)
+ compare(container.cb2.checkState, Qt.Checked)
+
+ container.cb1.checkState = Qt.Unchecked
+ compare(container.cb1.checked, false)
+ compare(container.cb1.checkState, Qt.Unchecked)
+ compare(container.cb2.checked, false)
+ compare(container.cb2.checkState, Qt.Unchecked)
+
+ compare(container.cb1.tristate, false)
+ compare(container.cb2.tristate, false)
+
+ container.cb1.checkState = Qt.PartiallyChecked
+ compare(container.cb1.checked, false)
+ compare(container.cb1.checkState, Qt.PartiallyChecked)
+ compare(container.cb2.checked, false)
+ compare(container.cb2.checkState, Qt.PartiallyChecked)
+
+ // note: since Qt Quick Controls 2.4 (Qt 5.11), CheckBox does not
+ // force tristate when checkState is set to Qt.PartiallyChecked
+ compare(container.cb1.tristate, false)
+ compare(container.cb2.tristate, false)
+ }
+
+ function test_tristate() {
+ var control = createTemporaryObject(checkBox, testCase, {tristate: true})
+
+ var sequenceSpy = signalSequenceSpy.createObject(control, {target: control})
+
+ sequenceSpy.expectedSequence = []
+ control.forceActiveFocus()
+ verify(control.activeFocus)
+
+ compare(control.tristate, true)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+
+ sequenceSpy.expectedSequence = [["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }]]
+ control.checkState = Qt.PartiallyChecked
+ compare(control.checked, false)
+ compare(control.checkState, Qt.PartiallyChecked)
+ verify(sequenceSpy.success)
+
+ // key: partial -> checked
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
+ ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ "released",
+ "clicked"]
+ keyClick(Qt.Key_Space)
+ compare(control.checked, true)
+ compare(control.checkState, Qt.Checked)
+ verify(sequenceSpy.success)
+
+ // key: checked -> unchecked
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ "released",
+ "clicked"]
+ keyClick(Qt.Key_Space)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ verify(sequenceSpy.success)
+
+ // key: unchecked -> partial
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
+ "released",
+ "clicked"]
+ keyClick(Qt.Key_Space)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.PartiallyChecked)
+ verify(sequenceSpy.success)
+
+ // mouse: partial -> checked
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.PartiallyChecked }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
+ ["checkStateChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ "released",
+ "clicked"]
+ mouseClick(control)
+ compare(control.checked, true)
+ compare(control.checkState, Qt.Checked)
+ verify(sequenceSpy.success)
+
+ // mouse: checked -> unchecked
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true, "checkState": Qt.Checked }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": true, "checkState": Qt.Checked }],
+ ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ "released",
+ "clicked"]
+ mouseClick(control)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.Unchecked)
+ verify(sequenceSpy.success)
+
+ // mouse: unchecked -> partial
+ sequenceSpy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false, "checkState": Qt.Unchecked }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": false, "checkState": Qt.Unchecked }],
+ ["checkStateChanged", { "pressed": false, "checked": false, "checkState": Qt.PartiallyChecked }],
+ "released",
+ "clicked"]
+ mouseClick(control)
+ compare(control.checked, false)
+ compare(control.checkState, Qt.PartiallyChecked)
+ verify(sequenceSpy.success)
+ }
+
+ function test_baseline() {
+ var control = createTemporaryObject(checkBox, testCase)
+ verify(control)
+ compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset)
+ }
+
+ Component {
+ id: nextCheckStateBox
+ CheckBox {
+ tristate: true
+ nextCheckState: function() {
+ if (checkState === Qt.Checked)
+ return Qt.Unchecked
+ else
+ return Qt.Checked
+ }
+ }
+ }
+
+ function test_nextCheckState_data() {
+ return [
+ { tag: "unchecked", checkState: Qt.Unchecked, expectedState: Qt.Checked },
+ { tag: "partially-checked", checkState: Qt.PartiallyChecked, expectedState: Qt.Checked },
+ { tag: "checked", checkState: Qt.Checked, expectedState: Qt.Unchecked }
+ ]
+ }
+
+ function test_nextCheckState(data) {
+ var control = createTemporaryObject(nextCheckStateBox, testCase)
+ verify(control)
+
+ // mouse
+ control.checkState = data.checkState
+ compare(control.checkState, data.checkState)
+ mouseClick(control)
+ compare(control.checkState, data.expectedState)
+
+ // touch
+ control.checkState = data.checkState
+ compare(control.checkState, data.checkState)
+ var touch = touchEvent(control)
+ touch.press(0, control).commit().release(0, control).commit()
+ compare(control.checkState, data.expectedState)
+
+ // keyboard
+ control.forceActiveFocus()
+ tryCompare(control, "activeFocus", true)
+ control.checkState = data.checkState
+ compare(control.checkState, data.checkState)
+ keyClick(Qt.Key_Space)
+ compare(control.checkState, data.expectedState)
+ }
+}