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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtTest
+import QtQuick.Controls
+
+TestCase {
+ id: testCase
+ width: 400
+ height: 400
+ visible: true
+ when: windowShown
+ name: "RangeSlider"
+
+ Component {
+ id: signalSpy
+ SignalSpy { }
+ }
+
+ Component {
+ id: sliderComponent
+ RangeSlider {
+ id: slider
+
+ Component.onCompleted: {
+ first.handle.objectName = "firstHandle"
+ second.handle.objectName = "secondHandle"
+ }
+
+ Text {
+ text: "1"
+ parent: slider.first.handle
+ anchors.centerIn: parent
+ }
+
+ Text {
+ text: "2"
+ parent: slider.second.handle
+ anchors.centerIn: parent
+ }
+ }
+ }
+
+ function test_defaults() {
+ var control = createTemporaryObject(sliderComponent, testCase)
+ verify(control)
+
+ compare(control.stepSize, 0)
+ compare(control.snapMode, RangeSlider.NoSnap)
+ compare(control.orientation, Qt.Horizontal)
+ compare(control.horizontal, true)
+ compare(control.vertical, false)
+ }
+
+ function test_values() {
+ var control = createTemporaryObject(sliderComponent, testCase)
+ verify(control)
+
+ compare(control.first.value, 0.0)
+ compare(control.second.value, 1.0)
+ control.first.value = 0.5
+ compare(control.first.value, 0.5)
+ control.first.value = 1.0
+ compare(control.first.value, 1.0)
+ control.first.value = -1.0
+ compare(control.first.value, 0.0)
+ control.first.value = 2.0
+ compare(control.first.value, 1.0)
+
+ control.first.value = 0
+ compare(control.first.value, 0.0)
+ control.second.value = 0.5
+ compare(control.second.value, 0.5)
+ control.first.value = 1
+ compare(control.first.value, 0.5)
+ control.second.value = 0
+ compare(control.second.value, 0.5)
+ }
+
+ function test_range() {
+ var control = createTemporaryObject(sliderComponent, testCase, { from: 0, to: 100, "first.value": 50, "second.value": 100 })
+ verify(control)
+
+ compare(control.from, 0)
+ compare(control.to, 100)
+ compare(control.first.value, 50)
+ compare(control.second.value, 100)
+ compare(control.first.position, 0.5)
+ compare(control.second.position, 1.0)
+
+ control.first.value = 1000
+ compare(control.first.value, 100)
+ compare(control.first.position, 1.0)
+
+ control.first.value = -1
+ compare(control.first.value, 0)
+ compare(control.first.position, 0)
+
+ control.from = 25
+ compare(control.from, 25)
+ compare(control.first.value, 25)
+ compare(control.first.position, 0)
+
+ control.to = 75
+ compare(control.to, 75)
+ compare(control.second.value, 75)
+ compare(control.second.position, 1.0)
+
+ control.first.value = 50
+ compare(control.first.value, 50)
+ compare(control.first.position, 0.5)
+ }
+
+ function test_setValues() {
+ var control = createTemporaryObject(sliderComponent, testCase)
+ verify(control)
+
+ compare(control.from, 0)
+ compare(control.to, 1)
+ compare(control.first.value, 0)
+ compare(control.second.value, 1)
+ compare(control.first.position, 0.0)
+ compare(control.second.position, 1.0)
+
+ control.setValues(100, 200)
+ compare(control.first.value, 1)
+ compare(control.second.value, 1)
+ compare(control.first.position, 1.0)
+ compare(control.second.position, 1.0)
+
+ control.to = 300;
+ control.setValues(100, 200)
+ compare(control.first.value, 100)
+ compare(control.second.value, 200)
+ compare(control.first.position, 0.333333)
+ compare(control.second.position, 0.666666)
+ }
+
+ function test_inverted() {
+ var control = createTemporaryObject(sliderComponent, testCase, { from: 1.0, to: -1.0 })
+ verify(control)
+
+ compare(control.from, 1.0)
+ compare(control.to, -1.0)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.5)
+ compare(control.second.value, 0.0);
+ compare(control.second.position, 0.5);
+
+ control.first.value = 2.0
+ compare(control.first.value, 1.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.value, 0.0);
+ compare(control.second.position, 0.5);
+
+ control.first.value = -2.0
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.5)
+ compare(control.second.value, 0.0);
+ compare(control.second.position, 0.5);
+
+ control.first.value = 0.0
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.5)
+ compare(control.second.value, 0.0);
+ compare(control.second.position, 0.5);
+ }
+
+ function test_visualPosition() {
+ var control = createTemporaryObject(sliderComponent, testCase)
+ verify(control)
+
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.first.visualPosition, 0.0)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+ compare(control.second.visualPosition, 1.0)
+
+ control.first.value = 0.25
+ compare(control.first.value, 0.25)
+ compare(control.first.position, 0.25)
+ compare(control.first.visualPosition, 0.25)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+ compare(control.second.visualPosition, 1.0)
+
+ // RTL locale
+ control.locale = Qt.locale("ar_EG")
+ compare(control.first.visualPosition, 0.25)
+ compare(control.second.visualPosition, 1.0)
+
+ // RTL locale + LayoutMirroring
+ control.LayoutMirroring.enabled = true
+ compare(control.first.visualPosition, 0.75)
+ compare(control.second.visualPosition, 0.0)
+
+ // LTR locale + LayoutMirroring
+ control.locale = Qt.locale("en_US")
+ compare(control.first.visualPosition, 0.75)
+ compare(control.second.visualPosition, 0.0)
+
+ // LTR locale
+ control.LayoutMirroring.enabled = false
+ compare(control.first.visualPosition, 0.25)
+ compare(control.second.visualPosition, 1.0)
+
+ // LayoutMirroring
+ control.LayoutMirroring.enabled = true
+ compare(control.first.visualPosition, 0.75)
+ compare(control.second.visualPosition, 0.0)
+ }
+
+ function test_orientation() {
+ var control = createTemporaryObject(sliderComponent, testCase)
+ verify(control)
+
+ compare(control.orientation, Qt.Horizontal)
+ compare(control.horizontal, true)
+ compare(control.vertical, false)
+ verify(control.width > control.height)
+
+ control.orientation = Qt.Vertical
+ compare(control.orientation, Qt.Vertical)
+ compare(control.horizontal, false)
+ compare(control.vertical, true)
+ verify(control.width < control.height)
+ }
+
+ function test_mouse_data() {
+ return [
+ { tag: "horizontal", orientation: Qt.Horizontal, live: false },
+ { tag: "vertical", orientation: Qt.Vertical, live: false },
+ { tag: "horizontal:live", orientation: Qt.Horizontal, live: true },
+ { tag: "vertical:live", orientation: Qt.Vertical, live: true }
+ ]
+ }
+
+ function test_mouse(data) {
+ var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation, live: data.live })
+ verify(control)
+
+ var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
+ verify(firstPressedSpy.valid)
+
+ var firstMovedSpy = signalSpy.createObject(control, {target: control.first, signalName: "moved"})
+ verify(firstMovedSpy.valid)
+
+ var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
+ verify(secondPressedSpy.valid)
+
+ var secondMovedSpy = signalSpy.createObject(control, {target: control.second, signalName: "moved"})
+ verify(secondMovedSpy.valid)
+
+ // Press and release the first handle without moving it.
+ mousePress(control, control.leftPadding, control.height - control.bottomPadding - 1, Qt.LeftButton)
+ compare(firstPressedSpy.count, 1)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 0)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ mouseRelease(control, control.leftPadding, control.height - control.bottomPadding - 1, Qt.LeftButton)
+ compare(firstPressedSpy.count, 2)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 0)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ // Press and release the second handle without moving it.
+ mousePress(control, control.width - control.rightPadding - 1, control.topPadding, Qt.LeftButton)
+ compare(firstPressedSpy.count, 2)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 1)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, true)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ mouseRelease(control, control.width - control.rightPadding - 1, control.topPadding, Qt.LeftButton)
+ compare(firstPressedSpy.count, 2)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 2)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ // Press and release on the bottom left corner of the control without moving the handle.
+ mousePress(control, 0, control.height - 1, Qt.LeftButton)
+ compare(firstPressedSpy.count, 3)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 2)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ mouseRelease(control, 0, control.height - 1, Qt.LeftButton)
+ compare(firstPressedSpy.count, 4)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 2)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ // Drag the first handle.
+ mousePress(control, control.leftPadding, control.height - control.bottomPadding - 1, Qt.LeftButton)
+ compare(firstPressedSpy.count, 5)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 2)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ var horizontal = control.orientation === Qt.Horizontal
+ var toX = horizontal ? control.width * 0.5 : control.first.handle.x
+ var toY = horizontal ? control.first.handle.y : control.height * 0.5
+ mouseMove(control, toX, toY)
+ compare(firstPressedSpy.count, 5)
+ compare(firstMovedSpy.count, 1)
+ compare(secondPressedSpy.count, 2)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, true)
+ compare(control.first.value, data.live ? 0.5 : 0.0)
+ compare(control.first.position, 0.5)
+ compare(control.first.visualPosition, 0.5)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+ compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
+
+ mouseRelease(control, toX, toY, Qt.LeftButton)
+ compare(firstPressedSpy.count, 6)
+ compare(firstMovedSpy.count, 1)
+ compare(secondPressedSpy.count, 2)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.5)
+ compare(control.first.position, 0.5)
+ compare(control.first.visualPosition, 0.5)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+ compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
+ }
+
+ function test_touch_data() {
+ return [
+ { tag: "horizontal", orientation: Qt.Horizontal, live: false },
+ { tag: "vertical", orientation: Qt.Vertical, live: false },
+ { tag: "horizontal:live", orientation: Qt.Horizontal, live: true },
+ { tag: "vertical:live", orientation: Qt.Vertical, live: true }
+ ]
+ }
+
+ function test_touch(data) {
+ var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation, live: data.live })
+ verify(control)
+
+ var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
+ verify(firstPressedSpy.valid)
+
+ var firstMovedSpy = signalSpy.createObject(control, {target: control.first, signalName: "moved"})
+ verify(firstMovedSpy.valid)
+
+ var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
+ verify(secondPressedSpy.valid)
+
+ var secondMovedSpy = signalSpy.createObject(control, {target: control.second, signalName: "moved"})
+ verify(secondMovedSpy.valid)
+
+ // Press and release the first handle without moving it.
+ var touch = touchEvent(control)
+ touch.press(0, control, control.width * 0.25, control.height * 0.75).commit()
+ compare(firstPressedSpy.count, 1)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 0)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ touch.release(0, control, control.width * 0.25, control.height * 0.75).commit()
+ compare(firstPressedSpy.count, 2)
+ compare(firstMovedSpy.count, 0)
+ compare(secondPressedSpy.count, 0)
+ compare(secondMovedSpy.count, 0)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ // Press and release the second handle without moving it.
+ touch.press(0, control, control.width * 0.75, control.height * 0.25).commit()
+ compare(firstPressedSpy.count, 2)
+ compare(secondPressedSpy.count, 1)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, true)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ touch.release(0, control, control.width * 0.75, control.height * 0.25).commit()
+ compare(firstPressedSpy.count, 2)
+ compare(secondPressedSpy.count, 2)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ // Press and release on the bottom left corner of the control without moving the handle.
+ touch.press(0, control, 0, control.height - 1).commit()
+ compare(firstPressedSpy.count, 3)
+ compare(secondPressedSpy.count, 2)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ touch.release(0, control, 0, control.height - 1).commit()
+ compare(firstPressedSpy.count, 4)
+ compare(secondPressedSpy.count, 2)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ touch.press(0, control, control.first.handle.x, control.first.handle.y).commit()
+ compare(firstPressedSpy.count, 5)
+ compare(secondPressedSpy.count, 2)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+
+ // Drag the first handle.
+ var horizontal = control.orientation === Qt.Horizontal
+ var toX = horizontal ? control.width * 0.5 : control.first.handle.x
+ var toY = horizontal ? control.first.handle.y : control.height * 0.5
+ touch.move(0, control, toX, toY).commit()
+ compare(firstPressedSpy.count, 5)
+ compare(secondPressedSpy.count, 2)
+ compare(control.first.pressed, true)
+ compare(control.first.value, data.live ? 0.5 : 0.0)
+ compare(control.first.position, 0.5)
+ compare(control.first.visualPosition, 0.5)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+ compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
+
+ touch.release(0, control, toX, toY).commit()
+ compare(firstPressedSpy.count, 6)
+ compare(secondPressedSpy.count, 2)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.5)
+ compare(control.first.position, 0.5)
+ compare(control.first.visualPosition, 0.5)
+ compare(control.second.pressed, false)
+ compare(control.second.value, 1.0)
+ compare(control.second.position, 1.0)
+ compare(control.second.visualPosition, horizontal ? 1.0 : 0.0)
+ }
+
+ function test_multiTouch() {
+ var control1 = createTemporaryObject(sliderComponent, testCase)
+ verify(control1)
+
+ // press and move the first handle of the first slider
+ var touch = touchEvent(control1)
+ touch.press(0, control1, 0, 0).commit().move(0, control1, control1.width / 2, control1.height / 2).commit()
+ compare(control1.first.pressed, true)
+ compare(control1.first.position, 0.5)
+ compare(control1.second.pressed, false)
+ compare(control1.second.position, 1.0)
+
+ // press and move the second handle of the first slider
+ touch.stationary(0).press(1, control1, control1.width - 1, control1.height - 1).commit()
+ touch.stationary(0).move(1, control1, control1.width / 2, control1.height / 2).commit()
+ compare(control1.first.pressed, true)
+ compare(control1.first.position, 0.5)
+ compare(control1.second.pressed, true)
+ compare(control1.second.position, 0.5)
+
+ var control2 = createTemporaryObject(sliderComponent, testCase, {y: control1.height})
+ verify(control2)
+
+ // press and move the first handle of the second slider
+ touch.stationary(0).stationary(1).press(2, control2, 0, 0).commit()
+ touch.stationary(0).stationary(1).move(2, control2, control2.width / 2, control2.height / 2).commit()
+ compare(control1.first.pressed, true)
+ compare(control1.first.position, 0.5)
+ compare(control1.second.pressed, true)
+ compare(control1.second.position, 0.5)
+ compare(control2.first.pressed, true)
+ compare(control2.first.position, 0.5)
+ compare(control2.second.pressed, false)
+ compare(control2.second.position, 1.0)
+
+ // press and move the second handle of the second slider
+ touch.stationary(0).stationary(1).stationary(2).press(3, control2, control2.width - 1, control2.height - 1).commit()
+ touch.stationary(0).stationary(1).stationary(2).move(3, control2, control2.width / 2, control2.height / 2).commit()
+ compare(control1.first.pressed, true)
+ compare(control1.first.position, 0.5)
+ compare(control1.second.pressed, true)
+ compare(control1.second.position, 0.5)
+ compare(control2.first.pressed, true)
+ compare(control2.first.position, 0.5)
+ compare(control2.second.pressed, true)
+ compare(control2.second.position, 0.5)
+
+ // release the both handles of the both sliders
+ touch.release(0, control1).release(1, control1).release(2, control2).release(3, control2).commit()
+ compare(control1.first.pressed, false)
+ compare(control1.first.position, 0.5)
+ compare(control1.second.pressed, false)
+ compare(control1.second.position, 0.5)
+ compare(control2.first.pressed, false)
+ compare(control2.first.position, 0.5)
+ compare(control2.second.pressed, false)
+ compare(control2.second.position, 0.5)
+ }
+
+ function test_overlappingHandles() {
+ var control = createTemporaryObject(sliderComponent, testCase)
+ verify(control)
+
+ // By default, we force the second handle to be after the first in
+ // terms of stacking order *and* z value.
+ compare(control.second.handle.z, 1)
+ compare(control.first.handle.z, 0)
+ control.first.value = 0
+ control.second.value = 0
+
+ // Both are at the same position, so it doesn't matter whose coordinates we use.
+ mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
+ verify(control.second.pressed)
+ compare(control.second.handle.z, 1)
+ compare(control.first.handle.z, 0)
+
+ // Move the second handle out of the way.
+ mouseMove(control, control.width, control.first.handle.y)
+ mouseRelease(control, control.width, control.first.handle.y, Qt.LeftButton)
+ verify(!control.second.pressed)
+ compare(control.second.value, 1.0)
+ compare(control.second.handle.z, 1)
+ compare(control.first.handle.z, 0)
+
+ // Move the first handle on top of the second.
+ mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
+ verify(control.first.pressed)
+ compare(control.first.handle.z, 1)
+ compare(control.second.handle.z, 0)
+
+ mouseMove(control, control.width, control.first.handle.y)
+ mouseRelease(control, control.width, control.first.handle.y, Qt.LeftButton)
+ verify(!control.first.pressed)
+ compare(control.first.handle.z, 1)
+ compare(control.second.handle.z, 0)
+
+ // The most recently pressed handle (the first) should have the higher z value.
+ mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
+ verify(control.first.pressed)
+ compare(control.first.handle.z, 1)
+ compare(control.second.handle.z, 0)
+
+ mouseRelease(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
+ verify(!control.first.pressed)
+ compare(control.first.handle.z, 1)
+ compare(control.second.handle.z, 0)
+ }
+
+ function test_keys_data() {
+ return [
+ { tag: "horizontal", orientation: Qt.Horizontal, decrease: Qt.Key_Left, increase: Qt.Key_Right },
+ { tag: "vertical", orientation: Qt.Vertical, decrease: Qt.Key_Down, increase: Qt.Key_Up }
+ ]
+ }
+
+ function test_keys(data) {
+ var control = createTemporaryObject(sliderComponent, testCase, { orientation: data.orientation })
+ verify(control)
+
+ var pressedCount = 0
+
+ var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
+ verify(firstPressedSpy.valid)
+
+ control.first.handle.forceActiveFocus()
+ verify(control.first.handle.activeFocus)
+
+ control.first.value = 0.5
+
+ for (var d1 = 1; d1 <= 10; ++d1) {
+ keyPress(data.decrease)
+ compare(control.first.pressed, true)
+ compare(firstPressedSpy.count, ++pressedCount)
+
+ compare(control.first.value, Math.max(0.0, 0.5 - d1 * 0.1))
+ compare(control.first.value, control.first.position)
+
+ keyRelease(data.decrease)
+ compare(control.first.pressed, false)
+ compare(firstPressedSpy.count, ++pressedCount)
+ }
+
+ for (var i1 = 1; i1 <= 20; ++i1) {
+ keyPress(data.increase)
+ compare(control.first.pressed, true)
+ compare(firstPressedSpy.count, ++pressedCount)
+
+ compare(control.first.value, Math.min(1.0, 0.0 + i1 * 0.1))
+ compare(control.first.value, control.first.position)
+
+ keyRelease(data.increase)
+ compare(control.first.pressed, false)
+ compare(firstPressedSpy.count, ++pressedCount)
+ }
+
+ control.first.value = 0;
+ control.stepSize = 0.25
+
+ pressedCount = 0;
+ var secondPressedSpy = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
+ verify(secondPressedSpy.valid)
+
+ control.second.handle.forceActiveFocus()
+ verify(control.second.handle.activeFocus)
+
+ for (var d2 = 1; d2 <= 10; ++d2) {
+ keyPress(data.decrease)
+ compare(control.second.pressed, true)
+ compare(secondPressedSpy.count, ++pressedCount)
+
+ compare(control.second.value, Math.max(0.0, 1.0 - d2 * 0.25))
+ compare(control.second.value, control.second.position)
+
+ keyRelease(data.decrease)
+ compare(control.second.pressed, false)
+ compare(secondPressedSpy.count, ++pressedCount)
+ }
+
+ for (var i2 = 1; i2 <= 10; ++i2) {
+ keyPress(data.increase)
+ compare(control.second.pressed, true)
+ compare(secondPressedSpy.count, ++pressedCount)
+
+ compare(control.second.value, Math.min(1.0, 0.0 + i2 * 0.25))
+ compare(control.second.value, control.second.position)
+
+ keyRelease(data.increase)
+ compare(control.second.pressed, false)
+ compare(secondPressedSpy.count, ++pressedCount)
+ }
+ }
+
+ function test_padding() {
+ // test with "unbalanced" paddings (left padding != right padding) to ensure
+ // that the slider position calculation is done taking padding into account
+ // ==> the position is _not_ 0.5 in the middle of the control
+ var control = createTemporaryObject(sliderComponent, testCase, { leftPadding: 10, rightPadding: 20, live: false })
+ verify(control)
+
+ var firstPressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
+ verify(firstPressedSpy.valid)
+
+ mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
+ compare(firstPressedSpy.count, 1)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.first.visualPosition, 0.0)
+
+ mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0)
+ compare(firstPressedSpy.count, 1)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.5)
+ compare(control.first.visualPosition, 0.5)
+
+ mouseMove(control, control.width * 0.5, control.height * 0.5, 0)
+ compare(firstPressedSpy.count, 1)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ verify(control.first.position > 0.5)
+ verify(control.first.visualPosition > 0.5)
+
+ mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton)
+ compare(firstPressedSpy.count, 2)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.5)
+ compare(control.first.position, 0.5)
+ compare(control.first.visualPosition, 0.5)
+
+ // RTL
+ control.first.value = 0
+ control.locale = Qt.locale("ar_EG")
+
+ mousePress(control, control.first.handle.x, control.first.handle.y, Qt.LeftButton)
+ compare(firstPressedSpy.count, 3)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.0)
+ compare(control.first.visualPosition, 0.0)
+
+ mouseMove(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, 0)
+ compare(firstPressedSpy.count, 3)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ compare(control.first.position, 0.5)
+ compare(control.first.visualPosition, 0.5)
+
+ mouseMove(control, control.width * 0.5, control.height * 0.5, 0)
+ compare(firstPressedSpy.count, 3)
+ compare(control.first.pressed, true)
+ compare(control.first.value, 0.0)
+ verify(control.first.position > 0.5)
+ verify(control.first.visualPosition > 0.5)
+
+ mouseRelease(control, control.leftPadding + control.availableWidth * 0.5, control.height * 0.5, Qt.LeftButton)
+ compare(firstPressedSpy.count, 4)
+ compare(control.first.pressed, false)
+ compare(control.first.value, 0.5)
+ compare(control.first.position, 0.5)
+ compare(control.first.visualPosition, 0.5)
+ }
+
+ function test_snapMode_data(immediate) {
+ return [
+ { tag: "NoSnap", snapMode: RangeSlider.NoSnap, from: 0, to: 2, values: [0, 0, 0.25], positions: [0, 0.1, 0.1] },
+ { tag: "SnapAlways (0..2)", snapMode: RangeSlider.SnapAlways, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] },
+ { tag: "SnapAlways (1..3)", snapMode: RangeSlider.SnapAlways, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] },
+ { tag: "SnapAlways (-1..1)", snapMode: RangeSlider.SnapAlways, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
+ { tag: "SnapAlways (1..-1)", snapMode: RangeSlider.SnapAlways, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
+ { tag: "SnapOnRelease (0..2)", snapMode: RangeSlider.SnapOnRelease, from: 0, to: 2, values: [0.0, 0.0, 0.2], positions: [0.0, 0.1, 0.1] },
+ { tag: "SnapOnRelease (1..3)", snapMode: RangeSlider.SnapOnRelease, from: 1, to: 3, values: [1.0, 1.0, 1.2], positions: [0.0, 0.1, 0.1] },
+ { tag: "SnapOnRelease (-1..1)", snapMode: RangeSlider.SnapOnRelease, from: -1, to: 1, values: [0.0, 0.0, -0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] },
+ { tag: "SnapOnRelease (1..-1)", snapMode: RangeSlider.SnapOnRelease, from: 1, to: -1, values: [0.0, 0.0, 0.8], positions: [immediate ? 0.0 : 0.5, 0.1, 0.1] }
+ ]
+ }
+
+ function test_snapMode_mouse_data() {
+ return test_snapMode_data(true)
+ }
+
+ function test_snapMode_mouse(data) {
+ var control = createTemporaryObject(sliderComponent, testCase, {snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2, live: false})
+ verify(control)
+
+ control.first.value = 0
+ control.second.value = data.to
+
+ var fuzz = 0.05
+
+ mousePress(control, control.leftPadding)
+ compare(control.first.pressed, true)
+ compare(control.first.value, data.values[0])
+ compare(control.first.position, data.positions[0])
+
+ mouseMove(control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2))
+ compare(control.first.pressed, true)
+ fuzzyCompare(control.first.value, data.values[1], fuzz)
+ fuzzyCompare(control.first.position, data.positions[1], fuzz)
+
+ mouseRelease(control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2))
+ compare(control.first.pressed, false)
+ fuzzyCompare(control.first.value, data.values[2], fuzz)
+ fuzzyCompare(control.first.position, data.positions[2], fuzz)
+ }
+
+ function test_snapMode_touch_data() {
+ return test_snapMode_data(false)
+ }
+
+ function test_snapMode_touch(data) {
+ var control = createTemporaryObject(sliderComponent, testCase, {snapMode: data.snapMode, from: data.from, to: data.to, stepSize: 0.2, live: false})
+ verify(control)
+
+ control.first.value = 0
+ control.second.value = data.to
+
+ var fuzz = 0.05
+
+ var touch = touchEvent(control)
+ touch.press(0, control, control.first.handle.x, control.first.handle.y).commit()
+ compare(control.first.pressed, true)
+ compare(control.first.value, data.values[0])
+ compare(control.first.position, data.positions[0])
+
+ touch.move(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)).commit()
+ compare(control.first.pressed, true)
+ fuzzyCompare(control.first.value, data.values[1], fuzz)
+ fuzzyCompare(control.first.position, data.positions[1], fuzz)
+
+ touch.release(0, control, control.leftPadding + 0.15 * (control.availableWidth + control.first.handle.width / 2)).commit()
+ compare(control.first.pressed, false)
+ fuzzyCompare(control.first.value, data.values[2], fuzz)
+ fuzzyCompare(control.first.position, data.positions[2], fuzz)
+ }
+
+ function test_focus() {
+ var control = createTemporaryObject(sliderComponent, testCase)
+ verify(control)
+
+ compare(control.activeFocus, false)
+
+ // focus is forwarded to the first handle
+ control.forceActiveFocus()
+ compare(control.activeFocus, true)
+ compare(control.first.handle.activeFocus, true)
+ compare(control.second.handle.activeFocus, false)
+
+ // move focus to the second handle
+ control.second.handle.forceActiveFocus()
+ compare(control.activeFocus, true)
+ compare(control.first.handle.activeFocus, false)
+ compare(control.second.handle.activeFocus, true)
+
+ // clear focus
+ control.focus = false
+ compare(control.activeFocus, false)
+ compare(control.first.handle.activeFocus, false)
+ compare(control.second.handle.activeFocus, false)
+
+ // focus is forwarded to the second handle (where it previously was in the focus scope)
+ control.forceActiveFocus()
+ compare(control.activeFocus, true)
+ compare(control.first.handle.activeFocus, false)
+ compare(control.second.handle.activeFocus, true)
+ }
+
+ function test_hover_data() {
+ return [
+ { tag: "first:true", node: "first", hoverEnabled: true },
+ { tag: "first:false", node: "first", hoverEnabled: false },
+ { tag: "second:true", node: "second", hoverEnabled: true },
+ { tag: "second:false", node: "second", hoverEnabled: false }
+ ]
+ }
+
+ function test_hover(data) {
+ var control = createTemporaryObject(sliderComponent, testCase, {hoverEnabled: data.hoverEnabled})
+ verify(control)
+
+ var node = control[data.node]
+ compare(control.hovered, false)
+ compare(node.hovered, false)
+
+ mouseMove(control, node.handle.x + node.handle.width / 2, node.handle.y + node.handle.height / 2)
+ compare(control.hovered, data.hoverEnabled)
+ compare(node.hovered, data.hoverEnabled && node.handle.enabled)
+
+ mouseMove(control, node.handle.x - 1, node.handle.y - 1)
+ compare(node.hovered, false)
+ }
+
+ function test_nullHandles() {
+ var control = createTemporaryObject(sliderComponent, testCase, {"second.value": 1})
+ verify(control)
+
+ verify(control.first.handle)
+ verify(control.second.handle)
+
+ control.first.handle = null
+ control.second.handle = null
+
+ mousePress(control, control.leftPadding, control.height / 2)
+ verify(control.first.pressed, true)
+ compare(control.second.pressed, false)
+
+ mouseRelease(control, control.leftPadding, control.height / 2)
+ compare(control.first.pressed, false)
+ compare(control.second.pressed, false)
+
+ mousePress(control, control.width - control.rightPadding - 1, control.height / 2)
+ compare(control.first.pressed, false)
+ compare(control.second.pressed, true)
+
+ mouseRelease(control, control.width - control.rightPadding - 1, control.height / 2)
+ compare(control.first.pressed, false)
+ compare(control.second.pressed, false)
+ }
+
+ function test_touchDragThreshold_data() {
+ var d1 = 3; var d2 = 7;
+ return [
+ { tag: "horizontal", orientation: Qt.Horizontal, dx1: d1, dy1: 0, dx2: d2, dy2: 0 },
+ { tag: "vertical", orientation: Qt.Vertical, dx1: 0, dy1: -d1, dx2: 0, dy2: -d2 },
+ { tag: "horizontal2", orientation: Qt.Horizontal, dx1: -d1, dy1: 0, dx2: -d2, dy2: 0 },
+ { tag: "vertical2", orientation: Qt.Vertical, dx1: 0, dy1: d1, dx2: 0, dy2: d2 },
+ ]
+ }
+
+ function test_touchDragThreshold(data) {
+ var control = createTemporaryObject(sliderComponent, testCase, {touchDragThreshold: 10, live: true, orientation: data.orientation, "first.value": 0, "second.value": 1})
+ verify(control)
+ compare(control.touchDragThreshold, 10)
+
+ var valueChangedCount = 0
+ var valueChangedSpy = signalSpy.createObject(control, {target: control, signalName: "touchDragThresholdChanged"})
+ verify(valueChangedSpy.valid)
+
+ control.touchDragThreshold = undefined
+ compare(control.touchDragThreshold, -1) // reset to -1
+ compare(valueChangedSpy.count, ++valueChangedCount)
+
+ var t = 5
+ control.touchDragThreshold = t
+ compare(control.touchDragThreshold, t)
+ compare(valueChangedSpy.count, ++valueChangedCount)
+
+ control.touchDragThreshold = t
+ compare(control.touchDragThreshold, t)
+ compare(valueChangedSpy.count, valueChangedCount)
+
+ var pressedCount = 0
+ var pressedCount2 = 0
+ var visualPositionCount = 0
+ var visualPositionCount2 = 0
+
+ var pressedSpy = signalSpy.createObject(control, {target: control.first, signalName: "pressedChanged"})
+ verify(pressedSpy.valid)
+ var pressedSpy2 = signalSpy.createObject(control, {target: control.second, signalName: "pressedChanged"})
+ verify(pressedSpy2.valid)
+
+ var visualPositionSpy = signalSpy.createObject(control, {target: control.first, signalName: "visualPositionChanged"})
+ verify(visualPositionSpy.valid)
+ var visualPositionSpy2 = signalSpy.createObject(control, {target: control.second, signalName: "visualPositionChanged"})
+ verify(visualPositionSpy2.valid)
+
+ var touch = touchEvent(control)
+ control.first.value = 0.4
+ control.second.value = 1
+ var x0 = control.first.handle.x + control.first.handle.width * 0.5
+ var y0 = control.first.handle.y + control.first.handle.height * 0.5
+ touch.press(0, control, x0, y0).commit()
+ compare(pressedSpy.count, ++pressedCount)
+ compare(control.first.pressed, true)
+ compare(visualPositionSpy.count, ++visualPositionCount)
+
+ touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit()
+ compare(pressedSpy.count, pressedCount)
+ compare(control.first.pressed, true)
+ compare(visualPositionSpy.count, visualPositionCount)
+
+ touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit()
+ compare(pressedSpy.count, pressedCount)
+ compare(control.first.pressed, true)
+ compare(visualPositionSpy.count, ++visualPositionCount)
+
+ touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit()
+
+ control.first.value = 0
+ control.second.value = 0.6
+ x0 = control.second.handle.x + control.second.handle.width * 0.5
+ y0 = control.second.handle.y + control.second.handle.height * 0.5
+ touch.press(0, control, x0, y0).commit()
+ compare(pressedSpy2.count, ++pressedCount2)
+ compare(control.second.pressed, true)
+ compare(visualPositionSpy2.count, ++visualPositionCount2)
+
+ touch.move(0, control, x0 + data.dx1, y0 + data.dy1).commit()
+ compare(pressedSpy2.count, pressedCount2)
+ compare(control.second.pressed, true)
+ compare(visualPositionSpy2.count, visualPositionCount2)
+
+ touch.move(0, control, x0 + data.dx2, y0 + data.dy2).commit()
+ compare(pressedSpy2.count, pressedCount2)
+ compare(control.second.pressed, true)
+ compare(visualPositionSpy2.count, ++visualPositionCount2)
+ touch.release(0, control, x0 + data.dx2, y0 + data.dy2).commit()
+ }
+
+ function test_valueAt_data() {
+ return [
+ { tag: "0.0..1.0", properties: { from: 0.0, to: 1.0 }, values: [0.0, 0.2, 0.5, 1.0] },
+ { tag: "0..100", properties: { from: 0, to: 100 }, values: [0, 20, 50, 100] },
+ { tag: "100..-100", properties: { from: 100, to: -100 }, values: [100, 60, 0, -100] },
+ { tag: "-7..7", properties: { from: -7, to: 7, stepSize: 1.0 }, values: [-7.0, -4.0, 0.0, 7.0] },
+ { tag: "-3..7", properties: { from: -3, to: 7, stepSize: 5.0 }, values: [-3.0, -3.0, 2.0, 7.0] },
+ ]
+ }
+
+ function test_valueAt(data) {
+ var control = createTemporaryObject(sliderComponent, testCase, data.properties)
+ verify(control)
+
+ compare(control.valueAt(0.0), data.values[0])
+ compare(control.valueAt(0.2), data.values[1])
+ compare(control.valueAt(0.5), data.values[2])
+ compare(control.valueAt(1.0), data.values[3])
+ }
+}