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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick
+import QtTest
+import QtQuick.Controls
+
+TestCase {
+ id: testCase
+ width: 200
+ height: 200
+ visible: true
+ when: windowShown
+ name: "Switch"
+
+ Component {
+ id: swtch
+ Switch { }
+ }
+
+ Component {
+ id: signalSequenceSpy
+ SignalSequenceSpy {
+ signals: ["pressed", "released", "canceled", "clicked", "toggled", "pressedChanged", "checkedChanged"]
+ }
+ }
+
+ function test_text() {
+ var control = createTemporaryObject(swtch, testCase)
+ verify(control)
+
+ compare(control.text, "")
+ control.text = "Switch"
+ compare(control.text, "Switch")
+ control.text = ""
+ compare(control.text, "")
+ }
+
+ function test_checked() {
+ var control = createTemporaryObject(swtch, testCase)
+ verify(control)
+
+ compare(control.checked, false)
+
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ spy.expectedSequence = [["checkedChanged", { "checked": true }]]
+ control.checked = true
+ compare(control.checked, true)
+ verify(spy.success)
+
+ spy.expectedSequence = [["checkedChanged", { "checked": false }]]
+ control.checked = false
+ compare(control.checked, false)
+ verify(spy.success)
+ }
+
+ function test_pressed_data() {
+ return [
+ { tag: "indicator", x: 15 },
+ { tag: "background", x: 5 }
+ ]
+ }
+
+ function test_pressed(data) {
+ var control = createTemporaryObject(swtch, testCase, {padding: 10})
+ verify(control)
+
+ // stays pressed when dragged outside
+ compare(control.pressed, false)
+ mousePress(control, data.x, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ mouseMove(control, -1, control.height / 2)
+ compare(control.pressed, true)
+ mouseRelease(control, -1, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, false)
+ }
+
+ function test_mouse() {
+ var control = createTemporaryObject(swtch, testCase)
+ verify(control)
+
+ // check
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // uncheck
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release on the right
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ mouseMove(control, control.width * 2, control.height / 2, 0)
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width * 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release on the left
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ mouseMove(control, -control.width, control.height / 2, 0)
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control, -control.width, control.height / 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release in the middle
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, 0, 0, Qt.LeftButton)
+ compare(control.pressed, true)
+ verify(spy.success)
+ mouseMove(control, control.width / 2, control.height / 2, 0, Qt.LeftButton)
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.LeftButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ tryCompare(control, "position", 0) // QTBUG-57944
+ verify(spy.success)
+
+ // right button
+ spy.expectedSequence = []
+ mousePress(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.pressed, false)
+ verify(spy.success)
+ mouseRelease(control, control.width / 2, control.height / 2, Qt.RightButton)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+ }
+
+ function test_touch() {
+ var control = createTemporaryObject(swtch, testCase)
+ verify(control)
+
+ var touch = touchEvent(control)
+
+ // check
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(spy.success)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // uncheck
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(spy.success)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release on the right
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(spy.success)
+ touch.move(0, control, control.width * 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width * 2, control.height / 2).commit()
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release on the left
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ touch.press(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ verify(spy.success)
+ touch.move(0, control, -control.width, control.height / 2).commit()
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control, -control.width, control.height / 2).commit()
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // release in the middle
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ touch.press(0, control, 0, 0).commit()
+ compare(control.pressed, true)
+ verify(spy.success)
+ touch.move(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.pressed, true)
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width / 2, control.height / 2).commit()
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ tryCompare(control, "position", 0) // QTBUG-57944
+ verify(spy.success)
+ }
+
+ function test_mouseDrag() {
+ var control = createTemporaryObject(swtch, testCase, {leftPadding: 100, rightPadding: 100})
+ verify(control)
+
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+
+ // press-drag-release inside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control.indicator, 0)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control.indicator, control.width - 1)
+ compare(control.position, 1.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control.indicator, control.indicator.width - 1)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // press-drag-release outside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ mousePress(control, 0)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width / 2)
+ compare(control.position, 0.5)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.leftPadding)
+ compare(control.position, 0.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width - 1)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // press-drag-release from and to outside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ mousePress(control, control.width - 1)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width / 2)
+ compare(control.position, 0.5)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ mouseMove(control, control.width - control.rightPadding)
+ compare(control.position, 1.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ mouseRelease(control, control.width - 1)
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+ }
+
+ function test_touchDrag() {
+ var control = createTemporaryObject(swtch, testCase, {leftPadding: 100, rightPadding: 100})
+ verify(control)
+
+ var touch = touchEvent(control)
+
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+
+ // press-drag-release inside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ touch.press(0, control.indicator, 0).commit()
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ touch.move(0, control.indicator, control.width).commit()
+ compare(control.position, 1.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control.indicator, control.indicator.width).commit()
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // press-drag-release outside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed"]
+ touch.press(0, control, 0).commit()
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ touch.move(0, control, control.width - control.rightPadding).commit()
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ touch.move(0, control, control.width / 2).commit()
+ compare(control.position, 0.5)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ touch.move(0, control, control.leftPadding).commit()
+ compare(control.position, 0.0)
+ compare(control.checked, true)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width).commit()
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, false)
+ verify(spy.success)
+
+ // press-drag-release from and to outside the indicator
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed"]
+ wait(Qt.styleHints.mouseDoubleClickInterval + 50)
+ touch.press(0, control, control.width - 1).commit()
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+ verify(spy.success)
+
+ touch.move(0, control, control.width - control.rightPadding).commit()
+ compare(control.position, 0.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ touch.move(0, control, control.width / 2).commit()
+ compare(control.position, 0.5)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ touch.move(0, control, control.width - control.rightPadding).commit()
+ compare(control.position, 1.0)
+ compare(control.checked, false)
+ compare(control.pressed, true)
+
+ spy.expectedSequence = [["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ touch.release(0, control, control.width).commit()
+ compare(control.position, 1.0)
+ compare(control.checked, true)
+ compare(control.pressed, false)
+ verify(spy.success)
+ }
+
+ function test_keys() {
+ var control = createTemporaryObject(swtch, testCase)
+ verify(control)
+
+ control.forceActiveFocus()
+ verify(control.activeFocus)
+
+ // check
+ var spy = signalSequenceSpy.createObject(control, {target: control})
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": false }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": false }],
+ ["checkedChanged", { "pressed": false, "checked": true }],
+ "toggled",
+ "released",
+ "clicked"]
+ keyClick(Qt.Key_Space)
+ compare(control.checked, true)
+ verify(spy.success)
+
+ // uncheck
+ spy.expectedSequence = [["pressedChanged", { "pressed": true, "checked": true }],
+ "pressed",
+ ["pressedChanged", { "pressed": false, "checked": true }],
+ ["checkedChanged", { "pressed": false, "checked": false }],
+ "toggled",
+ "released",
+ "clicked"]
+ keyClick(Qt.Key_Space)
+ compare(control.checked, false)
+ verify(spy.success)
+
+ // no change
+ spy.expectedSequence = []
+ var keys = [Qt.Key_Enter, Qt.Key_Return, Qt.Key_Escape, Qt.Key_Tab]
+ for (var i = 0; i < keys.length; ++i) {
+ keyClick(keys[i])
+ compare(control.checked, false)
+ verify(spy.success)
+ }
+ }
+
+ Component {
+ id: twoSwitches
+ Item {
+ property Switch sw1: Switch { id: sw1 }
+ property Switch sw2: Switch { id: sw2; checked: sw1.checked; enabled: false }
+ }
+ }
+
+ function test_binding() {
+ var container = createTemporaryObject(twoSwitches, testCase)
+ verify(container)
+
+ compare(container.sw1.checked, false)
+ compare(container.sw2.checked, false)
+
+ container.sw1.checked = true
+ compare(container.sw1.checked, true)
+ compare(container.sw2.checked, true)
+
+ container.sw1.checked = false
+ compare(container.sw1.checked, false)
+ compare(container.sw2.checked, false)
+ }
+
+ function test_baseline() {
+ var control = createTemporaryObject(swtch, testCase)
+ verify(control)
+ compare(control.baselineOffset, control.contentItem.y + control.contentItem.baselineOffset)
+ }
+
+ function test_focus() {
+ var control = createTemporaryObject(swtch, testCase)
+ verify(control)
+
+ verify(!control.activeFocus)
+ mouseClick(control.indicator)
+ // should not get activeFocus on mouseClick on macOS
+ compare(control.activeFocus, Qt.platform.os !== "osx" && Qt.platform.os !== "macos")
+ }
+}