aboutsummaryrefslogtreecommitdiffstats
path: root/tests/manual/nodetypes/Layers.qml
diff options
context:
space:
mode:
Diffstat (limited to 'tests/manual/nodetypes/Layers.qml')
-rw-r--r--tests/manual/nodetypes/Layers.qml116
1 files changed, 0 insertions, 116 deletions
diff --git a/tests/manual/nodetypes/Layers.qml b/tests/manual/nodetypes/Layers.qml
deleted file mode 100644
index 755d00d41a..0000000000
--- a/tests/manual/nodetypes/Layers.qml
+++ /dev/null
@@ -1,116 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.0
-
-Item {
- Rectangle {
- color: "lightGray"
- anchors.fill: parent
- anchors.margins: 10
-
- Row {
- anchors.fill: parent
- anchors.margins: 10
- Rectangle {
- color: "red"
-// ColorAnimation on color {
-// from: "black"
-// to: "white"
-// duration: 2000
-// loops: Animation.Infinite
-// }
- width: 300
- height: 100
- layer.enabled: true
- Text { text: "this is in a layer, going through an offscreen render target" }
- clip: true
- Rectangle {
- color: "lightGreen"
- width: 50
- height: 50
- x: 275
- y: 75
- }
- }
- Rectangle {
- color: "white"
- width: 300
- height: 100
- Text { text: "this is not a layer" }
- }
- Rectangle {
- color: "green"
- width: 300
- height: 100
- layer.enabled: true
- Text { text: "this is another layer" }
- Rectangle {
- border.width: 4
- border.color: "black"
- anchors.centerIn: parent
- width: 150
- height: 50
- layer.enabled: true
- Text {
- anchors.centerIn: parent
- text: "layer in a layer"
- }
- }
- Image {
- source: "qrc:/face-smile.png"
- anchors.bottom: parent.bottom
- anchors.right: parent.right
- NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
- }
- }
- }
- }
-}