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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QGuiApplication>
+#include <QThread>
+#include <QQuickView>
+#include <QQmlEngine>
+#include <QQmlContext>
+#include <QQuickPaintedItem>
+#include <QPainter>
+#include <QTimer>
+
+class TextBalloon : public QQuickPaintedItem
+{
+ Q_OBJECT
+ Q_PROPERTY(bool rightAligned READ isRightAligned WRITE setRightAligned NOTIFY rightAlignedChanged)
+ Q_PROPERTY(bool innerAnim READ innerAnimEnabled WRITE setInnerAnimEnabled NOTIFY innerAnimChanged)
+
+public:
+ TextBalloon(QQuickItem *parent = nullptr) : QQuickPaintedItem(parent) {
+ connect(&m_timer, &QTimer::timeout, this, &TextBalloon::onAnim);
+ m_timer.setInterval(500);
+ }
+ void paint(QPainter *painter);
+
+ bool isRightAligned() { return m_rightAligned; }
+ void setRightAligned(bool rightAligned);
+
+ bool innerAnimEnabled() const { return m_innerAnim; }
+ void setInnerAnimEnabled(bool b);
+
+signals:
+ void rightAlignedChanged();
+ void innerAnimChanged();
+
+private slots:
+ void onAnim();
+
+private:
+ bool m_rightAligned = false;
+ bool m_innerAnim = false;
+ QTimer m_timer;
+ QRect m_animRect = QRect(10, 10, 50, 20);
+ int m_anim = 0;
+};
+
+void TextBalloon::paint(QPainter *painter)
+{
+ QBrush brush(QColor("#007430"));
+
+ painter->setBrush(brush);
+ painter->setPen(Qt::NoPen);
+ painter->setRenderHint(QPainter::Antialiasing);
+
+ painter->drawRoundedRect(0, 0, boundingRect().width(), boundingRect().height() - 10, 10, 10);
+
+ if (m_rightAligned) {
+ const QPointF points[3] = {
+ QPointF(boundingRect().width() - 10.0, boundingRect().height() - 10.0),
+ QPointF(boundingRect().width() - 20.0, boundingRect().height()),
+ QPointF(boundingRect().width() - 30.0, boundingRect().height() - 10.0),
+ };
+ painter->drawConvexPolygon(points, 3);
+ } else {
+ const QPointF points[3] = {
+ QPointF(10.0, boundingRect().height() - 10.0),
+ QPointF(20.0, boundingRect().height()),
+ QPointF(30.0, boundingRect().height() - 10.0),
+ };
+ painter->drawConvexPolygon(points, 3);
+ }
+
+ if (m_innerAnim) {
+ painter->fillRect(m_animRect, Qt::lightGray);
+ const int x = m_animRect.x() + m_anim;
+ const int y = m_animRect.y() + m_animRect.height() / 2;
+ painter->setPen(QPen(QBrush(Qt::SolidLine), 4));
+ painter->drawLine(x + 4, y, x + 10, y);
+ m_anim += 10;
+ if (m_anim > m_animRect.width())
+ m_anim = 0;
+ }
+}
+
+void TextBalloon::setRightAligned(bool rightAligned)
+{
+ if (m_rightAligned == rightAligned)
+ return;
+
+ m_rightAligned = rightAligned;
+ emit rightAlignedChanged();
+}
+
+void TextBalloon::setInnerAnimEnabled(bool b)
+{
+ if (m_innerAnim == b)
+ return;
+
+ m_innerAnim = b;
+ if (!b)
+ m_timer.stop();
+ else
+ m_timer.start();
+ emit innerAnimChanged();
+}
+
+void TextBalloon::onAnim()
+{
+ update(m_animRect);
+}
+
+class Helper : public QObject
+{
+ Q_OBJECT
+
+public:
+ Helper(QQuickWindow *w) : m_window(w) { }
+
+ Q_INVOKABLE void sleep(int ms) {
+ QThread::msleep(ms);
+ }
+
+ Q_INVOKABLE void testGrab() {
+ QImage img = m_window->grabWindow();
+ qDebug() << "Saving image to grab_result.png" << img;
+ img.save("grab_result.png");
+ }
+
+ QQuickWindow *m_window;
+};
+
+int main(int argc, char **argv)
+{
+ qputenv("QT_QUICK_BACKEND", "d3d12");
+
+ QGuiApplication app(argc, argv);
+
+ qDebug("Available tests:");
+ qDebug(" [R] - Rectangles");
+ qDebug(" [4] - A lot of rectangles");
+ qDebug(" [I] - Images");
+ qDebug(" [5] - A lot of async images");
+ qDebug(" [T] - Text");
+ qDebug(" [A] - Render thread Animator");
+ qDebug(" [L] - Layers");
+ qDebug(" [E] - Effects");
+ qDebug(" [P] - QQuickPaintedItem");
+ qDebug(" [G] - Grab current window");
+ qDebug("\nPress S to stop the currently running test\n");
+
+ QQuickView view;
+ Helper helper(&view);
+ if (app.arguments().contains(QLatin1String("--multisample"))) {
+ qDebug("Requesting sample count 4");
+ QSurfaceFormat fmt;
+ fmt.setSamples(4);
+ view.setFormat(fmt);
+ }
+ view.engine()->rootContext()->setContextProperty(QLatin1String("helper"), &helper);
+ qmlRegisterType<TextBalloon>("Stuff", 1, 0, "TextBalloon");
+ view.setResizeMode(QQuickView::SizeRootObjectToView);
+ view.resize(1024, 768);
+ view.setSource(QUrl("qrc:/main.qml"));
+ view.show();
+
+ return app.exec();
+}
+
+#include "nodetypes.moc"