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-rw-r--r--tests/manual/nodetypes/Effects.qml92
-rw-r--r--tests/manual/nodetypes/effects.hlsl32
-rw-r--r--tests/manual/nodetypes/hlslcompile.bat2
-rw-r--r--tests/manual/nodetypes/main.qml3
-rw-r--r--tests/manual/nodetypes/nodetypes.cpp1
-rw-r--r--tests/manual/nodetypes/nodetypes.pro3
-rw-r--r--tests/manual/nodetypes/nodetypes.qrc3
-rw-r--r--tests/manual/nodetypes/ps_wobble.csobin0 -> 1272 bytes
-rw-r--r--tests/manual/nodetypes/vs_wobble.csobin0 -> 1184 bytes
9 files changed, 135 insertions, 1 deletions
diff --git a/tests/manual/nodetypes/Effects.qml b/tests/manual/nodetypes/Effects.qml
new file mode 100644
index 0000000000..8af9a5eb95
--- /dev/null
+++ b/tests/manual/nodetypes/Effects.qml
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Use QtQuick 2.8 to get shaderType and the other new properties
+import QtQuick 2.8
+
+Item {
+ Rectangle {
+ color: "gray"
+ anchors.margins: 10
+ anchors.fill: parent
+ Image {
+ id: image
+ source: "qrc:/qt.png"
+ }
+ ShaderEffectSource {
+ id: effectSource
+ sourceItem: image
+ hideSource: true
+ }
+ ShaderEffect {
+ width: image.width
+ height: image.height
+ anchors.centerIn: parent
+
+ property variant source: effectSource
+ property real amplitude: 0.04 * 0.2
+ property real frequency: 20
+ property real time: 0
+
+ NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
+
+ property string glslFragmentShader:
+ "uniform sampler2D source;" +
+ "uniform highp float amplitude;" +
+ "uniform highp float frequency;" +
+ "uniform highp float time;" +
+ "uniform lowp float qt_Opacity;" +
+ "varying highp vec2 qt_TexCoord0;" +
+ "void main() {" +
+ " highp vec2 p = sin(time + frequency * qt_TexCoord0);" +
+ " gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;" +
+ "}"
+
+ property string hlslVertexShaderByteCode: "qrc:/vs_wobble.cso"
+ property string hlslPixelShaderByteCode: "qrc:/ps_wobble.cso"
+
+ // This effect does not need a custom vertex shader but have one with HLSL just to test that path as well.
+ vertexShader: shaderType === ShaderEffect.GLSL ? ""
+ : (shaderType === ShaderEffect.HLSL ? hlslVertexShaderByteCode : "")
+ fragmentShader: shaderType === ShaderEffect.GLSL ? glslFragmentShader
+ : (shaderType === ShaderEffect.HLSL ? hlslPixelShaderByteCode : "")
+ }
+ }
+}
diff --git a/tests/manual/nodetypes/effects.hlsl b/tests/manual/nodetypes/effects.hlsl
new file mode 100644
index 0000000000..203dbda7f2
--- /dev/null
+++ b/tests/manual/nodetypes/effects.hlsl
@@ -0,0 +1,32 @@
+cbuffer ConstantBuffer : register(b0)
+{
+ float4x4 qt_Matrix;
+ float qt_Opacity;
+
+ float amplitude;
+ float frequency;
+ float time;
+};
+
+struct PSInput
+{
+ float4 position : SV_POSITION;
+ float2 coord : TEXCOORD0;
+};
+
+PSInput VS_Wobble(float4 position : POSITION, float2 coord : TEXCOORD0)
+{
+ PSInput result;
+ result.position = mul(qt_Matrix, position);
+ result.coord = coord;
+ return result;
+}
+
+Texture2D source : register(t0);
+SamplerState sourceSampler : register(s0);
+
+float4 PS_Wobble(PSInput input) : SV_TARGET
+{
+ float2 p = sin(time + frequency * input.coord);
+ return source.Sample(sourceSampler, input.coord + amplitude * float2(p.y, -p.x)) * qt_Opacity;
+}
diff --git a/tests/manual/nodetypes/hlslcompile.bat b/tests/manual/nodetypes/hlslcompile.bat
new file mode 100644
index 0000000000..8f7ca86069
--- /dev/null
+++ b/tests/manual/nodetypes/hlslcompile.bat
@@ -0,0 +1,2 @@
+fxc /E VS_Wobble /T vs_5_0 /Fo vs_wobble.cso effects.hlsl
+fxc /E PS_Wobble /T ps_5_0 /Fo ps_wobble.cso effects.hlsl
diff --git a/tests/manual/nodetypes/main.qml b/tests/manual/nodetypes/main.qml
index fe75e2d948..10f5840262 100644
--- a/tests/manual/nodetypes/main.qml
+++ b/tests/manual/nodetypes/main.qml
@@ -68,5 +68,8 @@ Item {
if (event.key === Qt.Key_L)
loader.source = "qrc:/Layers.qml";
+
+ if (event.key === Qt.Key_E)
+ loader.source = "qrc:/Effects.qml";
}
}
diff --git a/tests/manual/nodetypes/nodetypes.cpp b/tests/manual/nodetypes/nodetypes.cpp
index aaa641f300..3ebae43c00 100644
--- a/tests/manual/nodetypes/nodetypes.cpp
+++ b/tests/manual/nodetypes/nodetypes.cpp
@@ -67,6 +67,7 @@ int main(int argc, char **argv)
qDebug(" [T] - Text");
qDebug(" [A] - Render thread Animator");
qDebug(" [L] - Layers");
+ qDebug(" [E] - Effects");
qDebug("\nPress S to stop the currently running test\n");
Helper helper;
diff --git a/tests/manual/nodetypes/nodetypes.pro b/tests/manual/nodetypes/nodetypes.pro
index a1633dcf22..51a6ac3e5a 100644
--- a/tests/manual/nodetypes/nodetypes.pro
+++ b/tests/manual/nodetypes/nodetypes.pro
@@ -4,4 +4,5 @@ SOURCES += nodetypes.cpp
RESOURCES += nodetypes.qrc
-OTHER_FILES += main.qml Rects.qml LotsOfRects.qml Images.qml Text.qml Animators.qml Layers.qml
+OTHER_FILES += main.qml Rects.qml LotsOfRects.qml \
+ Images.qml Text.qml Animators.qml Layers.qml Effects.qml effects.hlsl
diff --git a/tests/manual/nodetypes/nodetypes.qrc b/tests/manual/nodetypes/nodetypes.qrc
index b10fceef24..f6c007e3f3 100644
--- a/tests/manual/nodetypes/nodetypes.qrc
+++ b/tests/manual/nodetypes/nodetypes.qrc
@@ -7,8 +7,11 @@
<file>Text.qml</file>
<file>Animators.qml</file>
<file>Layers.qml</file>
+ <file>Effects.qml</file>
<file>qt.png</file>
<file>face-smile.png</file>
<file>shadow.png</file>
+ <file>vs_wobble.cso</file>
+ <file>ps_wobble.cso</file>
</qresource>
</RCC>
diff --git a/tests/manual/nodetypes/ps_wobble.cso b/tests/manual/nodetypes/ps_wobble.cso
new file mode 100644
index 0000000000..4e5b6a27f4
--- /dev/null
+++ b/tests/manual/nodetypes/ps_wobble.cso
Binary files differ
diff --git a/tests/manual/nodetypes/vs_wobble.cso b/tests/manual/nodetypes/vs_wobble.cso
new file mode 100644
index 0000000000..f3a2596457
--- /dev/null
+++ b/tests/manual/nodetypes/vs_wobble.cso
Binary files differ