diff options
Diffstat (limited to 'tests/manual/nodetypes')
-rw-r--r-- | tests/manual/nodetypes/Effects.qml | 92 | ||||
-rw-r--r-- | tests/manual/nodetypes/effects.hlsl | 32 | ||||
-rw-r--r-- | tests/manual/nodetypes/hlslcompile.bat | 2 | ||||
-rw-r--r-- | tests/manual/nodetypes/main.qml | 3 | ||||
-rw-r--r-- | tests/manual/nodetypes/nodetypes.cpp | 1 | ||||
-rw-r--r-- | tests/manual/nodetypes/nodetypes.pro | 3 | ||||
-rw-r--r-- | tests/manual/nodetypes/nodetypes.qrc | 3 | ||||
-rw-r--r-- | tests/manual/nodetypes/ps_wobble.cso | bin | 0 -> 1272 bytes | |||
-rw-r--r-- | tests/manual/nodetypes/vs_wobble.cso | bin | 0 -> 1184 bytes |
9 files changed, 135 insertions, 1 deletions
diff --git a/tests/manual/nodetypes/Effects.qml b/tests/manual/nodetypes/Effects.qml new file mode 100644 index 0000000000..8af9a5eb95 --- /dev/null +++ b/tests/manual/nodetypes/Effects.qml @@ -0,0 +1,92 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: http://www.qt.io/licensing/ +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// Use QtQuick 2.8 to get shaderType and the other new properties +import QtQuick 2.8 + +Item { + Rectangle { + color: "gray" + anchors.margins: 10 + anchors.fill: parent + Image { + id: image + source: "qrc:/qt.png" + } + ShaderEffectSource { + id: effectSource + sourceItem: image + hideSource: true + } + ShaderEffect { + width: image.width + height: image.height + anchors.centerIn: parent + + property variant source: effectSource + property real amplitude: 0.04 * 0.2 + property real frequency: 20 + property real time: 0 + + NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 } + + property string glslFragmentShader: + "uniform sampler2D source;" + + "uniform highp float amplitude;" + + "uniform highp float frequency;" + + "uniform highp float time;" + + "uniform lowp float qt_Opacity;" + + "varying highp vec2 qt_TexCoord0;" + + "void main() {" + + " highp vec2 p = sin(time + frequency * qt_TexCoord0);" + + " gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;" + + "}" + + property string hlslVertexShaderByteCode: "qrc:/vs_wobble.cso" + property string hlslPixelShaderByteCode: "qrc:/ps_wobble.cso" + + // This effect does not need a custom vertex shader but have one with HLSL just to test that path as well. + vertexShader: shaderType === ShaderEffect.GLSL ? "" + : (shaderType === ShaderEffect.HLSL ? hlslVertexShaderByteCode : "") + fragmentShader: shaderType === ShaderEffect.GLSL ? glslFragmentShader + : (shaderType === ShaderEffect.HLSL ? hlslPixelShaderByteCode : "") + } + } +} diff --git a/tests/manual/nodetypes/effects.hlsl b/tests/manual/nodetypes/effects.hlsl new file mode 100644 index 0000000000..203dbda7f2 --- /dev/null +++ b/tests/manual/nodetypes/effects.hlsl @@ -0,0 +1,32 @@ +cbuffer ConstantBuffer : register(b0) +{ + float4x4 qt_Matrix; + float qt_Opacity; + + float amplitude; + float frequency; + float time; +}; + +struct PSInput +{ + float4 position : SV_POSITION; + float2 coord : TEXCOORD0; +}; + +PSInput VS_Wobble(float4 position : POSITION, float2 coord : TEXCOORD0) +{ + PSInput result; + result.position = mul(qt_Matrix, position); + result.coord = coord; + return result; +} + +Texture2D source : register(t0); +SamplerState sourceSampler : register(s0); + +float4 PS_Wobble(PSInput input) : SV_TARGET +{ + float2 p = sin(time + frequency * input.coord); + return source.Sample(sourceSampler, input.coord + amplitude * float2(p.y, -p.x)) * qt_Opacity; +} diff --git a/tests/manual/nodetypes/hlslcompile.bat b/tests/manual/nodetypes/hlslcompile.bat new file mode 100644 index 0000000000..8f7ca86069 --- /dev/null +++ b/tests/manual/nodetypes/hlslcompile.bat @@ -0,0 +1,2 @@ +fxc /E VS_Wobble /T vs_5_0 /Fo vs_wobble.cso effects.hlsl +fxc /E PS_Wobble /T ps_5_0 /Fo ps_wobble.cso effects.hlsl diff --git a/tests/manual/nodetypes/main.qml b/tests/manual/nodetypes/main.qml index fe75e2d948..10f5840262 100644 --- a/tests/manual/nodetypes/main.qml +++ b/tests/manual/nodetypes/main.qml @@ -68,5 +68,8 @@ Item { if (event.key === Qt.Key_L) loader.source = "qrc:/Layers.qml"; + + if (event.key === Qt.Key_E) + loader.source = "qrc:/Effects.qml"; } } diff --git a/tests/manual/nodetypes/nodetypes.cpp b/tests/manual/nodetypes/nodetypes.cpp index aaa641f300..3ebae43c00 100644 --- a/tests/manual/nodetypes/nodetypes.cpp +++ b/tests/manual/nodetypes/nodetypes.cpp @@ -67,6 +67,7 @@ int main(int argc, char **argv) qDebug(" [T] - Text"); qDebug(" [A] - Render thread Animator"); qDebug(" [L] - Layers"); + qDebug(" [E] - Effects"); qDebug("\nPress S to stop the currently running test\n"); Helper helper; diff --git a/tests/manual/nodetypes/nodetypes.pro b/tests/manual/nodetypes/nodetypes.pro index a1633dcf22..51a6ac3e5a 100644 --- a/tests/manual/nodetypes/nodetypes.pro +++ b/tests/manual/nodetypes/nodetypes.pro @@ -4,4 +4,5 @@ SOURCES += nodetypes.cpp RESOURCES += nodetypes.qrc -OTHER_FILES += main.qml Rects.qml LotsOfRects.qml Images.qml Text.qml Animators.qml Layers.qml +OTHER_FILES += main.qml Rects.qml LotsOfRects.qml \ + Images.qml Text.qml Animators.qml Layers.qml Effects.qml effects.hlsl diff --git a/tests/manual/nodetypes/nodetypes.qrc b/tests/manual/nodetypes/nodetypes.qrc index b10fceef24..f6c007e3f3 100644 --- a/tests/manual/nodetypes/nodetypes.qrc +++ b/tests/manual/nodetypes/nodetypes.qrc @@ -7,8 +7,11 @@ <file>Text.qml</file> <file>Animators.qml</file> <file>Layers.qml</file> + <file>Effects.qml</file> <file>qt.png</file> <file>face-smile.png</file> <file>shadow.png</file> + <file>vs_wobble.cso</file> + <file>ps_wobble.cso</file> </qresource> </RCC> diff --git a/tests/manual/nodetypes/ps_wobble.cso b/tests/manual/nodetypes/ps_wobble.cso Binary files differnew file mode 100644 index 0000000000..4e5b6a27f4 --- /dev/null +++ b/tests/manual/nodetypes/ps_wobble.cso diff --git a/tests/manual/nodetypes/vs_wobble.cso b/tests/manual/nodetypes/vs_wobble.cso Binary files differnew file mode 100644 index 0000000000..f3a2596457 --- /dev/null +++ b/tests/manual/nodetypes/vs_wobble.cso |