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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.3
+
+Item {
+ Rectangle {
+ width: 100
+ height: 100
+ anchors.centerIn: parent
+ color: "red"
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+
+ Image {
+ id: im
+ source: "qrc:/qt.png"
+ mipmap: true
+
+ // Changing the mipmap property results in...nothing but a warning, but
+ // regardless, enable the following to test.
+// Timer {
+// interval: 5000
+// onTriggered: {
+// if (im.mipmap) {
+// console.log("disabling mipmap");
+// im.mipmap = false;
+// } else {
+// console.log("enabling mipmap");
+// im.mipmap = true;
+// }
+// }
+// running: true
+// repeat: true
+// }
+
+ SequentialAnimation on scale {
+ loops: Animation.Infinite
+ NumberAnimation {
+ from: 1.0
+ to: 4.0
+ duration: 2000
+ }
+ NumberAnimation {
+ from: 4.0
+ to: 0.1
+ duration: 3000
+ }
+ NumberAnimation {
+ from: 0.1
+ to: 1.0
+ duration: 1000
+ }
+ }
+
+ Image {
+ anchors.centerIn: parent
+ source: "qrc:/face-smile.png"
+ }
+ }
+
+ Image {
+ source: "qrc:/face-smile.png"
+ anchors.bottom: parent.bottom
+ anchors.right: parent.right
+ antialiasing: true // trigger smooth texture material
+ NumberAnimation on rotation { from: 0; to: 360; duration: 2000; loops: Animation.Infinite; }
+ }
+
+ Item {
+ anchors.right: parent.right
+ anchors.top: parent.top
+ anchors.margins: 10
+ scale: 20
+ width: 20
+ Image { x: 0; source: "blacknwhite.png"; smooth: false } // solid black
+ Image { x: 2; source: "blacknwhite.png"; smooth: true } // fade to white on right
+ Image { x: 4; source: "blacknwhite.png"; smooth: false } // solid black
+ Image { x: 6; source: "blacknwhite.png"; smooth: true } // fade to white on right
+ }
+}