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Diffstat (limited to 'tests/manual/nodetypes_ng/ShaderEffect.qml')
-rw-r--r-- | tests/manual/nodetypes_ng/ShaderEffect.qml | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/tests/manual/nodetypes_ng/ShaderEffect.qml b/tests/manual/nodetypes_ng/ShaderEffect.qml new file mode 100644 index 0000000000..cb2caf61a9 --- /dev/null +++ b/tests/manual/nodetypes_ng/ShaderEffect.qml @@ -0,0 +1,174 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// Use QtQuick 2.8 to get GraphicsInfo and others +import QtQuick 2.8 + +Item { + Rectangle { + color: "gray" + anchors.margins: 10 + anchors.fill: parent + Image { + id: image1 + source: "qrc:/qt.png" + } + ShaderEffectSource { + id: effectSource1 + sourceItem: image1 + hideSource: true + } + ShaderEffect { // wobble + id: eff + width: image1.width + height: image1.height + anchors.centerIn: parent + + property variant source: effectSource1 + property real amplitude: 0.04 * 0.2 + property real frequency: 20 + property real time: 0 + + NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 } + + vertexShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/wobble_legacy_gl.vert" : "qrc:/wobble.vert.qsb" + fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/wobble_legacy_gl.frag" : "qrc:/wobble.frag.qsb" + } + + Image { + id: image2 + source: "qrc:/face-smile.png" + } + ShaderEffectSource { + id: effectSource2 + sourceItem: image2 + hideSource: true + } + ShaderEffect { // dropshadow + id: eff2 + width: image2.width + height: image2.height + scale: 2 + x: 40 + y: 40 + + property variant source: effectSource2 + + property variant shadow: ShaderEffectSource { + sourceItem: ShaderEffect { + width: eff2.width + height: eff2.height + property variant delta: Qt.size(0.0, 1.0 / height) + property variant source: ShaderEffectSource { + sourceItem: ShaderEffect { + id: innerEff + width: eff2.width + height: eff2.height + property variant delta: Qt.size(1.0 / width, 0.0) + property variant source: effectSource2 + fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass1_legacy_gl.frag" : "qrc:/shadow_pass1.frag.qsb" + } + } + fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass1_legacy_gl.frag" : "qrc:/shadow_pass1.frag.qsb" + } + } + property real angle: 0 + property variant offset: Qt.point(5.0 * Math.cos(angle), 5.0 * Math.sin(angle)) + NumberAnimation on angle { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 6000 } + property variant delta: Qt.size(offset.x / width, offset.y / height) + property real darkness: 0.5 + fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass2_legacy_gl.frag" : "qrc:/shadow_pass2.frag.qsb" + } + + Column { + anchors.bottom: parent.bottom + Text { + color: "yellow" + font.pointSize: 24 + text: { + if (GraphicsInfo.api === GraphicsInfo.OpenGL) + "OpenGL"; + else if (GraphicsInfo.api === GraphicsInfo.Software) + "Software"; + else if (GraphicsInfo.api === GraphicsInfo.Direct3D12) + "D3D12"; + else if (GraphicsInfo.api === GraphicsInfo.OpenVG) + "OpenVG"; + else if (GraphicsInfo.api === GraphicsInfo.OpenGLRhi) + "OpenGL via QRhi"; + else if (GraphicsInfo.api === GraphicsInfo.Direct3D11Rhi) + "D3D11 via QRhi"; + else if (GraphicsInfo.api === GraphicsInfo.VulkanRhi) + "Vulkan via QRhi"; + else if (GraphicsInfo.api === GraphicsInfo.MetalRhi) + "Metal via QRhi"; + else if (GraphicsInfo.api === GraphicsInfo.Null) + "Null via QRhi"; + else + "Unknown API"; + } + } + Text { + color: "yellow" + font.pointSize: 24 + text: "Shader effect is " + (GraphicsInfo.shaderType === GraphicsInfo.HLSL + ? "HLSL" : (GraphicsInfo.shaderType === GraphicsInfo.GLSL + ? "GLSL" : (GraphicsInfo.shaderType === GraphicsInfo.RhiShader + ? "QRhiShader" : "UNKNOWN"))) + " based"; + } + Text { + text: GraphicsInfo.shaderType + " " + GraphicsInfo.shaderCompilationType + " " + GraphicsInfo.shaderSourceType + } + Text { + //text: eff.status + " " + eff.log + } + } + } +} |