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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// Use QtQuick 2.8 to get GraphicsInfo and others
+import QtQuick 2.8
+
+Item {
+ Rectangle {
+ color: "gray"
+ anchors.margins: 10
+ anchors.fill: parent
+ Image {
+ id: image1
+ source: "qrc:/qt.png"
+ }
+ ShaderEffectSource {
+ id: effectSource1
+ sourceItem: image1
+ hideSource: true
+ }
+ ShaderEffect { // wobble
+ id: eff
+ width: image1.width
+ height: image1.height
+ anchors.centerIn: parent
+
+ property variant source: effectSource1
+ property real amplitude: 0.04 * 0.2
+ property real frequency: 20
+ property real time: 0
+
+ NumberAnimation on time { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 600 }
+
+ vertexShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/wobble_legacy_gl.vert" : "qrc:/wobble.vert.qsb"
+ fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/wobble_legacy_gl.frag" : "qrc:/wobble.frag.qsb"
+ }
+
+ Image {
+ id: image2
+ source: "qrc:/face-smile.png"
+ }
+ ShaderEffectSource {
+ id: effectSource2
+ sourceItem: image2
+ hideSource: true
+ }
+ ShaderEffect { // dropshadow
+ id: eff2
+ width: image2.width
+ height: image2.height
+ scale: 2
+ x: 40
+ y: 40
+
+ property variant source: effectSource2
+
+ property variant shadow: ShaderEffectSource {
+ sourceItem: ShaderEffect {
+ width: eff2.width
+ height: eff2.height
+ property variant delta: Qt.size(0.0, 1.0 / height)
+ property variant source: ShaderEffectSource {
+ sourceItem: ShaderEffect {
+ id: innerEff
+ width: eff2.width
+ height: eff2.height
+ property variant delta: Qt.size(1.0 / width, 0.0)
+ property variant source: effectSource2
+ fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass1_legacy_gl.frag" : "qrc:/shadow_pass1.frag.qsb"
+ }
+ }
+ fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass1_legacy_gl.frag" : "qrc:/shadow_pass1.frag.qsb"
+ }
+ }
+ property real angle: 0
+ property variant offset: Qt.point(5.0 * Math.cos(angle), 5.0 * Math.sin(angle))
+ NumberAnimation on angle { loops: Animation.Infinite; from: 0; to: Math.PI * 2; duration: 6000 }
+ property variant delta: Qt.size(offset.x / width, offset.y / height)
+ property real darkness: 0.5
+ fragmentShader: GraphicsInfo.shaderType === GraphicsInfo.GLSL ? "qrc:/shadow_pass2_legacy_gl.frag" : "qrc:/shadow_pass2.frag.qsb"
+ }
+
+ Column {
+ anchors.bottom: parent.bottom
+ Text {
+ color: "yellow"
+ font.pointSize: 24
+ text: {
+ if (GraphicsInfo.api === GraphicsInfo.OpenGL)
+ "OpenGL";
+ else if (GraphicsInfo.api === GraphicsInfo.Software)
+ "Software";
+ else if (GraphicsInfo.api === GraphicsInfo.Direct3D12)
+ "D3D12";
+ else if (GraphicsInfo.api === GraphicsInfo.OpenVG)
+ "OpenVG";
+ else if (GraphicsInfo.api === GraphicsInfo.OpenGLRhi)
+ "OpenGL via QRhi";
+ else if (GraphicsInfo.api === GraphicsInfo.Direct3D11Rhi)
+ "D3D11 via QRhi";
+ else if (GraphicsInfo.api === GraphicsInfo.VulkanRhi)
+ "Vulkan via QRhi";
+ else if (GraphicsInfo.api === GraphicsInfo.MetalRhi)
+ "Metal via QRhi";
+ else if (GraphicsInfo.api === GraphicsInfo.Null)
+ "Null via QRhi";
+ else
+ "Unknown API";
+ }
+ }
+ Text {
+ color: "yellow"
+ font.pointSize: 24
+ text: "Shader effect is " + (GraphicsInfo.shaderType === GraphicsInfo.HLSL
+ ? "HLSL" : (GraphicsInfo.shaderType === GraphicsInfo.GLSL
+ ? "GLSL" : (GraphicsInfo.shaderType === GraphicsInfo.RhiShader
+ ? "QRhiShader" : "UNKNOWN"))) + " based";
+ }
+ Text {
+ text: GraphicsInfo.shaderType + " " + GraphicsInfo.shaderCompilationType + " " + GraphicsInfo.shaderSourceType
+ }
+ Text {
+ //text: eff.status + " " + eff.log
+ }
+ }
+ }
+}