diff options
Diffstat (limited to 'tests/manual/nodetypes_ng/shadow_pass1.frag')
-rw-r--r-- | tests/manual/nodetypes_ng/shadow_pass1.frag | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/tests/manual/nodetypes_ng/shadow_pass1.frag b/tests/manual/nodetypes_ng/shadow_pass1.frag new file mode 100644 index 0000000000..14581eb80e --- /dev/null +++ b/tests/manual/nodetypes_ng/shadow_pass1.frag @@ -0,0 +1,23 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + // The built-in vertex shader assumes the first 68 bytes are matrix and + // opacity so have them there even though the matrix is not used here. + mat4 qt_Matrix; + float qt_Opacity; + vec2 delta; +} ubuf; + +void main() +{ + fragColor = (0.0538 * texture(source, qt_TexCoord0 - 3.182 * ubuf.delta) + + 0.3229 * texture(source, qt_TexCoord0 - 1.364 * ubuf.delta) + + 0.2466 * texture(source, qt_TexCoord0) + + 0.3229 * texture(source, qt_TexCoord0 + 1.364 * ubuf.delta) + + 0.0538 * texture(source, qt_TexCoord0 + 3.182 * ubuf.delta)) * ubuf.qt_Opacity; +} |