diff options
Diffstat (limited to 'tests/manual/nodetypes_ng/shadow_pass2.frag')
-rw-r--r-- | tests/manual/nodetypes_ng/shadow_pass2.frag | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/tests/manual/nodetypes_ng/shadow_pass2.frag b/tests/manual/nodetypes_ng/shadow_pass2.frag new file mode 100644 index 0000000000..fa11f873bb --- /dev/null +++ b/tests/manual/nodetypes_ng/shadow_pass2.frag @@ -0,0 +1,23 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; +layout(binding = 2) uniform sampler2D shadow; + +layout(std140, binding = 0) uniform buf { + // The built-in vertex shader assumes the first 68 bytes are matrix and + // opacity so have them there even though the matrix is not used here. + mat4 qt_Matrix; + float qt_Opacity; + vec2 delta; + float darkness; +} ubuf; + +void main() +{ + vec4 fg = texture(source, qt_TexCoord0); + vec4 bg = texture(shadow, qt_TexCoord0 + ubuf.delta); + fragColor = (fg + vec4(0., 0., 0., ubuf.darkness * bg.a) * (1. - fg.a)) * ubuf.qt_Opacity; +} |