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Diffstat (limited to 'tests/manual/pointer/content/MomentumAnimation.qml')
-rw-r--r-- | tests/manual/pointer/content/MomentumAnimation.qml | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/tests/manual/pointer/content/MomentumAnimation.qml b/tests/manual/pointer/content/MomentumAnimation.qml new file mode 100644 index 0000000000..bd21475970 --- /dev/null +++ b/tests/manual/pointer/content/MomentumAnimation.qml @@ -0,0 +1,59 @@ +/**************************************************************************** +** +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the manual tests of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.8 + +ParallelAnimation { + id: root + property Item target: null + property int duration: 500 + property vector2d velocity: Qt.vector2d(0,0) + + function restart(vel) { + stop() + velocity = vel + start() + } + + NumberAnimation { + id: xAnim + target: root.target + property: "x" + to: target.x + velocity.x / duration * 100000 + duration: root.duration + easing.type: Easing.OutQuad + } + NumberAnimation { + id: yAnim + target: root.target + property: "y" + to: target.y + velocity.y / duration * 100000 + duration: root.duration + easing.type: Easing.OutQuad + } +} |