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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the manual tests of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.8
+import Qt.labs.handlers 1.0
+import "content"
+
+Rectangle {
+ id: root
+ width: 640
+ height: 480
+ color: "black"
+
+ Repeater {
+ model: 2
+
+ Image {
+ id: ball
+ objectName: "ball" + index
+ source: "resources/redball.png"
+ property real homeX: 200 + index * 200
+ property real homeY: 200
+ width: 80; height: 80; x: homeX; y: 200
+
+ Text {
+ anchors.centerIn: parent
+ color: "white"
+ text: momentum.velocity.x.toFixed(2) + "," + momentum.velocity.y.toFixed(2)
+ }
+
+ SequentialAnimation {
+ id: anim
+
+ function restart(vel) {
+ stop()
+ momentum.velocity = vel
+ start()
+ }
+
+ MomentumAnimation { id: momentum; target: ball }
+
+ PauseAnimation { duration: 500 }
+
+ ParallelAnimation {
+ id: ballReturn
+ NumberAnimation {
+ target: ball
+ property: "x"
+ to: homeX
+ duration: 1000
+ easing.period: 50
+ easing.type: Easing.OutElastic
+ }
+ NumberAnimation {
+ target: ball
+ property: "y"
+ to: homeY
+ duration: 1000
+ easing.type: Easing.OutElastic
+ }
+ }
+ }
+
+ DragHandler {
+ id: dragHandler
+ objectName: "dragHandler" + index
+ onActiveChanged: {
+ if (!active)
+ anim.restart(point.velocity)
+ }
+ }
+ Rectangle {
+ visible: dragHandler.active
+ anchors.fill: parent
+ anchors.margins: -5
+ radius: width / 2
+ opacity: 0.25
+ }
+
+ Rectangle {
+ visible: width > 0
+ width: dragHandler.point.velocity.length() * 100
+ height: 2
+ x: ball.width / 2
+ y: ball.height / 2
+ z: -1
+ rotation: Math.atan2(dragHandler.point.velocity.y, dragHandler.point.velocity.x) * 180 / Math.PI
+ transformOrigin: Item.BottomLeft
+ antialiasing: true
+
+ Image {
+ source: "resources/arrowhead.png"
+ anchors.right: parent.right
+ anchors.verticalCenter: parent.verticalCenter
+ width: 16
+ height: 12
+ antialiasing: true
+ }
+ }
+ }
+ }
+}