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-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml65
1 files changed, 0 insertions, 65 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml
deleted file mode 100644
index 17d9aadf95..0000000000
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml
+++ /dev/null
@@ -1,65 +0,0 @@
-import QtQuick 2.0
-
-Rectangle {
- width: 320
- height: 480
-
- Text {
- id: text
- font.pixelSize: 80
- text: "Shaderz!"
- }
-
- ShaderEffectSource {
- id: source
- sourceItem: text
- hideSource: true
- smooth: true
- }
- Column {
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
- }
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- attribute highp vec2 qt_MultiTexCoord0;
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- varying highp vec2 qt_TexCoord0;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
- }
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- attribute highp vec2 qt_MultiTexCoord0;
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- varying highp vec2 qt_TexCoord0;
- uniform highp float width;
- uniform highp float height;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_Vertex.xy / vec2(width, height);
- }"
- }
- }
-}