diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml new file mode 100644 index 0000000000..0043282efd --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml @@ -0,0 +1,60 @@ +import QtQuick 2.0 + +Rectangle { + width: 320 + height: 480 + color: "skyblue" + ShaderEffect { + anchors.centerIn: parent + width: 16 * 16 + height: 24 * 16 + property variant source: ShaderEffectSource { + sourceItem: Rectangle { + width: 22 * 20 + height: 16 * 20 + color: "#EF2B2D" + Rectangle { + y: 6 * 20 + height: 4 * 20 + width: 22 * 20 + color: "white" + } + Rectangle { + x: 6 * 20 + width: 4 * 20 + height: 16 * 20 + color: "white" + } + Rectangle { + y: 7 * 20 + height: 2 * 20 + width: 22 * 20 + color: "#002868" + } + Rectangle { + x: 7 * 20 + width: 2 * 20 + height: 16 * 20 + color: "#002868" + } + } + smooth: true + } + vertexShader: " + uniform highp mat4 qt_Matrix; + attribute highp vec4 qt_Vertex; + attribute highp vec2 qt_MultiTexCoord0; + varying highp vec2 qt_TexCoord0; + void main() { + highp vec4 pos = qt_Vertex; + pos.x += sin(qt_Vertex.y * 0.02) * 20.; + pos.y += sin(qt_Vertex.x * 0.02) * 20.; + gl_Position = qt_Matrix * pos; + qt_TexCoord0 = qt_MultiTexCoord0; + }" + mesh: GridMesh { + property int r: 4 + resolution: Qt.size(r, r) + } + } +} |