diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/gridmesh')
6 files changed, 16 insertions, 136 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml deleted file mode 100644 index 17d9aadf95..0000000000 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml +++ /dev/null @@ -1,65 +0,0 @@ -import QtQuick 2.0 - -Rectangle { - width: 320 - height: 480 - - Text { - id: text - font.pixelSize: 80 - text: "Shaderz!" - } - - ShaderEffectSource { - id: source - sourceItem: text - hideSource: true - smooth: true - } - Column { - ShaderEffect { - width: 320 - height: 160 - property variant source: source - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - gl_Position = qt_Matrix * qt_Vertex; - qt_TexCoord0 = qt_MultiTexCoord0; - }" - } - ShaderEffect { - width: 320 - height: 160 - property variant source: source - vertexShader: " - attribute highp vec2 qt_MultiTexCoord0; - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - varying highp vec2 qt_TexCoord0; - void main() { - gl_Position = qt_Matrix * qt_Vertex; - qt_TexCoord0 = qt_MultiTexCoord0; - }" - } - ShaderEffect { - width: 320 - height: 160 - property variant source: source - vertexShader: " - attribute highp vec2 qt_MultiTexCoord0; - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - varying highp vec2 qt_TexCoord0; - uniform highp float width; - uniform highp float height; - void main() { - gl_Position = qt_Matrix * qt_Vertex; - qt_TexCoord0 = qt_Vertex.xy / vec2(width, height); - }" - } - } -} diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml index ddea979124..7a743453ab 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml @@ -6,8 +6,8 @@ Rectangle { color: "skyblue" ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 1 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml index 971cda4f55..9e221d0887 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml @@ -6,8 +6,8 @@ Rectangle { color: "skyblue" ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 16 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml index d301ef089c..4dad42d182 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml @@ -4,10 +4,10 @@ Rectangle { width: 320 height: 480 color: "skyblue" - ShaderEffect{ + ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 2 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml index 0043282efd..9d91da0bb2 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml @@ -6,8 +6,8 @@ Rectangle { color: "skyblue" ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 4 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml index f9427a1f16..c436c0f8e4 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml @@ -6,8 +6,8 @@ Rectangle { color: "skyblue" ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 8 resolution: Qt.size(r, r) |