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Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml19
1 files changed, 1 insertions, 18 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml
index 160b89168e..64b950ace4 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml
@@ -43,23 +43,6 @@ Item {
property variant offset: Qt.size(4 / width, 4 / height)
property variant delta: Qt.size(0.5 / width, 0.5 / height)
- fragmentShader: "
- uniform lowp sampler2D source;
- uniform highp vec2 offset;
- uniform highp vec2 delta;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- highp vec2 delta2 = vec2(delta.x, -delta.y);
- lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a
- + texture2D(source, qt_TexCoord0 - offset - delta).a
- + texture2D(source, qt_TexCoord0 - offset + delta2).a
- + texture2D(source, qt_TexCoord0 - offset - delta2).a);
- lowp vec4 color = texture2D(source, qt_TexCoord0);
- gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
- }
- "
+ fragmentShader: "qrc:shaders/shadow.frag"
}
}
-
-