diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml index 160b89168e..64b950ace4 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml @@ -43,23 +43,6 @@ Item { property variant offset: Qt.size(4 / width, 4 / height) property variant delta: Qt.size(0.5 / width, 0.5 / height) - fragmentShader: " - uniform lowp sampler2D source; - uniform highp vec2 offset; - uniform highp vec2 delta; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - highp vec2 delta2 = vec2(delta.x, -delta.y); - lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a - + texture2D(source, qt_TexCoord0 - offset - delta).a - + texture2D(source, qt_TexCoord0 - offset + delta2).a - + texture2D(source, qt_TexCoord0 - offset - delta2).a); - lowp vec4 color = texture2D(source, qt_TexCoord0); - gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); - } - " + fragmentShader: "qrc:shaders/shadow.frag" } } - - |