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-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml44
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml44
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml68
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml68
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml53
5 files changed, 277 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml
new file mode 100644
index 0000000000..0383feaf91
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml
@@ -0,0 +1,44 @@
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ visible: false
+
+ Rectangle {
+ width: 50
+ height: 50
+ color: "red"
+ anchors.centerIn: parent
+ transform: Rotation { angle: 45 }
+ }
+ }
+
+ ShaderEffectSource {
+ id: source
+ sourceItem: text
+ smooth: true
+ }
+
+ ShaderEffect {
+ width: parent.width
+ height: parent.height / 2
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml
new file mode 100644
index 0000000000..2e7074c65d
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml
@@ -0,0 +1,44 @@
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ visible: false
+
+ Rectangle {
+ width: 50
+ height: 50
+ color: "red"
+ anchors.centerIn: parent
+ transform: Rotation { angle: 90 }
+ }
+ }
+
+ ShaderEffectSource {
+ id: source
+ sourceItem: text
+ smooth: true
+ }
+
+ ShaderEffect {
+ width: parent.width
+ height: parent.height / 2
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml
new file mode 100644
index 0000000000..3793e655c7
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml
@@ -0,0 +1,68 @@
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ visible: false
+
+ Rectangle {
+ width: 50
+ height: 50
+ color: "red"
+ anchors.centerIn: parent
+ transform: Rotation{ angle: 45}
+ }
+ }
+
+ ShaderEffectSource {
+ id: source1
+ sourceItem: text
+ smooth: true
+ }
+
+ ShaderEffectSource {
+ id: source2
+ sourceItem: text
+ smooth: true
+ }
+
+ ShaderEffect{
+ width: parent.width
+ height: parent.height / 2
+
+ property variant source: source1
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+
+ ShaderEffect {
+ y: parent.height / 2
+ width: parent.width
+ height: parent.height / 2
+
+ property variant source: source2
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+}
+
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml
new file mode 100644
index 0000000000..2d8a4b6c09
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml
@@ -0,0 +1,68 @@
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ visible: false
+
+ Rectangle {
+ width: 50
+ height: 50
+ color: "red"
+ anchors.centerIn: parent
+ transform: Rotation{ angle: 90}
+ }
+ }
+
+ ShaderEffectSource {
+ id: source1
+ sourceItem: text
+ smooth: true
+ }
+
+ ShaderEffectSource {
+ id: source2
+ sourceItem: text
+ smooth: true
+ }
+
+ ShaderEffect{
+ width: parent.width
+ height: parent.height / 2
+
+ property variant source: source1
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+
+ ShaderEffect {
+ y: parent.height / 2
+ width: parent.width
+ height: parent.height / 2
+
+ property variant source: source2
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+}
+
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml
new file mode 100644
index 0000000000..67e0cc36ad
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml
@@ -0,0 +1,53 @@
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+
+ Text {
+ id: text
+ anchors.centerIn: parent
+ font.pixelSize: 80
+ text: "Shaderz!"
+ visible: false
+ }
+
+ ShaderEffectSource {
+ id: source
+ sourceItem: text
+ smooth: true
+ }
+
+ ShaderEffect {
+ width: parent.width
+ height: parent.height / 2
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+
+ ShaderEffect {
+ width: parent.width
+ y: parent.height / 2
+ height: parent.height / 2
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+}