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-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml30
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diff --git a/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml b/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml
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index 0000000000..01bca9616e
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml
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+import QtQuick 2.0
+
+Rectangle {
+ width: 320
+ height: 480
+ color: "black"
+
+ Text {
+ id: text
+ anchors.fill: parent
+ font.pixelSize: 16
+ text: "In the field of computer graphics, a shader is a set of software instructions which"
+ + " is used primarily to calculate rendering effects on graphics hardware with a high "
+ + "degree of flexibility. Shaders are used to program the graphics processing unit (GP"
+ + "U) programmable rendering pipeline, which has mostly superseded the fixed-function "
+ + "pipeline that allowed only common geometry transformation and pixel-shading functio"
+ + "ns; with shaders, customized effects can be used."
+ wrapMode: Text.Wrap
+ color: "yellow"
+ visible: false
+ }
+
+ ShaderEffectSource {
+ anchors.fill: parent
+ sourceItem: text
+ smooth: true
+ mipmap: true
+ scale: 0.6
+ }
+}