diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml b/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml new file mode 100644 index 0000000000..01bca9616e --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shaders/mimap/mimap_4.qml @@ -0,0 +1,30 @@ +import QtQuick 2.0 + +Rectangle { + width: 320 + height: 480 + color: "black" + + Text { + id: text + anchors.fill: parent + font.pixelSize: 16 + text: "In the field of computer graphics, a shader is a set of software instructions which" + + " is used primarily to calculate rendering effects on graphics hardware with a high " + + "degree of flexibility. Shaders are used to program the graphics processing unit (GP" + + "U) programmable rendering pipeline, which has mostly superseded the fixed-function " + + "pipeline that allowed only common geometry transformation and pixel-shading functio" + + "ns; with shaders, customized effects can be used." + wrapMode: Text.Wrap + color: "yellow" + visible: false + } + + ShaderEffectSource { + anchors.fill: parent + sourceItem: text + smooth: true + mipmap: true + scale: 0.6 + } +} |