diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml new file mode 100644 index 0000000000..0d3c1fc4ee --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml @@ -0,0 +1,61 @@ +import QtQuick 2.0 + +Item { + width: 320 + height: 480 + + Rectangle { + id: rect1 + x: 10 + y: 10 + width: 80 + height: 80 + radius: 20 + color: "black" + } + + Rectangle { + id: rect2 + x: 100 + y: 10 + width: 80 + height: 80 + radius: 20 + color: "black" + } + + Rectangle { + id: rect3 + x: 190 + y: 10 + width: 80 + height: 80 + radius: 20 + color: "black" + } + + ShaderEffectSource { + id: source + property int counter + sourceItem: rect3 + hideSource: true + } + + ShaderEffect { + id: effect + anchors.fill: source.sourceItem + + property variant source: source + + fragmentShader: " + uniform lowp sampler2D source; + varying highp vec2 qt_TexCoord0; + uniform lowp float qt_Opacity; + void main() { + gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; + } + " + } + + +} |