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-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml61
1 files changed, 61 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
new file mode 100644
index 0000000000..0d3c1fc4ee
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
@@ -0,0 +1,61 @@
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+
+ Rectangle {
+ id: rect1
+ x: 10
+ y: 10
+ width: 80
+ height: 80
+ radius: 20
+ color: "black"
+ }
+
+ Rectangle {
+ id: rect2
+ x: 100
+ y: 10
+ width: 80
+ height: 80
+ radius: 20
+ color: "black"
+ }
+
+ Rectangle {
+ id: rect3
+ x: 190
+ y: 10
+ width: 80
+ height: 80
+ radius: 20
+ color: "black"
+ }
+
+ ShaderEffectSource {
+ id: source
+ property int counter
+ sourceItem: rect3
+ hideSource: true
+ }
+
+ ShaderEffect {
+ id: effect
+ anchors.fill: source.sourceItem
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+ }
+
+
+}