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-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml40
1 files changed, 40 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml
new file mode 100644
index 0000000000..d60dbaee3d
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml
@@ -0,0 +1,40 @@
+import QtQuick 2.0
+
+Item {
+ width: 320
+ height: 480
+
+ Text {
+ id: text
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.top: parent.top
+ font.pixelSize: 80
+ text: "Shaderz!"
+ }
+
+ ShaderEffectSource {
+ id: source
+ sourceItem: text
+ hideSource: false
+ }
+
+ ShaderEffect {
+ id: effect
+ anchors.top: text.bottom
+ anchors.left: text.left
+ width: text.width
+ height: text.height
+
+ property variant source: source
+
+ fragmentShader: "
+ uniform lowp sampler2D source;
+ varying highp vec2 qt_TexCoord0;
+ uniform lowp float qt_Opacity;
+ void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+ }
+ "
+
+ }
+}