diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/source')
8 files changed, 8 insertions, 67 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml index d57f7c5dfb..309db50ba2 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml @@ -23,13 +23,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml index e2a3ca7a0c..f473207235 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml @@ -22,14 +22,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } Rectangle { diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml index 9df6b13c1e..2b04b76482 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml @@ -47,14 +47,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml index f997630d30..0ce09cda18 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml @@ -47,14 +47,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml index 0d3c1fc4ee..c02dfba9e2 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml @@ -47,14 +47,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml index 1fadabe5b6..dbb82a278e 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml @@ -44,14 +44,6 @@ Item { property variant colorSource: colorSource property variant maskSource: maskSource; - fragmentShader: " - uniform lowp sampler2D maskSource; - uniform lowp sampler2D colorSource; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx); - } - " + fragmentShader: "qrc:shaders/stencil.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml index 7a3bf9fd36..309028807f 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml @@ -27,14 +27,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " - + fragmentShader: "qrc:shaders/gradient.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml index d60dbaee3d..df05c8f087 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml @@ -27,14 +27,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " - + fragmentShader: "qrc:shaders/gradient.frag" } } |