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Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shaders/source')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml10
8 files changed, 8 insertions, 67 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml
index d57f7c5dfb..309db50ba2 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml
@@ -23,13 +23,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml
index e2a3ca7a0c..f473207235 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml
@@ -22,14 +22,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
Rectangle {
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml
index 9df6b13c1e..2b04b76482 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml
@@ -47,14 +47,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml
index f997630d30..0ce09cda18 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml
@@ -47,14 +47,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
index 0d3c1fc4ee..c02dfba9e2 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
@@ -47,14 +47,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml
index 1fadabe5b6..dbb82a278e 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml
@@ -44,14 +44,6 @@ Item {
property variant colorSource: colorSource
property variant maskSource: maskSource;
- fragmentShader: "
- uniform lowp sampler2D maskSource;
- uniform lowp sampler2D colorSource;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx);
- }
- "
+ fragmentShader: "qrc:shaders/stencil.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml
index 7a3bf9fd36..309028807f 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml
@@ -27,14 +27,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
-
+ fragmentShader: "qrc:shaders/gradient.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml
index d60dbaee3d..df05c8f087 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml
@@ -27,14 +27,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
-
+ fragmentShader: "qrc:shaders/gradient.frag"
}
}