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-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml8
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml11
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml11
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml65
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml17
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml17
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml19
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml17
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml17
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml18
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml19
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml18
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml20
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/image/async.qml12
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/image/source.qml10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml20
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml20
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml18
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml17
-rw-r--r--tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml17
31 files changed, 47 insertions, 426 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml b/tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml
index d4ae526b5d..956b3d7d91 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml
@@ -23,13 +23,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml b/tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml
index f1bb03a4a9..24aa5db5e8 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml
@@ -6,12 +6,6 @@ Item {
ShaderEffect {
anchors.fill: parent;
- fragmentShader: "
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1);
- }
- "
+ fragmentShader: "qrc:shaders/basic.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
index 76ce60fd7d..118de56098 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml
@@ -72,16 +72,7 @@ Rectangle {
cullMode: model.bar
property variant frontSource: front
property variant backSource: back
- fragmentShader: "
- varying highp vec2 qt_TexCoord0;
- uniform sampler2D frontSource;
- uniform sampler2D backSource;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = gl_FrontFacing
- ? texture2D(frontSource, qt_TexCoord0)
- : texture2D(backSource, qt_TexCoord0);
- }"
+ fragmentShader: "qrc:shaders/culling.frag"
transform: Rotation {
origin.x: 200
origin.y: 180 - 120 * index
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml
index 45f20dd5a4..7614451e05 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml
@@ -72,16 +72,7 @@ Rectangle {
cullMode: model.bar
property variant frontSource: front
property variant backSource: back
- fragmentShader: "
- varying highp vec2 qt_TexCoord0;
- uniform sampler2D frontSource;
- uniform sampler2D backSource;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = gl_FrontFacing
- ? texture2D(frontSource, qt_TexCoord0)
- : texture2D(backSource, qt_TexCoord0);
- }"
+ fragmentShader: "qrc:shaders/culling.frag"
transform: Rotation {
origin.x: 100
origin.y: 180 - 120 * index
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml
deleted file mode 100644
index 17d9aadf95..0000000000
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml
+++ /dev/null
@@ -1,65 +0,0 @@
-import QtQuick 2.0
-
-Rectangle {
- width: 320
- height: 480
-
- Text {
- id: text
- font.pixelSize: 80
- text: "Shaderz!"
- }
-
- ShaderEffectSource {
- id: source
- sourceItem: text
- hideSource: true
- smooth: true
- }
- Column {
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
- }
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- attribute highp vec2 qt_MultiTexCoord0;
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- varying highp vec2 qt_TexCoord0;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
- }
- ShaderEffect {
- width: 320
- height: 160
- property variant source: source
- vertexShader: "
- attribute highp vec2 qt_MultiTexCoord0;
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- varying highp vec2 qt_TexCoord0;
- uniform highp float width;
- uniform highp float height;
- void main() {
- gl_Position = qt_Matrix * qt_Vertex;
- qt_TexCoord0 = qt_Vertex.xy / vec2(width, height);
- }"
- }
- }
-}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml
index ddea979124..7a743453ab 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml
@@ -6,8 +6,8 @@ Rectangle {
color: "skyblue"
ShaderEffect {
anchors.centerIn: parent
- width: 16 * 16
- height: 24 * 16
+ width: 22 * 12
+ height: 16 * 12
property variant source: ShaderEffectSource {
sourceItem: Rectangle {
width: 22 * 20
@@ -40,18 +40,7 @@ Rectangle {
}
smooth: true
}
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 pos = qt_Vertex;
- pos.x += sin(qt_Vertex.y * 0.02) * 20.;
- pos.y += sin(qt_Vertex.x * 0.02) * 20.;
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
+ vertexShader: "qrc:shaders/wave.vert"
mesh: GridMesh {
property int r: 1
resolution: Qt.size(r, r)
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml
index 971cda4f55..9e221d0887 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml
@@ -6,8 +6,8 @@ Rectangle {
color: "skyblue"
ShaderEffect {
anchors.centerIn: parent
- width: 16 * 16
- height: 24 * 16
+ width: 22 * 12
+ height: 16 * 12
property variant source: ShaderEffectSource {
sourceItem: Rectangle {
width: 22 * 20
@@ -40,18 +40,7 @@ Rectangle {
}
smooth: true
}
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 pos = qt_Vertex;
- pos.x += sin(qt_Vertex.y * 0.02) * 20.;
- pos.y += sin(qt_Vertex.x * 0.02) * 20.;
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
+ vertexShader: "qrc:shaders/wave.vert"
mesh: GridMesh {
property int r: 16
resolution: Qt.size(r, r)
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml
index d301ef089c..4dad42d182 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml
@@ -4,10 +4,10 @@ Rectangle {
width: 320
height: 480
color: "skyblue"
- ShaderEffect{
+ ShaderEffect {
anchors.centerIn: parent
- width: 16 * 16
- height: 24 * 16
+ width: 22 * 12
+ height: 16 * 12
property variant source: ShaderEffectSource {
sourceItem: Rectangle {
width: 22 * 20
@@ -40,18 +40,7 @@ Rectangle {
}
smooth: true
}
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 pos = qt_Vertex;
- pos.x += sin(qt_Vertex.y * 0.02) * 20.;
- pos.y += sin(qt_Vertex.x * 0.02) * 20.;
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
+ vertexShader: "qrc:shaders/wave.vert"
mesh: GridMesh {
property int r: 2
resolution: Qt.size(r, r)
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml
index 0043282efd..9d91da0bb2 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml
@@ -6,8 +6,8 @@ Rectangle {
color: "skyblue"
ShaderEffect {
anchors.centerIn: parent
- width: 16 * 16
- height: 24 * 16
+ width: 22 * 12
+ height: 16 * 12
property variant source: ShaderEffectSource {
sourceItem: Rectangle {
width: 22 * 20
@@ -40,18 +40,7 @@ Rectangle {
}
smooth: true
}
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 pos = qt_Vertex;
- pos.x += sin(qt_Vertex.y * 0.02) * 20.;
- pos.y += sin(qt_Vertex.x * 0.02) * 20.;
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
+ vertexShader: "qrc:shaders/wave.vert"
mesh: GridMesh {
property int r: 4
resolution: Qt.size(r, r)
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml
index f9427a1f16..c436c0f8e4 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml
@@ -6,8 +6,8 @@ Rectangle {
color: "skyblue"
ShaderEffect {
anchors.centerIn: parent
- width: 16 * 16
- height: 24 * 16
+ width: 22 * 12
+ height: 16 * 12
property variant source: ShaderEffectSource {
sourceItem: Rectangle {
width: 22 * 20
@@ -40,18 +40,7 @@ Rectangle {
}
smooth: true
}
- vertexShader: "
- uniform highp mat4 qt_Matrix;
- attribute highp vec4 qt_Vertex;
- attribute highp vec2 qt_MultiTexCoord0;
- varying highp vec2 qt_TexCoord0;
- void main() {
- highp vec4 pos = qt_Vertex;
- pos.x += sin(qt_Vertex.y * 0.02) * 20.;
- pos.y += sin(qt_Vertex.x * 0.02) * 20.;
- gl_Position = qt_Matrix * pos;
- qt_TexCoord0 = qt_MultiTexCoord0;
- }"
+ vertexShader: "qrc:shaders/wave.vert"
mesh: GridMesh {
property int r: 8
resolution: Qt.size(r, r)
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml
index 83469531b1..7c5b5efac5 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml
@@ -43,22 +43,6 @@ Item {
property variant offset: Qt.size(4 / width, 4 / height)
property variant delta: Qt.size(0.5 / width, 0.5 / height)
- fragmentShader: "
- uniform lowp sampler2D source;
- uniform highp vec2 offset;
- uniform highp vec2 delta;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- highp vec2 delta2 = vec2(delta.x, -delta.y);
- lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a
- + texture2D(source, qt_TexCoord0 - offset - delta).a
- + texture2D(source, qt_TexCoord0 - offset + delta2).a
- + texture2D(source, qt_TexCoord0 - offset - delta2).a);
- lowp vec4 color = texture2D(source, qt_TexCoord0);
- gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
- }
- "
+ fragmentShader: "qrc:shaders/shadow.frag"
}
}
-
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml
index 160b89168e..64b950ace4 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml
@@ -43,23 +43,6 @@ Item {
property variant offset: Qt.size(4 / width, 4 / height)
property variant delta: Qt.size(0.5 / width, 0.5 / height)
- fragmentShader: "
- uniform lowp sampler2D source;
- uniform highp vec2 offset;
- uniform highp vec2 delta;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- highp vec2 delta2 = vec2(delta.x, -delta.y);
- lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a
- + texture2D(source, qt_TexCoord0 - offset - delta).a
- + texture2D(source, qt_TexCoord0 - offset + delta2).a
- + texture2D(source, qt_TexCoord0 - offset - delta2).a);
- lowp vec4 color = texture2D(source, qt_TexCoord0);
- gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
- }
- "
+ fragmentShader: "qrc:shaders/shadow.frag"
}
}
-
-
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml
index 566edddedb..b071715cf2 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml
@@ -43,22 +43,6 @@ Item {
property variant offset: Qt.size(4 / width, 4 / height)
property variant delta: Qt.size(0.5 / width, 0.5 / height)
- fragmentShader: "
- uniform lowp sampler2D source;
- uniform highp vec2 offset;
- uniform highp vec2 delta;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- highp vec2 delta2 = vec2(delta.x, -delta.y);
- lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a
- + texture2D(source, qt_TexCoord0 - offset - delta).a
- + texture2D(source, qt_TexCoord0 - offset + delta2).a
- + texture2D(source, qt_TexCoord0 - offset - delta2).a);
- lowp vec4 color = texture2D(source, qt_TexCoord0);
- gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
- }
- "
+ fragmentShader: "qrc:shaders/shadow.frag"
}
}
-
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml
index 0b8038e9ee..02ac70e69c 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml
@@ -43,24 +43,6 @@ Item {
property variant offset: Qt.size(4 / width, 4 / height)
property variant delta: Qt.size(0.5 / width, 0.5 / height)
- fragmentShader: "
- uniform lowp sampler2D source;
- uniform highp vec2 offset;
- uniform highp vec2 delta;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- highp vec2 delta2 = vec2(delta.x, -delta.y);
- lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a
- + texture2D(source, qt_TexCoord0 - offset - delta).a
- + texture2D(source, qt_TexCoord0 - offset + delta2).a
- + texture2D(source, qt_TexCoord0 - offset - delta2).a);
- lowp vec4 color = texture2D(source, qt_TexCoord0);
- gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
- }
- "
+ fragmentShader: "qrc:shaders/shadow.frag"
}
}
-
-
-
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/image/async.qml b/tests/manual/scenegraph_lancelot/data/shaders/image/async.qml
index 132f160a26..c4cf4cc1e4 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/image/async.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/image/async.qml
@@ -6,7 +6,7 @@ Item {
Image {
id: image;
- source: "./face-smile.png"
+ source: "face-smile.png"
visible: false
asynchronous: true
}
@@ -14,15 +14,7 @@ Item {
ShaderEffect {
anchors.fill: image
property variant source: image
-
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture2D(source, qt_TexCoord0);
- }
- "
+ fragmentShader: "qrc:shaders/gradient2.frag"
visible: image.status == Image.Ready
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/image/source.qml b/tests/manual/scenegraph_lancelot/data/shaders/image/source.qml
index 878eddeda5..04406829b3 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/image/source.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/image/source.qml
@@ -13,14 +13,6 @@ Item {
ShaderEffect {
anchors.fill: image
property variant source: image
-
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture2D(source, qt_TexCoord0);
- }
- "
+ fragmentShader: "qrc:shaders/gradient2.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml
index 0383feaf91..97b5760854 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml
@@ -32,13 +32,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient3.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml
index 2e7074c65d..ea3456838c 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml
@@ -32,13 +32,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient3.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml
index 3793e655c7..9f0162ccd3 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml
@@ -16,7 +16,7 @@ Item {
height: 50
color: "red"
anchors.centerIn: parent
- transform: Rotation{ angle: 45}
+ transform: Rotation{ angle: 45 }
}
}
@@ -38,14 +38,7 @@ Item {
property variant source: source1
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient4.frag"
}
ShaderEffect {
@@ -55,14 +48,7 @@ Item {
property variant source: source2
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient3.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml
index 2d8a4b6c09..e0c218ca69 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml
@@ -16,7 +16,7 @@ Item {
height: 50
color: "red"
anchors.centerIn: parent
- transform: Rotation{ angle: 90}
+ transform: Rotation{ angle: 90 }
}
}
@@ -38,14 +38,7 @@ Item {
property variant source: source1
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient4.frag"
}
ShaderEffect {
@@ -55,14 +48,7 @@ Item {
property variant source: source2
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient3.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml
index 67e0cc36ad..5b1f15c01c 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml
@@ -24,14 +24,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient3.frag"
}
ShaderEffect {
@@ -41,13 +34,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient5.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml
index d57f7c5dfb..309db50ba2 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml
@@ -23,13 +23,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml
index e2a3ca7a0c..f473207235 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml
@@ -22,14 +22,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
Rectangle {
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml
index 9df6b13c1e..2b04b76482 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml
@@ -47,14 +47,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml
index f997630d30..0ce09cda18 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml
@@ -47,14 +47,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
index 0d3c1fc4ee..c02dfba9e2 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml
@@ -47,14 +47,7 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
+ fragmentShader: "qrc:shaders/gradient.frag"
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml
index 1fadabe5b6..dbb82a278e 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml
@@ -44,14 +44,6 @@ Item {
property variant colorSource: colorSource
property variant maskSource: maskSource;
- fragmentShader: "
- uniform lowp sampler2D maskSource;
- uniform lowp sampler2D colorSource;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx);
- }
- "
+ fragmentShader: "qrc:shaders/stencil.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml
index 7a3bf9fd36..309028807f 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml
@@ -27,14 +27,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
-
+ fragmentShader: "qrc:shaders/gradient.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml
index d60dbaee3d..df05c8f087 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml
@@ -27,14 +27,6 @@ Item {
property variant source: source
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
- }
- "
-
+ fragmentShader: "qrc:shaders/gradient.frag"
}
}
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml b/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml
index ab8db47009..5738da5e8d 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml
@@ -18,22 +18,7 @@ Item {
property variant textureSize: source.textureSize
property color color: "black"
- fragmentShader: "
- uniform lowp sampler2D source;
- varying highp vec2 qt_TexCoord0;
- uniform highp vec2 textureSize;
- uniform lowp vec4 color;
- uniform lowp float qt_Opacity;
- void main() {
- highp vec2 dx = vec2(0.5 / textureSize.x, 0.);
- highp vec2 dy = vec2(0., 0.5 / textureSize.y);
- gl_FragColor = color * 0.25
- * (texture2D(source, qt_TexCoord0 + dx + dy).a
- + texture2D(source, qt_TexCoord0 + dx - dy).a
- + texture2D(source, qt_TexCoord0 - dx + dy).a
- + texture2D(source, qt_TexCoord0 - dx - dy).a);
- }
- "
+ fragmentShader: "qrc:shaders/edge.frag"
}
Text {
diff --git a/tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml b/tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml
index c008114810..baa002dc50 100644
--- a/tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml
+++ b/tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml
@@ -48,21 +48,6 @@ Item {
property variant yellow: repeat
property variant black: clamp
- fragmentShader: "
- uniform lowp sampler2D cyan;
- uniform lowp sampler2D magenta;
- uniform lowp sampler2D yellow;
- uniform lowp sampler2D black;
- varying highp vec2 qt_TexCoord0;
- uniform lowp float qt_Opacity;
- void main() {
- highp vec2 t = qt_TexCoord0 * 3. - 1.;
- lowp float c = texture2D(cyan, t + vec2(.05, .09)).a;
- lowp float m = texture2D(magenta, t + vec2(.04, -.10)).a;
- lowp float y = texture2D(yellow, t + vec2(-.10, .01)).a;
- lowp float k = texture2D(black, t).a;
- gl_FragColor = 1. - vec4(c + k, m + k, y + k, 0.);
- }
- "
+ fragmentShader: "qrc:shaders/cmyk.frag"
}
}