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-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag28
1 files changed, 16 insertions, 12 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag
index d63a0fa6ee..5d528e1d7a 100644
--- a/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag
@@ -1,14 +1,18 @@
-uniform lowp sampler2D cyan;
-uniform lowp sampler2D magenta;
-uniform lowp sampler2D yellow;
-uniform lowp sampler2D black;
-varying highp vec2 qt_TexCoord0;
-uniform lowp float qt_Opacity;
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D cyan;
+layout(binding = 2) uniform sampler2D magenta;
+layout(binding = 3) uniform sampler2D yellow;
+layout(binding = 4) uniform sampler2D black;
+
void main() {
- highp vec2 t = qt_TexCoord0 * 3. - 1.;
- lowp float c = texture2D(cyan, t + vec2(.05, .09)).a;
- lowp float m = texture2D(magenta, t + vec2(.04, -.10)).a;
- lowp float y = texture2D(yellow, t + vec2(-.10, .01)).a;
- lowp float k = texture2D(black, t).a;
- gl_FragColor = 1. - vec4(c + k, m + k, y + k, 0.);
+ vec2 t = qt_TexCoord0 * 3. - 1.;
+ lowp float c = texture(cyan, t + vec2(.05, .09)).a;
+ lowp float m = texture(magenta, t + vec2(.04, -.10)).a;
+ lowp float y = texture(yellow, t + vec2(-.10, .01)).a;
+ lowp float k = texture(black, t).a;
+ fragColor = 1. - vec4(c + k, m + k, y + k, 0.);
}