diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag index 8cb616f3e0..77d7b47499 100644 --- a/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag @@ -1,14 +1,23 @@ -uniform lowp sampler2D source; -varying highp vec2 qt_TexCoord0; -uniform highp vec2 textureSize; -uniform lowp vec4 color; -uniform lowp float qt_Opacity; +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec2 textureSize; + vec4 color; +} ubuf; + void main() { - highp vec2 dx = vec2(0.5 / textureSize.x, 0.); - highp vec2 dy = vec2(0., 0.5 / textureSize.y); - gl_FragColor = color * 0.25 - * (texture2D(source, qt_TexCoord0 + dx + dy).a - + texture2D(source, qt_TexCoord0 + dx - dy).a - + texture2D(source, qt_TexCoord0 - dx + dy).a - + texture2D(source, qt_TexCoord0 - dx - dy).a); + vec2 dx = vec2(0.5 / ubuf.textureSize.x, 0.); + vec2 dy = vec2(0., 0.5 / ubuf.textureSize.y); + fragColor = ubuf.color * 0.25 + * (texture(source, qt_TexCoord0 + dx + dy).a + + texture(source, qt_TexCoord0 + dx - dy).a + + texture(source, qt_TexCoord0 - dx + dy).a + + texture(source, qt_TexCoord0 - dx - dy).a); } |