diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag new file mode 100644 index 0000000000..0a6cdf3044 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag @@ -0,0 +1,14 @@ +uniform lowp sampler2D source; +uniform highp vec2 offset; +uniform highp vec2 delta; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + highp vec2 delta2 = vec2(delta.x, -delta.y); + lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a + + texture2D(source, qt_TexCoord0 - offset - delta).a + + texture2D(source, qt_TexCoord0 - offset + delta2).a + + texture2D(source, qt_TexCoord0 - offset - delta2).a); + lowp vec4 color = texture2D(source, qt_TexCoord0); + gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); +} |