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-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag23
1 files changed, 0 insertions, 23 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag
deleted file mode 100644
index 6a2d8dc122..0000000000
--- a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag
+++ /dev/null
@@ -1,23 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(binding = 1) uniform sampler2D source;
-
-layout(std140, binding = 0) uniform buf {
- mat4 qt_Matrix;
- float qt_Opacity;
- vec2 offset;
- vec2 delta;
-} ubuf;
-
-void main() {
- vec2 delta2 = vec2(ubuf.delta.x, -ubuf.delta.y);
- float shadow = 0.25 * (texture(source, qt_TexCoord0 - ubuf.offset + ubuf.delta).a
- + texture(source, qt_TexCoord0 - ubuf.offset - ubuf.delta).a
- + texture(source, qt_TexCoord0 - ubuf.offset + delta2).a
- + texture(source, qt_TexCoord0 - ubuf.offset - delta2).a);
- vec4 color = texture(source, qt_TexCoord0);
- fragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
-}