diff options
Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag')
-rw-r--r-- | tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag deleted file mode 100644 index 6a2d8dc122..0000000000 --- a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(binding = 1) uniform sampler2D source; - -layout(std140, binding = 0) uniform buf { - mat4 qt_Matrix; - float qt_Opacity; - vec2 offset; - vec2 delta; -} ubuf; - -void main() { - vec2 delta2 = vec2(ubuf.delta.x, -ubuf.delta.y); - float shadow = 0.25 * (texture(source, qt_TexCoord0 - ubuf.offset + ubuf.delta).a - + texture(source, qt_TexCoord0 - ubuf.offset - ubuf.delta).a - + texture(source, qt_TexCoord0 - ubuf.offset + delta2).a - + texture(source, qt_TexCoord0 - ubuf.offset - delta2).a); - vec4 color = texture(source, qt_TexCoord0); - fragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); -} |