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Diffstat (limited to 'tests/manual/scenegraph_lancelot/data/shared')
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/basic.fragbin0 -> 813 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/cmyk.fragbin0 -> 1923 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.fragbin0 -> 1238 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/edge.fragbin0 -> 1831 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient.fragbin0 -> 1061 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient2.fragbin0 -> 1064 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient3.fragbin0 -> 1059 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient4.fragbin0 -> 1057 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient5.fragbin0 -> 1050 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/shadow.fragbin0 -> 2041 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/stencil.fragbin0 -> 1122 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/wave.vertbin0 -> 1799 bytes
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/basic.frag5
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/basic_rhi.frag8
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag14
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk_rhi.frag18
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/compile.bat13
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/culling.frag9
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag13
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag14
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/edge_rhi.frag23
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient.frag6
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2.frag6
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2_rhi.frag10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3.frag6
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3_rhi.frag10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4.frag6
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4_rhi.frag10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5.frag6
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5_rhi.frag10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/gradient_rhi.frag10
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag14
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag23
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/stencil.frag7
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/stencil_rhi.frag11
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/wave.vert12
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shaders/wave_rhi.vert18
-rw-r--r--tests/manual/scenegraph_lancelot/data/shared/shared.qrc28
38 files changed, 310 insertions, 0 deletions
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/basic.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/basic.frag
new file mode 100644
index 0000000000..15459ffdb9
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/basic.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/cmyk.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/cmyk.frag
new file mode 100644
index 0000000000..5ef0333b6b
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/cmyk.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag
new file mode 100644
index 0000000000..edf2d11a93
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/edge.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/edge.frag
new file mode 100644
index 0000000000..aecaa621ef
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/edge.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient.frag
new file mode 100644
index 0000000000..ef7a9c10ca
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient2.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient2.frag
new file mode 100644
index 0000000000..ca58580786
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient2.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient3.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient3.frag
new file mode 100644
index 0000000000..e1fc8b0ce8
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient3.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient4.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient4.frag
new file mode 100644
index 0000000000..2e0b809d7d
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient4.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient5.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient5.frag
new file mode 100644
index 0000000000..106c2c5515
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient5.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/shadow.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/shadow.frag
new file mode 100644
index 0000000000..788a047ab0
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/shadow.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/stencil.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/stencil.frag
new file mode 100644
index 0000000000..e3907a90d2
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/stencil.frag
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/wave.vert b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/wave.vert
new file mode 100644
index 0000000000..14cb4e768f
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/wave.vert
Binary files differ
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/basic.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/basic.frag
new file mode 100644
index 0000000000..6b3a881174
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/basic.frag
@@ -0,0 +1,5 @@
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/basic_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/basic_rhi.frag
new file mode 100644
index 0000000000..aa850af449
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/basic_rhi.frag
@@ -0,0 +1,8 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+void main() {
+ fragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag
new file mode 100644
index 0000000000..d63a0fa6ee
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag
@@ -0,0 +1,14 @@
+uniform lowp sampler2D cyan;
+uniform lowp sampler2D magenta;
+uniform lowp sampler2D yellow;
+uniform lowp sampler2D black;
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ highp vec2 t = qt_TexCoord0 * 3. - 1.;
+ lowp float c = texture2D(cyan, t + vec2(.05, .09)).a;
+ lowp float m = texture2D(magenta, t + vec2(.04, -.10)).a;
+ lowp float y = texture2D(yellow, t + vec2(-.10, .01)).a;
+ lowp float k = texture2D(black, t).a;
+ gl_FragColor = 1. - vec4(c + k, m + k, y + k, 0.);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk_rhi.frag
new file mode 100644
index 0000000000..5d528e1d7a
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk_rhi.frag
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D cyan;
+layout(binding = 2) uniform sampler2D magenta;
+layout(binding = 3) uniform sampler2D yellow;
+layout(binding = 4) uniform sampler2D black;
+
+void main() {
+ vec2 t = qt_TexCoord0 * 3. - 1.;
+ lowp float c = texture(cyan, t + vec2(.05, .09)).a;
+ lowp float m = texture(magenta, t + vec2(.04, -.10)).a;
+ lowp float y = texture(yellow, t + vec2(-.10, .01)).a;
+ lowp float k = texture(black, t).a;
+ fragColor = 1. - vec4(c + k, m + k, y + k, 0.);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/compile.bat b/tests/manual/scenegraph_lancelot/data/shared/shaders/compile.bat
new file mode 100644
index 0000000000..13435f76b6
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/compile.bat
@@ -0,0 +1,13 @@
+qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/wave.vert wave_rhi.vert
+
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/basic.frag basic_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/cmyk.frag cmyk_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/culling.frag culling_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/edge.frag edge_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient.frag gradient_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient2.frag gradient2_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient3.frag gradient3_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient4.frag gradient4_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient5.frag gradient5_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/shadow.frag shadow_rhi.frag
+qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/stencil.frag stencil_rhi.frag
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/culling.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling.frag
new file mode 100644
index 0000000000..1b12df7c6d
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling.frag
@@ -0,0 +1,9 @@
+varying highp vec2 qt_TexCoord0;
+uniform sampler2D frontSource;
+uniform sampler2D backSource;
+uniform lowp float qt_Opacity;
+void main() {
+ gl_FragColor = gl_FrontFacing
+ ? texture2D(frontSource, qt_TexCoord0)
+ : texture2D(backSource, qt_TexCoord0);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag
new file mode 100644
index 0000000000..8399bc0282
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag
@@ -0,0 +1,13 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D frontSource;
+layout(binding = 1) uniform sampler2D backSource;
+
+void main() {
+ fragColor = gl_FrontFacing
+ ? texture(frontSource, qt_TexCoord0)
+ : texture(backSource, qt_TexCoord0);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag
new file mode 100644
index 0000000000..8cb616f3e0
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag
@@ -0,0 +1,14 @@
+uniform lowp sampler2D source;
+varying highp vec2 qt_TexCoord0;
+uniform highp vec2 textureSize;
+uniform lowp vec4 color;
+uniform lowp float qt_Opacity;
+void main() {
+ highp vec2 dx = vec2(0.5 / textureSize.x, 0.);
+ highp vec2 dy = vec2(0., 0.5 / textureSize.y);
+ gl_FragColor = color * 0.25
+ * (texture2D(source, qt_TexCoord0 + dx + dy).a
+ + texture2D(source, qt_TexCoord0 + dx - dy).a
+ + texture2D(source, qt_TexCoord0 - dx + dy).a
+ + texture2D(source, qt_TexCoord0 - dx - dy).a);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/edge_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge_rhi.frag
new file mode 100644
index 0000000000..77d7b47499
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge_rhi.frag
@@ -0,0 +1,23 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ vec2 textureSize;
+ vec4 color;
+} ubuf;
+
+void main() {
+ vec2 dx = vec2(0.5 / ubuf.textureSize.x, 0.);
+ vec2 dy = vec2(0., 0.5 / ubuf.textureSize.y);
+ fragColor = ubuf.color * 0.25
+ * (texture(source, qt_TexCoord0 + dx + dy).a
+ + texture(source, qt_TexCoord0 + dx - dy).a
+ + texture(source, qt_TexCoord0 - dx + dy).a
+ + texture(source, qt_TexCoord0 - dx - dy).a);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient.frag
new file mode 100644
index 0000000000..c581cc0c73
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient.frag
@@ -0,0 +1,6 @@
+uniform lowp sampler2D source;
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2.frag
new file mode 100644
index 0000000000..5f07e56d4a
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2.frag
@@ -0,0 +1,6 @@
+uniform lowp sampler2D source;
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture2D(source, qt_TexCoord0);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2_rhi.frag
new file mode 100644
index 0000000000..b08e6339b3
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2_rhi.frag
@@ -0,0 +1,10 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+void main() {
+ fragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture(source, qt_TexCoord0);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3.frag
new file mode 100644
index 0000000000..61c9d46f94
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3.frag
@@ -0,0 +1,6 @@
+uniform lowp sampler2D source;
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3_rhi.frag
new file mode 100644
index 0000000000..2e523c2879
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3_rhi.frag
@@ -0,0 +1,10 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+void main() {
+ fragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture(source, qt_TexCoord0).a;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4.frag
new file mode 100644
index 0000000000..81d96ce126
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4.frag
@@ -0,0 +1,6 @@
+uniform lowp sampler2D source;
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ gl_FragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture2D(source, qt_TexCoord0).a;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4_rhi.frag
new file mode 100644
index 0000000000..a100ba2cd7
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4_rhi.frag
@@ -0,0 +1,10 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+void main() {
+ fragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture(source, qt_TexCoord0).a;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5.frag
new file mode 100644
index 0000000000..33485542af
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5.frag
@@ -0,0 +1,6 @@
+uniform lowp sampler2D source;
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ gl_FragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture2D(source, qt_TexCoord0).a;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5_rhi.frag
new file mode 100644
index 0000000000..4ec104bd14
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5_rhi.frag
@@ -0,0 +1,10 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+void main() {
+ fragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture(source, qt_TexCoord0).a;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient_rhi.frag
new file mode 100644
index 0000000000..84eee1dbfe
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient_rhi.frag
@@ -0,0 +1,10 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+void main() {
+ fragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture(source, qt_TexCoord0).a;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag
new file mode 100644
index 0000000000..0a6cdf3044
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag
@@ -0,0 +1,14 @@
+uniform lowp sampler2D source;
+uniform highp vec2 offset;
+uniform highp vec2 delta;
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ highp vec2 delta2 = vec2(delta.x, -delta.y);
+ lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a
+ + texture2D(source, qt_TexCoord0 - offset - delta).a
+ + texture2D(source, qt_TexCoord0 - offset + delta2).a
+ + texture2D(source, qt_TexCoord0 - offset - delta2).a);
+ lowp vec4 color = texture2D(source, qt_TexCoord0);
+ gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag
new file mode 100644
index 0000000000..6a2d8dc122
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag
@@ -0,0 +1,23 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D source;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+ float qt_Opacity;
+ vec2 offset;
+ vec2 delta;
+} ubuf;
+
+void main() {
+ vec2 delta2 = vec2(ubuf.delta.x, -ubuf.delta.y);
+ float shadow = 0.25 * (texture(source, qt_TexCoord0 - ubuf.offset + ubuf.delta).a
+ + texture(source, qt_TexCoord0 - ubuf.offset - ubuf.delta).a
+ + texture(source, qt_TexCoord0 - ubuf.offset + delta2).a
+ + texture(source, qt_TexCoord0 - ubuf.offset - delta2).a);
+ vec4 color = texture(source, qt_TexCoord0);
+ fragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil.frag
new file mode 100644
index 0000000000..33c6cee064
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil.frag
@@ -0,0 +1,7 @@
+uniform lowp sampler2D maskSource;
+uniform lowp sampler2D colorSource;
+varying highp vec2 qt_TexCoord0;
+uniform lowp float qt_Opacity;
+void main() {
+ gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil_rhi.frag
new file mode 100644
index 0000000000..734be73fdb
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil_rhi.frag
@@ -0,0 +1,11 @@
+#version 440
+
+layout(location = 0) in vec2 qt_TexCoord0;
+layout(location = 0) out vec4 fragColor;
+
+layout(binding = 1) uniform sampler2D maskSource;
+layout(binding = 2) uniform sampler2D colorSource;
+
+void main() {
+ fragColor = texture(maskSource, qt_TexCoord0).a * texture(colorSource, qt_TexCoord0.yx);
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/wave.vert b/tests/manual/scenegraph_lancelot/data/shared/shaders/wave.vert
new file mode 100644
index 0000000000..38e523c06b
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/wave.vert
@@ -0,0 +1,12 @@
+uniform highp mat4 qt_Matrix;
+attribute highp vec4 qt_Vertex;
+attribute highp vec2 qt_MultiTexCoord0;
+varying highp vec2 qt_TexCoord0;
+
+void main() {
+ highp vec4 pos = qt_Vertex;
+ pos.x += sin(qt_Vertex.y * 0.02) * 20.;
+ pos.y += sin(qt_Vertex.x * 0.02) * 20.;
+ gl_Position = qt_Matrix * pos;
+ qt_TexCoord0 = qt_MultiTexCoord0;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/wave_rhi.vert b/tests/manual/scenegraph_lancelot/data/shared/shaders/wave_rhi.vert
new file mode 100644
index 0000000000..38f6173773
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/wave_rhi.vert
@@ -0,0 +1,18 @@
+#version 440
+
+layout(location = 0) in vec4 qt_Vertex;
+layout(location = 1) in vec2 qt_MultiTexCoord0;
+
+layout(location = 0) out vec2 qt_TexCoord0;
+
+layout(std140, binding = 0) uniform buf {
+ mat4 qt_Matrix;
+} ubuf;
+
+void main() {
+ vec4 pos = qt_Vertex;
+ pos.x += sin(qt_Vertex.y * 0.02) * 20.;
+ pos.y += sin(qt_Vertex.x * 0.02) * 20.;
+ gl_Position = ubuf.qt_Matrix * pos;
+ qt_TexCoord0 = qt_MultiTexCoord0;
+}
diff --git a/tests/manual/scenegraph_lancelot/data/shared/shared.qrc b/tests/manual/scenegraph_lancelot/data/shared/shared.qrc
new file mode 100644
index 0000000000..3618fc8b94
--- /dev/null
+++ b/tests/manual/scenegraph_lancelot/data/shared/shared.qrc
@@ -0,0 +1,28 @@
+<RCC>
+ <qresource prefix="/">
+ <file>shaders/basic.frag</file>
+ <file>shaders/cmyk.frag</file>
+ <file>shaders/culling.frag</file>
+ <file>shaders/edge.frag</file>
+ <file>shaders/gradient.frag</file>
+ <file>shaders/gradient2.frag</file>
+ <file>shaders/gradient3.frag</file>
+ <file>shaders/gradient4.frag</file>
+ <file>shaders/gradient5.frag</file>
+ <file>shaders/shadow.frag</file>
+ <file>shaders/stencil.frag</file>
+ <file>shaders/wave.vert</file>
+ <file>shaders/+qsb/basic.frag</file>
+ <file>shaders/+qsb/cmyk.frag</file>
+ <file>shaders/+qsb/culling.frag</file>
+ <file>shaders/+qsb/edge.frag</file>
+ <file>shaders/+qsb/gradient.frag</file>
+ <file>shaders/+qsb/gradient2.frag</file>
+ <file>shaders/+qsb/gradient3.frag</file>
+ <file>shaders/+qsb/gradient4.frag</file>
+ <file>shaders/+qsb/gradient5.frag</file>
+ <file>shaders/+qsb/shadow.frag</file>
+ <file>shaders/+qsb/stencil.frag</file>
+ <file>shaders/+qsb/wave.vert</file>
+ </qresource>
+</RCC>