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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtQuick module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.9
+import QtQuick.Shapes 1.0
+
+Rectangle {
+ id: root
+ width: 1024
+ height: 768
+
+ property color col: "lightsteelblue"
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") }
+ GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") }
+ GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") }
+ GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") }
+ }
+
+ Row {
+ anchors.top: parent.top
+ anchors.centerIn: parent
+ spacing: 20
+
+ Column {
+ spacing: 20
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 200
+ height: 100
+ Shape {
+ id: triangle
+ anchors.fill: parent
+ ShapePath {
+ strokeWidth: 4
+ strokeColor: "red"
+ fillGradient: LinearGradient {
+ x1: 0; y1: 0
+ x2: 200; y2: 100
+ GradientStop { position: 0; color: "blue" }
+ GradientStop { position: 0.2; color: "green" }
+ GradientStop { position: 0.4; color: "red" }
+ GradientStop { position: 0.6; color: "yellow" }
+ GradientStop { position: 1; color: "cyan" }
+ }
+ fillColor: "blue" // ignored with the gradient set
+ strokeStyle: ShapePath.DashLine
+ dashPattern: [ 1, 4 ]
+ PathLine { x: 200; y: 100 }
+ PathLine { x: 0; y: 100 }
+ PathLine { x: 0; y: 0 }
+ }
+ transform: Rotation { origin.x: 100; origin.y: 50; axis { x: 0; y: 1; z: 0 }
+ SequentialAnimation on angle {
+ NumberAnimation { from: 0; to: 75; duration: 2000 }
+ NumberAnimation { from: 75; to: -75; duration: 4000 }
+ NumberAnimation { from: -75; to: 0; duration: 2000 }
+ loops: Animation.Infinite
+ }
+ }
+ }
+ }
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 200
+ height: 100
+ Shape {
+ anchors.fill: parent
+ ShapePath {
+ id: someCurve
+ property color sc: "gray"
+ strokeColor: sc
+ property color fc: "yellow"
+ fillColor: fc
+ startX: 20; startY: 10
+ PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 }
+ PathLine { x: 150; y: 80 }
+ PathQuad { x: 180; y: 10; controlX: 200; controlY: 80 }
+ PathLine { x: 20; y: 10 }
+ // Dynamic changes via property bindings etc. all work but can
+ // be computationally expense with the generic backend for properties
+ // that need retriangulating on every change. Should be cheap with NVPR.
+ NumberAnimation on strokeWidth {
+ from: 1; to: 20; duration: 10000
+ }
+ }
+ }
+ // Changing colors for a solid stroke or fill is simple and
+ // (relatively) cheap. However, changing to/from transparent
+ // stroke/fill color and stroke width 0 are special as these
+ // change the scenegraph node tree (with the generic backend).
+ Timer {
+ interval: 2000
+ running: true
+ repeat: true
+ onTriggered: someCurve.fillColor = (someCurve.fillColor === someCurve.fc ? "transparent" : someCurve.fc)
+ }
+ Timer {
+ interval: 1000
+ running: true
+ repeat: true
+ onTriggered: someCurve.strokeColor = (someCurve.strokeColor === someCurve.sc ? "transparent" : someCurve.sc)
+ }
+ }
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 300
+ height: 100
+ Shape {
+ id: linesAndMoves
+ anchors.fill: parent
+ ShapePath {
+ strokeColor: "black"
+ startX: 0; startY: 50
+ PathLine { relativeX: 100; y: 50 }
+ PathMove { relativeX: 100; y: 50 }
+ PathLine { relativeX: 100; y: 50 }
+ }
+ }
+ }
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 200
+ height: 120
+ Shape {
+ anchors.fill: parent
+ ShapePath {
+ id: joinTest
+ strokeColor: "black"
+ strokeWidth: 16
+ fillColor: "transparent"
+ capStyle: ShapePath.RoundCap
+ startX: 30
+ startY: 30
+ PathLine { x: 100; y: 100 }
+ PathLine { x: 30; y: 100 }
+ }
+ }
+ Timer {
+ interval: 1000
+ repeat: true
+ running: true
+ property variant styles: [ ShapePath.BevelJoin, ShapePath.MiterJoin, ShapePath.RoundJoin ]
+ onTriggered: {
+ for (var i = 0; i < styles.length; ++i)
+ if (styles[i] === joinTest.joinStyle) {
+ joinTest.joinStyle = styles[(i + 1) % styles.length];
+ break;
+ }
+ }
+ }
+ }
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 200
+ height: 100
+ Shape {
+ anchors.fill: parent
+ ShapePath {
+ id: star
+ strokeColor: "blue"
+ fillColor: "lightGray"
+ strokeWidth: 2
+ PathMove { x: 90; y: 50 }
+ PathLine { x: 50 + 40 * Math.cos(0.8 * 1 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 1 * Math.PI) }
+ PathLine { x: 50 + 40 * Math.cos(0.8 * 2 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 2 * Math.PI) }
+ PathLine { x: 50 + 40 * Math.cos(0.8 * 3 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 3 * Math.PI) }
+ PathLine { x: 50 + 40 * Math.cos(0.8 * 4 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 4 * Math.PI) }
+ PathLine { x: 90; y: 50 }
+ }
+ }
+ Timer {
+ interval: 1000
+ onTriggered: star.fillRule = (star.fillRule === ShapePath.OddEvenFill ? ShapePath.WindingFill : ShapePath.OddEvenFill)
+ repeat: true
+ running: true
+ }
+ }
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 200
+ height: 100
+ Shape {
+ anchors.fill: parent
+ ShapePath {
+ strokeWidth: 4
+ strokeColor: "black"
+ fillColor: "transparent"
+ startX: 20; startY: 10
+ PathCubic {
+ id: cb
+ x: 180; y: 10
+ control1X: -10; control1Y: 90; control2Y: 90
+ NumberAnimation on control2X { from: 400; to: 0; duration: 5000; loops: Animation.Infinite }
+ }
+ }
+ }
+ }
+ }
+
+ Column {
+ spacing: 20
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 200
+ height: 100
+ Shape {
+ anchors.fill: parent
+ ShapePath {
+ fillColor: "transparent"
+ strokeColor: "red"
+ strokeWidth: 4
+ startX: 10; startY: 40
+ PathArc {
+ x: 10; y: 60
+ radiusX: 40; radiusY: 40
+ useLargeArc: true
+ }
+ }
+ }
+ }
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 200
+ height: 200
+ Rectangle {
+ anchors.centerIn: parent
+ // have a size smaller than 150x150
+ width: 100
+ height: 100
+ // and enable clipping. Normally this goes via scissoring, unless
+ // some transform triggers the stencil-based path. Ensure this via rotation.
+ clip: true
+ NumberAnimation on rotation {
+ from: 0; to: 360; duration: 5000; loops: Animation.Infinite
+ }
+
+ Shape {
+ width: 150
+ height: 150
+
+ ShapePath {
+ fillColor: "blue"
+ strokeColor: "red"
+ strokeWidth: 4
+ startX: 10; startY: 10
+ PathLine { x: 140; y: 140 }
+ PathLine { x: 10; y: 140 }
+ PathLine { x: 10; y: 10 }
+ }
+ }
+ }
+ }
+
+ // stencil clip test #2, something more complicated:
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 150
+ height: 150
+ Rectangle {
+ anchors.centerIn: parent
+ width: 60
+ height: 60
+ clip: true
+ NumberAnimation on rotation {
+ from: 0; to: 360; duration: 5000; loops: Animation.Infinite
+ }
+ Shape {
+ width: 100
+ height: 100
+ ShapePath {
+ id: clippedStar
+ strokeColor: "blue"
+ fillColor: "lightGray"
+ strokeWidth: 2
+ PathMove { x: 90; y: 50 }
+ PathLine { x: 50 + 40 * Math.cos(0.8 * 1 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 1 * Math.PI) }
+ PathLine { x: 50 + 40 * Math.cos(0.8 * 2 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 2 * Math.PI) }
+ PathLine { x: 50 + 40 * Math.cos(0.8 * 3 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 3 * Math.PI) }
+ PathLine { x: 50 + 40 * Math.cos(0.8 * 4 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 4 * Math.PI) }
+ PathLine { x: 90; y: 50 }
+ }
+ }
+ Timer {
+ interval: 1000
+ onTriggered: clippedStar.fillRule = (clippedStar.fillRule === ShapePath.OddEvenFill ? ShapePath.WindingFill : ShapePath.OddEvenFill)
+ repeat: true
+ running: true
+ }
+ }
+ }
+
+ Rectangle {
+ border.color: "purple"
+ color: "transparent"
+ width: 100
+ height: 100
+ Shape {
+ anchors.fill: parent
+ ShapePath {
+ strokeColor: "red"
+ PathLine { x: 100; y: 100 }
+ }
+ ShapePath {
+ strokeColor: "blue"
+ startX: 100; startY: 0
+ PathLine { x: 0; y: 100 }
+ }
+ }
+ }
+ }
+ }
+
+ Rectangle {
+ id: stackTestRect
+ SequentialAnimation on opacity {
+ NumberAnimation { from: 0; to: 1; duration: 5000 }
+ PauseAnimation { duration: 2000 }
+ NumberAnimation { from: 1; to: 0; duration: 5000 }
+ PauseAnimation { duration: 2000 }
+ loops: Animation.Infinite
+ id: opAnim
+ }
+ color: "blue"
+ anchors.margins: 10
+ anchors.fill: parent
+ }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: stackTestRect.visible = !stackTestRect.visible
+ }
+}