diff options
Diffstat (limited to 'tests/manual')
95 files changed, 1167 insertions, 446 deletions
diff --git a/tests/manual/listview/listview.pro b/tests/manual/listview/listview.pro new file mode 100644 index 0000000000..a517b75079 --- /dev/null +++ b/tests/manual/listview/listview.pro @@ -0,0 +1,29 @@ +QT += quick +CONFIG += c++11 + +# The following define makes your compiler emit warnings if you use +# any Qt feature that has been marked deprecated (the exact warnings +# depend on your compiler). Refer to the documentation for the +# deprecated API to know how to port your code away from it. +DEFINES += QT_DEPRECATED_WARNINGS + +# You can also make your code fail to compile if it uses deprecated APIs. +# In order to do so, uncomment the following line. +# You can also select to disable deprecated APIs only up to a certain version of Qt. +#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0 + +SOURCES += \ + main.cpp + +RESOURCES += qml.qrc + +# Additional import path used to resolve QML modules in Qt Creator's code model +QML_IMPORT_PATH = + +# Additional import path used to resolve QML modules just for Qt Quick Designer +QML_DESIGNER_IMPORT_PATH = + +# Default rules for deployment. +qnx: target.path = /tmp/$${TARGET}/bin +else: unix:!android: target.path = /opt/$${TARGET}/bin +!isEmpty(target.path): INSTALLS += target diff --git a/tests/manual/listview/main.cpp b/tests/manual/listview/main.cpp new file mode 100644 index 0000000000..8b28b91ee8 --- /dev/null +++ b/tests/manual/listview/main.cpp @@ -0,0 +1,103 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QGuiApplication> +#include <QQmlApplicationEngine> +#include <QAbstractTableModel> + +typedef QPair<QString, bool> CellData; + +class TestModel : public QAbstractListModel +{ + Q_OBJECT + Q_PROPERTY(int rowCount READ rowCount WRITE setRowCount NOTIFY rowCountChanged) + +public: + TestModel(QObject *parent = nullptr) : QAbstractListModel(parent) { } + + int rowCount(const QModelIndex & = QModelIndex()) const override { return m_rows; } + void setRowCount(int count) { + m_rows = count; + emit rowCountChanged(); + } + + QVariant data(const QModelIndex &index, int role) const override + { + if (!index.isValid()) + return QVariant(); + + switch (role) { + case Qt::DisplayRole: + return index.row() % 2 ? QStringLiteral("type2") : QStringLiteral("type1"); + default: + break; + } + + return QVariant(); + } + + QHash<int, QByteArray> roleNames() const override + { + return { + {Qt::DisplayRole, "delegateType"}, + }; + } + +signals: + void rowCountChanged(); + +private: + int m_rows = 0; +}; + +#include "main.moc" + +int main(int argc, char *argv[]) +{ + QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); + + QGuiApplication app(argc, argv); + + qmlRegisterType<TestModel>("TestModel", 0, 1, "TestModel"); + + QQmlApplicationEngine engine; + engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); + + return app.exec(); +} diff --git a/tests/manual/listview/main.qml b/tests/manual/listview/main.qml new file mode 100644 index 0000000000..723e10ac05 --- /dev/null +++ b/tests/manual/listview/main.qml @@ -0,0 +1,171 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtQuick module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.15 +import QtQuick.Window 2.2 +import QtQuick.Controls 2.5 +import Qt.labs.qmlmodels 1.0 +import TestModel 0.1 + +Window { + id: root + visible: true + width: 640 + height: 480 + + property int rows: 500 + property int columns: 20 + property real delegateHeight: 10 + property real delegateWidth: 50 + + CheckBox { + id: reuseItemsBox + text: "Reuse items" + checked: true + } + + Rectangle { + anchors.fill: parent + anchors.margins: 10 + anchors.topMargin: reuseItemsBox.height + 10 + color: "lightgray" + + ListView { + id: listView + anchors.fill: parent + + reuseItems: reuseItemsBox.checked + + cacheBuffer: 0 + contentWidth: columns * delegateWidth + contentHeight: rows * delegateHeight + flickableDirection: Flickable.HorizontalAndVerticalFlick + clip: true + + model: TestModel { + rowCount: root.rows + } + + ScrollBar.vertical: ScrollBar { policy: ScrollBar.AlwaysOn } + ScrollBar.horizontal: ScrollBar { policy: ScrollBar.AlwaysOn } + + delegate: DelegateChooser { + role: "delegateType" + + DelegateChoice { + roleValue: "type1" + + Item { + width: listView.contentWidth + height: delegateHeight + property int reusedCount: 0 + + ListView.onReused: reusedCount++ + + Text { + id: text1 + text: "Reused count:" + reusedCount + font.pixelSize: 9 + } + + Row { + id: choice1 + width: listView.contentWidth + height: delegateHeight + anchors.left: text1.right + anchors.leftMargin: 5 + property color color: Qt.rgba(0.6, 0.6, 0.8, 1) + + Component.onCompleted: { + for (var i = 0; i < columns; ++i) + cellComponent.createObject(choice1, {column: i, color: color}) + } + } + } + } + + DelegateChoice { + roleValue: "type2" + + Item { + width: listView.contentWidth + height: delegateHeight + property int reusedCount: 0 + + ListView.onReused: reusedCount++ + + Text { + id: text2 + text: "Reused count:" + reusedCount + font.pixelSize: 9 + } + + Row { + id: choice2 + width: listView.contentWidth + height: delegateHeight + anchors.left: text2.right + anchors.leftMargin: 5 + property color color: Qt.rgba(0.3, 0.3, 0.8, 1) + + Component.onCompleted: { + for (var i = 0; i < columns; ++i) + cellComponent.createObject(choice2, {column: i, color: color}) + } + } + } + } + } + + } + } + + Component { + id: cellComponent + Rectangle { + height: delegateHeight + width: delegateWidth + property int column + Text { + text: "Lorem ipsum dolor sit amet" + font.pixelSize: 9 + } + } + } +} diff --git a/tests/manual/listview/qml.qrc b/tests/manual/listview/qml.qrc new file mode 100644 index 0000000000..5f6483ac33 --- /dev/null +++ b/tests/manual/listview/qml.qrc @@ -0,0 +1,5 @@ +<RCC> + <qresource prefix="/"> + <file>main.qml</file> + </qresource> +</RCC> diff --git a/tests/manual/nodetypes_ng/buildshaders.bat b/tests/manual/nodetypes_ng/compile.bat index 328b216c07..328b216c07 100755 --- a/tests/manual/nodetypes_ng/buildshaders.bat +++ b/tests/manual/nodetypes_ng/compile.bat diff --git a/tests/manual/nodetypes_ng/shadow_pass1.frag.qsb b/tests/manual/nodetypes_ng/shadow_pass1.frag.qsb Binary files differindex f3370caee2..4c913fee08 100644 --- a/tests/manual/nodetypes_ng/shadow_pass1.frag.qsb +++ b/tests/manual/nodetypes_ng/shadow_pass1.frag.qsb diff --git a/tests/manual/nodetypes_ng/shadow_pass2.frag.qsb b/tests/manual/nodetypes_ng/shadow_pass2.frag.qsb Binary files differindex cbf9569373..4f6e6634e7 100644 --- a/tests/manual/nodetypes_ng/shadow_pass2.frag.qsb +++ b/tests/manual/nodetypes_ng/shadow_pass2.frag.qsb diff --git a/tests/manual/nodetypes_ng/wobble.frag.qsb b/tests/manual/nodetypes_ng/wobble.frag.qsb Binary files differindex 9d3b80fad8..f1766f4363 100644 --- a/tests/manual/nodetypes_ng/wobble.frag.qsb +++ b/tests/manual/nodetypes_ng/wobble.frag.qsb diff --git a/tests/manual/nodetypes_ng/wobble.vert.qsb b/tests/manual/nodetypes_ng/wobble.vert.qsb Binary files differindex 0f44e87feb..2715c84616 100644 --- a/tests/manual/nodetypes_ng/wobble.vert.qsb +++ b/tests/manual/nodetypes_ng/wobble.vert.qsb diff --git a/tests/manual/pointer/main.qml b/tests/manual/pointer/main.qml index d382d8b23d..83e1d3b2ba 100644 --- a/tests/manual/pointer/main.qml +++ b/tests/manual/pointer/main.qml @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2018 The Qt Company Ltd. +** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the manual tests of the Qt Toolkit. @@ -57,6 +57,7 @@ Window { addExample("multibuttons", "TapHandler: gesturePolicy (99 red balloons)", Qt.resolvedUrl("multibuttons.qml")) addExample("flickable with Handlers", "Flickable with buttons, sliders etc. implemented in various ways", Qt.resolvedUrl("flickableWithHandlers.qml")) addExample("tap and drag", "Flickable with all possible combinations of TapHandler and DragHandler children", Qt.resolvedUrl("pointerDrag.qml")) + addExample("tablet canvas", "PointHandler and HoverHandler with a tablet: detect the stylus, and draw", Qt.resolvedUrl("tabletCanvasDrawing.qml")) } } Item { diff --git a/tests/manual/pointer/pointerDrag.qml b/tests/manual/pointer/pointerDrag.qml index 79044eb0b4..2063d8fae2 100644 --- a/tests/manual/pointer/pointerDrag.qml +++ b/tests/manual/pointer/pointerDrag.qml @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2018 The Qt Company Ltd. +** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the manual tests of the Qt Toolkit. @@ -26,7 +26,7 @@ ** ****************************************************************************/ -import QtQuick 2.12 +import QtQuick 2.15 import "content" Rectangle { @@ -74,7 +74,14 @@ Rectangle { label: "DragHandler" objectName: "dragSquircle1" DragHandler { - + dragThreshold: ckZeroDragThreshold1.checked ? 0 : undefined + } + CheckBox { + id: ckZeroDragThreshold1 + label: " Zero threshold" + anchors.horizontalCenter: parent.horizontalCenter + y: 20 + checked: false } } @@ -99,7 +106,16 @@ Rectangle { id: tap2 gesturePolicy: root.globalGesturePolicy } - DragHandler { } + DragHandler { + dragThreshold: ckZeroDragThreshold2.checked ? 0 : undefined + } + CheckBox { + id: ckZeroDragThreshold2 + label: " Zero threshold" + anchors.horizontalCenter: parent.horizontalCenter + y: 32 + checked: false + } } TextBox { @@ -107,7 +123,16 @@ Rectangle { width: 100; height: 100 label: "DragHandler\nTapHandler" color: queryColor(tap3.pressed) - DragHandler { } + DragHandler { + dragThreshold: ckZeroDragThreshold3.checked ? 0 : undefined + } + CheckBox { + id: ckZeroDragThreshold3 + label: " Zero threshold" + anchors.horizontalCenter: parent.horizontalCenter + y: 32 + checked: false + } TapHandler { id: tap3 gesturePolicy: root.globalGesturePolicy @@ -118,7 +143,16 @@ Rectangle { x: 400; y: 0 width: 100; height: 100 label: "DragHandler" - DragHandler { } + DragHandler { + dragThreshold: ckZeroDragThreshold4.checked ? 0 : undefined + } + CheckBox { + id: ckZeroDragThreshold4 + label: " Zero threshold" + anchors.horizontalCenter: parent.horizontalCenter + y: 20 + checked: false + } TextBox { label: "TapHandler" @@ -145,6 +179,13 @@ Rectangle { label: " Greedy ↓" checked: true } + CheckBox { + id: ckZeroDragThreshold5 + label: " Zero threshold" + x: 10 + anchors.bottom: ckGreedyDrag.top + checked: false + } TapHandler { id: tap5 gesturePolicy: root.globalGesturePolicy @@ -159,6 +200,7 @@ Rectangle { DragHandler { grabPermissions: ckGreedyDrag ? DragHandler.CanTakeOverFromAnything : DragHandler.CanTakeOverFromItems | DragHandler.CanTakeOverFromHandlersOfDifferentType | DragHandler.ApprovesTakeOverByAnything + dragThreshold: ckZeroDragThreshold5.checked ? 0 : undefined } } } @@ -174,7 +216,16 @@ Rectangle { label: "DragHandler" x: (parent.width - width)/2 y: 60 - DragHandler { } + DragHandler { + dragThreshold: ckZeroDragThreshold6.checked ? 0 : undefined + } + } + CheckBox { + id: ckZeroDragThreshold6 + label: " Zero threshold" + anchors.horizontalCenter: parent.horizontalCenter + y: 20 + checked: false } } diff --git a/tests/manual/pointer/qml.qrc b/tests/manual/pointer/qml.qrc index 95bece180a..20956fcbac 100644 --- a/tests/manual/pointer/qml.qrc +++ b/tests/manual/pointer/qml.qrc @@ -13,6 +13,7 @@ <file>pointerDrag.qml</file> <file>singlePointHandlerProperties.qml</file> <file>sidebar.qml</file> + <file>tabletCanvasDrawing.qml</file> <file>tapHandler.qml</file> <file>content/CheckBox.qml</file> <file>content/FakeFlickable.qml</file> @@ -30,6 +31,10 @@ <file>content/TouchpointFeedbackSprite.qml</file> <file>resources/arrowhead.png</file> <file>resources/balloon.png</file> + <file>resources/cursor-airbrush.png</file> + <file>resources/cursor-eraser.png</file> + <file>resources/cursor-felt-marker.png</file> + <file>resources/cursor-pencil.png</file> <file>resources/fighter.png</file> <file>resources/fingersprite.png</file> <file>resources/grabbing-location.svg</file> diff --git a/tests/manual/pointer/resources/cursor-airbrush.png b/tests/manual/pointer/resources/cursor-airbrush.png Binary files differnew file mode 100644 index 0000000000..bea756ed6f --- /dev/null +++ b/tests/manual/pointer/resources/cursor-airbrush.png diff --git a/tests/manual/pointer/resources/cursor-eraser.png b/tests/manual/pointer/resources/cursor-eraser.png Binary files differnew file mode 100644 index 0000000000..e5488a89f2 --- /dev/null +++ b/tests/manual/pointer/resources/cursor-eraser.png diff --git a/tests/manual/pointer/resources/cursor-felt-marker.png b/tests/manual/pointer/resources/cursor-felt-marker.png Binary files differnew file mode 100644 index 0000000000..132f09aa39 --- /dev/null +++ b/tests/manual/pointer/resources/cursor-felt-marker.png diff --git a/tests/manual/pointer/resources/cursor-pencil.png b/tests/manual/pointer/resources/cursor-pencil.png Binary files differnew file mode 100644 index 0000000000..cc2f447d02 --- /dev/null +++ b/tests/manual/pointer/resources/cursor-pencil.png diff --git a/tests/manual/pointer/sidebar.qml b/tests/manual/pointer/sidebar.qml index 827dbd1980..b7370a4fb7 100644 --- a/tests/manual/pointer/sidebar.qml +++ b/tests/manual/pointer/sidebar.qml @@ -26,7 +26,7 @@ ** ****************************************************************************/ -import QtQuick 2.12 +import QtQuick 2.15 import "content" Rectangle { @@ -53,6 +53,7 @@ Rectangle { id: buttonMA objectName: "buttonMA" hoverEnabled: true + cursorShape: Qt.UpArrowCursor anchors.fill: parent onClicked: console.log("clicked MA") } @@ -75,9 +76,11 @@ Rectangle { id: buttonHH objectName: "buttonHH" acceptedDevices: PointerDevice.AllDevices + cursorShape: tapHandler.pressed ? Qt.BusyCursor : Qt.PointingHandCursor } TapHandler { + id: tapHandler onTapped: tapFlash.start() } @@ -148,6 +151,7 @@ Rectangle { HoverHandler { id: topSidebarHH objectName: "topSidebarHH" + cursorShape: Qt.OpenHandCursor } Loader { @@ -173,6 +177,7 @@ Rectangle { id: bottomSidebarMA objectName: "bottomSidebarMA" hoverEnabled: true + cursorShape: Qt.ClosedHandCursor anchors.fill: parent } diff --git a/tests/manual/pointer/tabletCanvasDrawing.qml b/tests/manual/pointer/tabletCanvasDrawing.qml new file mode 100644 index 0000000000..c340dee5f4 --- /dev/null +++ b/tests/manual/pointer/tabletCanvasDrawing.qml @@ -0,0 +1,242 @@ +/**************************************************************************** +** +** Copyright (C) 2020 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the manual tests of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.15 +import QtQuick.Layouts 1.15 +import "content" + +Rectangle { + width: 1024 + height: 1024 + color: "#444" + + ColumnLayout { + x: -15; width: 80 + height: parent.height + Slider { + id: hueSlider + width: 80; height: 200 + Layout.fillHeight: true + label: "hue" + Rectangle { + color: "beige" + width: 30 + height: 25 + anchors.bottom: parent.bottom + anchors.bottomMargin: 2 + anchors.horizontalCenter: parent.horizontalCenter + Rectangle { + border.color: "white" + color: canvas.drawingColor + anchors.fill: parent + } + } + } + Slider { + id: saturationSlider + width: 80; height: 200 + Layout.fillHeight: true + label: "sat" + } + Slider { + id: lightnessSlider + width: 80; height: 200 + Layout.fillHeight: true + label: "light" + } + } + + ColumnLayout { + x: parent.width - 65; width: 80 + height: parent.height + Slider { + id: widthSlider + width: 80; height: 200 + Layout.fillHeight: true + label: "width" + } + Slider { + id: alphaSlider + width: 80; height: 200 + Layout.fillHeight: true + label: "alpha" + } + } + + Rectangle { + id: rect + width: 640 + height: 480 + color: "beige" + anchors { + fill: parent + margins: 10 + leftMargin: 50 + rightMargin: 50 + } + + Canvas { + id: canvas + anchors.fill: parent + antialiasing: true + renderTarget: Canvas.FramebufferObject + property color drawingColor: Qt.hsla(hueSlider.value / 100.0, + saturationSlider.value / 100.0, + lightnessSlider.value / 100.0, + alphaSlider.value / 100.0) + property var points: [] + property var pressures: [] + property var pointerType: PointerDevice.Pen + onPaint: { + if (points.length < 2) + return + var ctx = canvas.getContext('2d'); + ctx.save() + ctx.strokeStyle = pointerType === PointerDevice.Pen ? drawingColor : "beige" + ctx.lineCap = "round" + if (pressures.length === points.length) { + for (var i = 1; i < points.length; i++) { + ctx.lineWidth = pressures[i] * widthSlider.value + ctx.beginPath() + ctx.moveTo(points[i - 1].x, points[i - 1].y) + ctx.lineTo(points[i].x, points[i].y) + ctx.stroke() + } + points = points.slice(points.length - 2, 1) + pressures = pressures.slice(pressures.length - 2, 1) + } else { + ctx.beginPath() + ctx.moveTo(points[0].x, points[0].y) + for (var i = 1; i < points.length; i++) + ctx.lineTo(points[i].x, points[i].y) + ctx.lineWidth = widthSlider + ctx.stroke() + points = points.slice(points.length - 2, 1) + pressures = [] + } + ctx.restore() + } + } + + PointHandler { + acceptedPointerTypes: PointerDevice.Pen + onActiveChanged: + if (active) { + canvas.pointerType = PointerDevice.Pen + } else { + canvas.points = [] + canvas.pressures = [] + } + onPointChanged: + if (active) { + canvas.points.push(point.position) + canvas.pressures.push(point.pressure) + canvas.requestPaint() + } + } + + PointHandler { + acceptedPointerTypes: PointerDevice.Eraser + onActiveChanged: + if (active) { + canvas.pointerType = PointerDevice.Eraser + } else { + canvas.points = [] + canvas.pressures = [] + } + onPointChanged: + if (active) { + canvas.points.push(point.position) + canvas.pressures.push(point.pressure) + canvas.requestPaint() + } + } + + HoverHandler { + id: stylusHandler + acceptedDevices: PointerDevice.Stylus + acceptedPointerTypes: PointerDevice.Pen + target: Image { + parent: rect + source: stylusHandler.point.rotation === 0 ? + "resources/cursor-pencil.png" : "resources/cursor-felt-marker.png" + visible: stylusHandler.hovered + rotation: stylusHandler.point.rotation + x: stylusHandler.point.position.x + y: stylusHandler.point.position.y + } + } + + HoverHandler { + id: airbrushHandler + acceptedDevices: PointerDevice.Airbrush + acceptedPointerTypes: PointerDevice.Pen + target: Image { + parent: rect + source: "resources/cursor-airbrush.png" + visible: airbrushHandler.hovered + x: airbrushHandler.point.position.x + y: airbrushHandler.point.position.y + } + } + + HoverHandler { + id: eraserHandler + acceptedPointerTypes: PointerDevice.Eraser + target: Image { + parent: rect + source: "resources/cursor-eraser.png" + visible: eraserHandler.hovered + x: eraserHandler.point.position.x + y: eraserHandler.point.position.y - 32 + } + } + } +} diff --git a/tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml b/tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml index d4ae526b5d..956b3d7d91 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/activity/activity.qml @@ -23,13 +23,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml b/tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml index f1bb03a4a9..24aa5db5e8 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/basic/basic.qml @@ -6,12 +6,6 @@ Item { ShaderEffect { anchors.fill: parent; - fragmentShader: " - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1); - } - " + fragmentShader: "qrc:shaders/basic.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml index 76ce60fd7d..118de56098 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_1.qml @@ -72,16 +72,7 @@ Rectangle { cullMode: model.bar property variant frontSource: front property variant backSource: back - fragmentShader: " - varying highp vec2 qt_TexCoord0; - uniform sampler2D frontSource; - uniform sampler2D backSource; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = gl_FrontFacing - ? texture2D(frontSource, qt_TexCoord0) - : texture2D(backSource, qt_TexCoord0); - }" + fragmentShader: "qrc:shaders/culling.frag" transform: Rotation { origin.x: 200 origin.y: 180 - 120 * index diff --git a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml index 45f20dd5a4..7614451e05 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/culling/culling_2.qml @@ -72,16 +72,7 @@ Rectangle { cullMode: model.bar property variant frontSource: front property variant backSource: back - fragmentShader: " - varying highp vec2 qt_TexCoord0; - uniform sampler2D frontSource; - uniform sampler2D backSource; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = gl_FrontFacing - ? texture2D(frontSource, qt_TexCoord0) - : texture2D(backSource, qt_TexCoord0); - }" + fragmentShader: "qrc:shaders/culling.frag" transform: Rotation { origin.x: 100 origin.y: 180 - 120 * index diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml deleted file mode 100644 index 17d9aadf95..0000000000 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/attributes.qml +++ /dev/null @@ -1,65 +0,0 @@ -import QtQuick 2.0 - -Rectangle { - width: 320 - height: 480 - - Text { - id: text - font.pixelSize: 80 - text: "Shaderz!" - } - - ShaderEffectSource { - id: source - sourceItem: text - hideSource: true - smooth: true - } - Column { - ShaderEffect { - width: 320 - height: 160 - property variant source: source - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - gl_Position = qt_Matrix * qt_Vertex; - qt_TexCoord0 = qt_MultiTexCoord0; - }" - } - ShaderEffect { - width: 320 - height: 160 - property variant source: source - vertexShader: " - attribute highp vec2 qt_MultiTexCoord0; - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - varying highp vec2 qt_TexCoord0; - void main() { - gl_Position = qt_Matrix * qt_Vertex; - qt_TexCoord0 = qt_MultiTexCoord0; - }" - } - ShaderEffect { - width: 320 - height: 160 - property variant source: source - vertexShader: " - attribute highp vec2 qt_MultiTexCoord0; - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - varying highp vec2 qt_TexCoord0; - uniform highp float width; - uniform highp float height; - void main() { - gl_Position = qt_Matrix * qt_Vertex; - qt_TexCoord0 = qt_Vertex.xy / vec2(width, height); - }" - } - } -} diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml index ddea979124..7a743453ab 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_1.qml @@ -6,8 +6,8 @@ Rectangle { color: "skyblue" ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 1 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml index 971cda4f55..9e221d0887 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_16.qml @@ -6,8 +6,8 @@ Rectangle { color: "skyblue" ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 16 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml index d301ef089c..4dad42d182 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_2.qml @@ -4,10 +4,10 @@ Rectangle { width: 320 height: 480 color: "skyblue" - ShaderEffect{ + ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 2 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml index 0043282efd..9d91da0bb2 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_4.qml @@ -6,8 +6,8 @@ Rectangle { color: "skyblue" ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 4 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml index f9427a1f16..c436c0f8e4 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/gridmesh/resolution_8.qml @@ -6,8 +6,8 @@ Rectangle { color: "skyblue" ShaderEffect { anchors.centerIn: parent - width: 16 * 16 - height: 24 * 16 + width: 22 * 12 + height: 16 * 12 property variant source: ShaderEffectSource { sourceItem: Rectangle { width: 22 * 20 @@ -40,18 +40,7 @@ Rectangle { } smooth: true } - vertexShader: " - uniform highp mat4 qt_Matrix; - attribute highp vec4 qt_Vertex; - attribute highp vec2 qt_MultiTexCoord0; - varying highp vec2 qt_TexCoord0; - void main() { - highp vec4 pos = qt_Vertex; - pos.x += sin(qt_Vertex.y * 0.02) * 20.; - pos.y += sin(qt_Vertex.x * 0.02) * 20.; - gl_Position = qt_Matrix * pos; - qt_TexCoord0 = qt_MultiTexCoord0; - }" + vertexShader: "qrc:shaders/wave.vert" mesh: GridMesh { property int r: 8 resolution: Qt.size(r, r) diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml index 83469531b1..7c5b5efac5 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_1.qml @@ -43,22 +43,6 @@ Item { property variant offset: Qt.size(4 / width, 4 / height) property variant delta: Qt.size(0.5 / width, 0.5 / height) - fragmentShader: " - uniform lowp sampler2D source; - uniform highp vec2 offset; - uniform highp vec2 delta; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - highp vec2 delta2 = vec2(delta.x, -delta.y); - lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a - + texture2D(source, qt_TexCoord0 - offset - delta).a - + texture2D(source, qt_TexCoord0 - offset + delta2).a - + texture2D(source, qt_TexCoord0 - offset - delta2).a); - lowp vec4 color = texture2D(source, qt_TexCoord0); - gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); - } - " + fragmentShader: "qrc:shaders/shadow.frag" } } - diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml index 160b89168e..64b950ace4 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/hiddensource_2.qml @@ -43,23 +43,6 @@ Item { property variant offset: Qt.size(4 / width, 4 / height) property variant delta: Qt.size(0.5 / width, 0.5 / height) - fragmentShader: " - uniform lowp sampler2D source; - uniform highp vec2 offset; - uniform highp vec2 delta; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - highp vec2 delta2 = vec2(delta.x, -delta.y); - lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a - + texture2D(source, qt_TexCoord0 - offset - delta).a - + texture2D(source, qt_TexCoord0 - offset + delta2).a - + texture2D(source, qt_TexCoord0 - offset - delta2).a); - lowp vec4 color = texture2D(source, qt_TexCoord0); - gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); - } - " + fragmentShader: "qrc:shaders/shadow.frag" } } - - diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml index 566edddedb..b071715cf2 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_1.qml @@ -43,22 +43,6 @@ Item { property variant offset: Qt.size(4 / width, 4 / height) property variant delta: Qt.size(0.5 / width, 0.5 / height) - fragmentShader: " - uniform lowp sampler2D source; - uniform highp vec2 offset; - uniform highp vec2 delta; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - highp vec2 delta2 = vec2(delta.x, -delta.y); - lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a - + texture2D(source, qt_TexCoord0 - offset - delta).a - + texture2D(source, qt_TexCoord0 - offset + delta2).a - + texture2D(source, qt_TexCoord0 - offset - delta2).a); - lowp vec4 color = texture2D(source, qt_TexCoord0); - gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); - } - " + fragmentShader: "qrc:shaders/shadow.frag" } } - diff --git a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml index 0b8038e9ee..02ac70e69c 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/hiddensource/unhidden_2.qml @@ -43,24 +43,6 @@ Item { property variant offset: Qt.size(4 / width, 4 / height) property variant delta: Qt.size(0.5 / width, 0.5 / height) - fragmentShader: " - uniform lowp sampler2D source; - uniform highp vec2 offset; - uniform highp vec2 delta; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - highp vec2 delta2 = vec2(delta.x, -delta.y); - lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a - + texture2D(source, qt_TexCoord0 - offset - delta).a - + texture2D(source, qt_TexCoord0 - offset + delta2).a - + texture2D(source, qt_TexCoord0 - offset - delta2).a); - lowp vec4 color = texture2D(source, qt_TexCoord0); - gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); - } - " + fragmentShader: "qrc:shaders/shadow.frag" } } - - - diff --git a/tests/manual/scenegraph_lancelot/data/shaders/image/async.qml b/tests/manual/scenegraph_lancelot/data/shaders/image/async.qml index 132f160a26..c4cf4cc1e4 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/image/async.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/image/async.qml @@ -6,7 +6,7 @@ Item { Image { id: image; - source: "./face-smile.png" + source: "face-smile.png" visible: false asynchronous: true } @@ -14,15 +14,7 @@ Item { ShaderEffect { anchors.fill: image property variant source: image - - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture2D(source, qt_TexCoord0); - } - " + fragmentShader: "qrc:shaders/gradient2.frag" visible: image.status == Image.Ready } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/image/source.qml b/tests/manual/scenegraph_lancelot/data/shaders/image/source.qml index 878eddeda5..04406829b3 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/image/source.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/image/source.qml @@ -13,14 +13,6 @@ Item { ShaderEffect { anchors.fill: image property variant source: image - - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture2D(source, qt_TexCoord0); - } - " + fragmentShader: "qrc:shaders/gradient2.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml index 0383feaf91..97b5760854 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_1.qml @@ -32,13 +32,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient3.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml index 2e7074c65d..ea3456838c 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/live/liveonce_2.qml @@ -32,13 +32,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient3.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml index 3793e655c7..9f0162ccd3 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_1.qml @@ -16,7 +16,7 @@ Item { height: 50 color: "red" anchors.centerIn: parent - transform: Rotation{ angle: 45} + transform: Rotation{ angle: 45 } } } @@ -38,14 +38,7 @@ Item { property variant source: source1 - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient4.frag" } ShaderEffect { @@ -55,14 +48,7 @@ Item { property variant source: source2 - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient3.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml index 2d8a4b6c09..e0c218ca69 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/live/livetwice_2.qml @@ -16,7 +16,7 @@ Item { height: 50 color: "red" anchors.centerIn: parent - transform: Rotation{ angle: 90} + transform: Rotation{ angle: 90 } } } @@ -38,14 +38,7 @@ Item { property variant source: source1 - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient4.frag" } ShaderEffect { @@ -55,14 +48,7 @@ Item { property variant source: source2 - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient3.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml b/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml index 67e0cc36ad..5b1f15c01c 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/live/samesource.qml @@ -24,14 +24,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient3.frag" } ShaderEffect { @@ -41,13 +34,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient5.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml index d57f7c5dfb..309db50ba2 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/one-source.qml @@ -23,13 +23,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml index e2a3ca7a0c..f473207235 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/rect.qml @@ -22,14 +22,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } Rectangle { diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml index 9df6b13c1e..2b04b76482 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_1.qml @@ -47,14 +47,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml index f997630d30..0ce09cda18 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_2.qml @@ -47,14 +47,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml index 0d3c1fc4ee..c02dfba9e2 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/switch_3.qml @@ -47,14 +47,7 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " + fragmentShader: "qrc:shaders/gradient.frag" } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml index 1fadabe5b6..dbb82a278e 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/two-sources.qml @@ -44,14 +44,6 @@ Item { property variant colorSource: colorSource property variant maskSource: maskSource; - fragmentShader: " - uniform lowp sampler2D maskSource; - uniform lowp sampler2D colorSource; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx); - } - " + fragmentShader: "qrc:shaders/stencil.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml index 7a3bf9fd36..309028807f 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_1.qml @@ -27,14 +27,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " - + fragmentShader: "qrc:shaders/gradient.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml index d60dbaee3d..df05c8f087 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/source/visible_2.qml @@ -27,14 +27,6 @@ Item { property variant source: source - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; - } - " - + fragmentShader: "qrc:shaders/gradient.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml b/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml index ab8db47009..5738da5e8d 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/texture/size.qml @@ -18,22 +18,7 @@ Item { property variant textureSize: source.textureSize property color color: "black" - fragmentShader: " - uniform lowp sampler2D source; - varying highp vec2 qt_TexCoord0; - uniform highp vec2 textureSize; - uniform lowp vec4 color; - uniform lowp float qt_Opacity; - void main() { - highp vec2 dx = vec2(0.5 / textureSize.x, 0.); - highp vec2 dy = vec2(0., 0.5 / textureSize.y); - gl_FragColor = color * 0.25 - * (texture2D(source, qt_TexCoord0 + dx + dy).a - + texture2D(source, qt_TexCoord0 + dx - dy).a - + texture2D(source, qt_TexCoord0 - dx + dy).a - + texture2D(source, qt_TexCoord0 - dx - dy).a); - } - " + fragmentShader: "qrc:shaders/edge.frag" } Text { diff --git a/tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml b/tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml index c008114810..baa002dc50 100644 --- a/tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml +++ b/tests/manual/scenegraph_lancelot/data/shaders/wrap/modes.qml @@ -48,21 +48,6 @@ Item { property variant yellow: repeat property variant black: clamp - fragmentShader: " - uniform lowp sampler2D cyan; - uniform lowp sampler2D magenta; - uniform lowp sampler2D yellow; - uniform lowp sampler2D black; - varying highp vec2 qt_TexCoord0; - uniform lowp float qt_Opacity; - void main() { - highp vec2 t = qt_TexCoord0 * 3. - 1.; - lowp float c = texture2D(cyan, t + vec2(.05, .09)).a; - lowp float m = texture2D(magenta, t + vec2(.04, -.10)).a; - lowp float y = texture2D(yellow, t + vec2(-.10, .01)).a; - lowp float k = texture2D(black, t).a; - gl_FragColor = 1. - vec4(c + k, m + k, y + k, 0.); - } - " + fragmentShader: "qrc:shaders/cmyk.frag" } } diff --git a/tests/manual/scenegraph_lancelot/data/shape/shape_text.qml b/tests/manual/scenegraph_lancelot/data/shape/shape_text.qml new file mode 100644 index 0000000000..37367054b5 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shape/shape_text.qml @@ -0,0 +1,91 @@ +import QtQuick 2.15 +import QtQuick.Shapes 1.0 + +Item { + width: 320 + height: 480 + + Column { + Item { + width: 200 + height: 160 + + Shape { + anchors.fill: parent + vendorExtensionsEnabled: false + + ShapePath { + fillColor: "transparent" + strokeColor: "blue" + strokeStyle: ShapePath.DashLine + strokeWidth: 4 + + PathText { + x: 96 + y: 10 + font.pixelSize: 120 + text: "Qt" + } + } + } + } + + Item { + width: 200 + height: 160 + + Rectangle { + anchors.fill: parent + color: "blue" + } + + Shape { + anchors.fill: parent + vendorExtensionsEnabled: false + + ShapePath { + fillColor: "red" + strokeColor: "blue" + strokeStyle: ShapePath.DashLine + capStyle: ShapePath.RoundCap + strokeWidth: 8 + + PathText { + x: 96; y: 10 + font.pixelSize: 150 + text: "Qt" + } + } + } + } + + Item { + width: 200 + height: 160 + + Shape { + anchors.fill: parent + vendorExtensionsEnabled: false + + ShapePath { + fillGradient: LinearGradient { + x1: 0; x2: 200; y1: 0; y2: 160 + spread: ShapeGradient.PadSpread + GradientStop { position: 0.0; color: "red"; } + GradientStop { position: 1.0; color: "green"; } + } + strokeColor: "blue" + strokeStyle: ShapePath.DashLine + joinStyle: ShapePath.RoundJoin + strokeWidth: 4 + + PathText { + x: 96; y: 10 + font.pixelSize: 150 + text: "Qt" + } + } + } + } + } +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/basic.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/basic.frag Binary files differnew file mode 100644 index 0000000000..15459ffdb9 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/basic.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/cmyk.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/cmyk.frag Binary files differnew file mode 100644 index 0000000000..5ef0333b6b --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/cmyk.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag Binary files differnew file mode 100644 index 0000000000..edf2d11a93 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/culling.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/edge.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/edge.frag Binary files differnew file mode 100644 index 0000000000..aecaa621ef --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/edge.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient.frag Binary files differnew file mode 100644 index 0000000000..ef7a9c10ca --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient2.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient2.frag Binary files differnew file mode 100644 index 0000000000..ca58580786 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient2.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient3.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient3.frag Binary files differnew file mode 100644 index 0000000000..e1fc8b0ce8 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient3.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient4.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient4.frag Binary files differnew file mode 100644 index 0000000000..2e0b809d7d --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient4.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient5.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient5.frag Binary files differnew file mode 100644 index 0000000000..106c2c5515 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/gradient5.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/shadow.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/shadow.frag Binary files differnew file mode 100644 index 0000000000..788a047ab0 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/shadow.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/stencil.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/stencil.frag Binary files differnew file mode 100644 index 0000000000..e3907a90d2 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/stencil.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/wave.vert b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/wave.vert Binary files differnew file mode 100644 index 0000000000..14cb4e768f --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/+qsb/wave.vert diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/basic.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/basic.frag new file mode 100644 index 0000000000..6b3a881174 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/basic.frag @@ -0,0 +1,5 @@ +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/basic_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/basic_rhi.frag new file mode 100644 index 0000000000..aa850af449 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/basic_rhi.frag @@ -0,0 +1,8 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +void main() { + fragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag new file mode 100644 index 0000000000..d63a0fa6ee --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk.frag @@ -0,0 +1,14 @@ +uniform lowp sampler2D cyan; +uniform lowp sampler2D magenta; +uniform lowp sampler2D yellow; +uniform lowp sampler2D black; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + highp vec2 t = qt_TexCoord0 * 3. - 1.; + lowp float c = texture2D(cyan, t + vec2(.05, .09)).a; + lowp float m = texture2D(magenta, t + vec2(.04, -.10)).a; + lowp float y = texture2D(yellow, t + vec2(-.10, .01)).a; + lowp float k = texture2D(black, t).a; + gl_FragColor = 1. - vec4(c + k, m + k, y + k, 0.); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk_rhi.frag new file mode 100644 index 0000000000..5d528e1d7a --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/cmyk_rhi.frag @@ -0,0 +1,18 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D cyan; +layout(binding = 2) uniform sampler2D magenta; +layout(binding = 3) uniform sampler2D yellow; +layout(binding = 4) uniform sampler2D black; + +void main() { + vec2 t = qt_TexCoord0 * 3. - 1.; + lowp float c = texture(cyan, t + vec2(.05, .09)).a; + lowp float m = texture(magenta, t + vec2(.04, -.10)).a; + lowp float y = texture(yellow, t + vec2(-.10, .01)).a; + lowp float k = texture(black, t).a; + fragColor = 1. - vec4(c + k, m + k, y + k, 0.); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/compile.bat b/tests/manual/scenegraph_lancelot/data/shared/shaders/compile.bat new file mode 100644 index 0000000000..13435f76b6 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/compile.bat @@ -0,0 +1,13 @@ +qsb -b --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/wave.vert wave_rhi.vert + +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/basic.frag basic_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/cmyk.frag cmyk_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/culling.frag culling_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/edge.frag edge_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient.frag gradient_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient2.frag gradient2_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient3.frag gradient3_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient4.frag gradient4_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/gradient5.frag gradient5_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/shadow.frag shadow_rhi.frag +qsb --glsl "150,120,100 es" --hlsl 50 --msl 12 -o +qsb/stencil.frag stencil_rhi.frag diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/culling.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling.frag new file mode 100644 index 0000000000..1b12df7c6d --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling.frag @@ -0,0 +1,9 @@ +varying highp vec2 qt_TexCoord0; +uniform sampler2D frontSource; +uniform sampler2D backSource; +uniform lowp float qt_Opacity; +void main() { + gl_FragColor = gl_FrontFacing + ? texture2D(frontSource, qt_TexCoord0) + : texture2D(backSource, qt_TexCoord0); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag new file mode 100644 index 0000000000..8399bc0282 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/culling_rhi.frag @@ -0,0 +1,13 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D frontSource; +layout(binding = 1) uniform sampler2D backSource; + +void main() { + fragColor = gl_FrontFacing + ? texture(frontSource, qt_TexCoord0) + : texture(backSource, qt_TexCoord0); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag new file mode 100644 index 0000000000..8cb616f3e0 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge.frag @@ -0,0 +1,14 @@ +uniform lowp sampler2D source; +varying highp vec2 qt_TexCoord0; +uniform highp vec2 textureSize; +uniform lowp vec4 color; +uniform lowp float qt_Opacity; +void main() { + highp vec2 dx = vec2(0.5 / textureSize.x, 0.); + highp vec2 dy = vec2(0., 0.5 / textureSize.y); + gl_FragColor = color * 0.25 + * (texture2D(source, qt_TexCoord0 + dx + dy).a + + texture2D(source, qt_TexCoord0 + dx - dy).a + + texture2D(source, qt_TexCoord0 - dx + dy).a + + texture2D(source, qt_TexCoord0 - dx - dy).a); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/edge_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge_rhi.frag new file mode 100644 index 0000000000..77d7b47499 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/edge_rhi.frag @@ -0,0 +1,23 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec2 textureSize; + vec4 color; +} ubuf; + +void main() { + vec2 dx = vec2(0.5 / ubuf.textureSize.x, 0.); + vec2 dy = vec2(0., 0.5 / ubuf.textureSize.y); + fragColor = ubuf.color * 0.25 + * (texture(source, qt_TexCoord0 + dx + dy).a + + texture(source, qt_TexCoord0 + dx - dy).a + + texture(source, qt_TexCoord0 - dx + dy).a + + texture(source, qt_TexCoord0 - dx - dy).a); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient.frag new file mode 100644 index 0000000000..c581cc0c73 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient.frag @@ -0,0 +1,6 @@ +uniform lowp sampler2D source; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2.frag new file mode 100644 index 0000000000..5f07e56d4a --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2.frag @@ -0,0 +1,6 @@ +uniform lowp sampler2D source; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + gl_FragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture2D(source, qt_TexCoord0); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2_rhi.frag new file mode 100644 index 0000000000..b08e6339b3 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient2_rhi.frag @@ -0,0 +1,10 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +void main() { + fragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 0, 1) + texture(source, qt_TexCoord0); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3.frag new file mode 100644 index 0000000000..61c9d46f94 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3.frag @@ -0,0 +1,6 @@ +uniform lowp sampler2D source; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + gl_FragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture2D(source, qt_TexCoord0).a; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3_rhi.frag new file mode 100644 index 0000000000..2e523c2879 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient3_rhi.frag @@ -0,0 +1,10 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +void main() { + fragColor = vec4(0, qt_TexCoord0.y, 1, 1) * texture(source, qt_TexCoord0).a; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4.frag new file mode 100644 index 0000000000..81d96ce126 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4.frag @@ -0,0 +1,6 @@ +uniform lowp sampler2D source; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + gl_FragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture2D(source, qt_TexCoord0).a; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4_rhi.frag new file mode 100644 index 0000000000..a100ba2cd7 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient4_rhi.frag @@ -0,0 +1,10 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +void main() { + fragColor = vec4(1, qt_TexCoord0.y, 0, 1) * texture(source, qt_TexCoord0).a; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5.frag new file mode 100644 index 0000000000..33485542af --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5.frag @@ -0,0 +1,6 @@ +uniform lowp sampler2D source; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + gl_FragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture2D(source, qt_TexCoord0).a; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5_rhi.frag new file mode 100644 index 0000000000..4ec104bd14 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient5_rhi.frag @@ -0,0 +1,10 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +void main() { + fragColor = vec4(qt_TexCoord0.x, 1, 0, 1) * texture(source, qt_TexCoord0).a; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient_rhi.frag new file mode 100644 index 0000000000..84eee1dbfe --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/gradient_rhi.frag @@ -0,0 +1,10 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +void main() { + fragColor = vec4(qt_TexCoord0.x, qt_TexCoord0.y, 1, 1) * texture(source, qt_TexCoord0).a; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag new file mode 100644 index 0000000000..0a6cdf3044 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow.frag @@ -0,0 +1,14 @@ +uniform lowp sampler2D source; +uniform highp vec2 offset; +uniform highp vec2 delta; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + highp vec2 delta2 = vec2(delta.x, -delta.y); + lowp float shadow = 0.25 * (texture2D(source, qt_TexCoord0 - offset + delta).a + + texture2D(source, qt_TexCoord0 - offset - delta).a + + texture2D(source, qt_TexCoord0 - offset + delta2).a + + texture2D(source, qt_TexCoord0 - offset - delta2).a); + lowp vec4 color = texture2D(source, qt_TexCoord0); + gl_FragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag new file mode 100644 index 0000000000..6a2d8dc122 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/shadow_rhi.frag @@ -0,0 +1,23 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D source; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + vec2 offset; + vec2 delta; +} ubuf; + +void main() { + vec2 delta2 = vec2(ubuf.delta.x, -ubuf.delta.y); + float shadow = 0.25 * (texture(source, qt_TexCoord0 - ubuf.offset + ubuf.delta).a + + texture(source, qt_TexCoord0 - ubuf.offset - ubuf.delta).a + + texture(source, qt_TexCoord0 - ubuf.offset + delta2).a + + texture(source, qt_TexCoord0 - ubuf.offset - delta2).a); + vec4 color = texture(source, qt_TexCoord0); + fragColor = mix(vec4(vec3(0.), 0.5 * shadow), color, color.a); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil.frag new file mode 100644 index 0000000000..33c6cee064 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil.frag @@ -0,0 +1,7 @@ +uniform lowp sampler2D maskSource; +uniform lowp sampler2D colorSource; +varying highp vec2 qt_TexCoord0; +uniform lowp float qt_Opacity; +void main() { + gl_FragColor = texture2D(maskSource, qt_TexCoord0).a * texture2D(colorSource, qt_TexCoord0.yx); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil_rhi.frag b/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil_rhi.frag new file mode 100644 index 0000000000..734be73fdb --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/stencil_rhi.frag @@ -0,0 +1,11 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(binding = 1) uniform sampler2D maskSource; +layout(binding = 2) uniform sampler2D colorSource; + +void main() { + fragColor = texture(maskSource, qt_TexCoord0).a * texture(colorSource, qt_TexCoord0.yx); +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/wave.vert b/tests/manual/scenegraph_lancelot/data/shared/shaders/wave.vert new file mode 100644 index 0000000000..38e523c06b --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/wave.vert @@ -0,0 +1,12 @@ +uniform highp mat4 qt_Matrix; +attribute highp vec4 qt_Vertex; +attribute highp vec2 qt_MultiTexCoord0; +varying highp vec2 qt_TexCoord0; + +void main() { + highp vec4 pos = qt_Vertex; + pos.x += sin(qt_Vertex.y * 0.02) * 20.; + pos.y += sin(qt_Vertex.x * 0.02) * 20.; + gl_Position = qt_Matrix * pos; + qt_TexCoord0 = qt_MultiTexCoord0; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shaders/wave_rhi.vert b/tests/manual/scenegraph_lancelot/data/shared/shaders/wave_rhi.vert new file mode 100644 index 0000000000..38f6173773 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shaders/wave_rhi.vert @@ -0,0 +1,18 @@ +#version 440 + +layout(location = 0) in vec4 qt_Vertex; +layout(location = 1) in vec2 qt_MultiTexCoord0; + +layout(location = 0) out vec2 qt_TexCoord0; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; +} ubuf; + +void main() { + vec4 pos = qt_Vertex; + pos.x += sin(qt_Vertex.y * 0.02) * 20.; + pos.y += sin(qt_Vertex.x * 0.02) * 20.; + gl_Position = ubuf.qt_Matrix * pos; + qt_TexCoord0 = qt_MultiTexCoord0; +} diff --git a/tests/manual/scenegraph_lancelot/data/shared/shared.qrc b/tests/manual/scenegraph_lancelot/data/shared/shared.qrc new file mode 100644 index 0000000000..3618fc8b94 --- /dev/null +++ b/tests/manual/scenegraph_lancelot/data/shared/shared.qrc @@ -0,0 +1,28 @@ +<RCC> + <qresource prefix="/"> + <file>shaders/basic.frag</file> + <file>shaders/cmyk.frag</file> + <file>shaders/culling.frag</file> + <file>shaders/edge.frag</file> + <file>shaders/gradient.frag</file> + <file>shaders/gradient2.frag</file> + <file>shaders/gradient3.frag</file> + <file>shaders/gradient4.frag</file> + <file>shaders/gradient5.frag</file> + <file>shaders/shadow.frag</file> + <file>shaders/stencil.frag</file> + <file>shaders/wave.vert</file> + <file>shaders/+qsb/basic.frag</file> + <file>shaders/+qsb/cmyk.frag</file> + <file>shaders/+qsb/culling.frag</file> + <file>shaders/+qsb/edge.frag</file> + <file>shaders/+qsb/gradient.frag</file> + <file>shaders/+qsb/gradient2.frag</file> + <file>shaders/+qsb/gradient3.frag</file> + <file>shaders/+qsb/gradient4.frag</file> + <file>shaders/+qsb/gradient5.frag</file> + <file>shaders/+qsb/shadow.frag</file> + <file>shaders/+qsb/stencil.frag</file> + <file>shaders/+qsb/wave.vert</file> + </qresource> +</RCC> diff --git a/tests/manual/scenegraph_lancelot/scenegrabber/scenegrabber.pro b/tests/manual/scenegraph_lancelot/scenegrabber/scenegrabber.pro index 704acd0aca..3ecb1f8ac1 100644 --- a/tests/manual/scenegraph_lancelot/scenegrabber/scenegrabber.pro +++ b/tests/manual/scenegraph_lancelot/scenegrabber/scenegrabber.pro @@ -5,3 +5,6 @@ CONFIG += console QT += quick SOURCES += main.cpp + +RESOURCES += \ + ../data/shared/shared.qrc diff --git a/tests/manual/scenegraph_lancelot/scenegraph/tst_scenegraph.cpp b/tests/manual/scenegraph_lancelot/scenegraph/tst_scenegraph.cpp index 3cc83e94da..a65bde1002 100644 --- a/tests/manual/scenegraph_lancelot/scenegraph/tst_scenegraph.cpp +++ b/tests/manual/scenegraph_lancelot/scenegraph/tst_scenegraph.cpp @@ -152,7 +152,7 @@ void tst_Scenegraph::testNoTextRendering() void tst_Scenegraph::testRendering_data() { - setupTestSuite(usingRhi ? "shaders/" : ""); // on RHI, skip shader effects tests for now + setupTestSuite(); consecutiveErrors = 0; aborted = false; } diff --git a/tests/manual/tableview/abstracttablemodel/main.qml b/tests/manual/tableview/abstracttablemodel/main.qml index 4b9158f03c..9d849f2c8f 100644 --- a/tests/manual/tableview/abstracttablemodel/main.qml +++ b/tests/manual/tableview/abstracttablemodel/main.qml @@ -52,12 +52,6 @@ Window { property int selectedX: -1 property int selectedY: -1 - TestTableModel { - id: tableModel - rowCount: 200 - columnCount: 200 - } - Rectangle { anchors.fill: parent anchors.margins: 10 @@ -72,19 +66,19 @@ Window { spacing: 1 Button { text: "Add row" - onClicked: tableModel.insertRows(selectedY, 1) + onClicked: tableView.model.insertRows(selectedY, 1) } Button { text: "Remove row" - onClicked: tableModel.removeRows(selectedY, 1) + onClicked: tableView.model.removeRows(selectedY, 1) } Button { text: "Add column" - onClicked: tableModel.insertColumns(selectedX, 1) + onClicked: tableView.model.insertColumns(selectedX, 1) } Button { text: "Remove column" - onClicked: tableModel.removeColumns(selectedX, 1) + onClicked: tableView.model.removeColumns(selectedX, 1) } } diff --git a/tests/manual/tableview/imagetiling/imageTiling.qml b/tests/manual/tableview/imagetiling/imageTiling.qml new file mode 100644 index 0000000000..5c9cdb9888 --- /dev/null +++ b/tests/manual/tableview/imagetiling/imageTiling.qml @@ -0,0 +1,90 @@ +/**************************************************************************** +** +** Copyright (C) 2020 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the manual tests of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import QtQuick 2.15 +import Qt.labs.qmlmodels 1.0 + +TableView { + id: root + width: 1024 + height: 200 + property int tileSize: 1024 / 8 + rowSpacing: 1; columnSpacing: 1 + model: TableModel { + TableModelColumn {} + TableModelColumn {} + TableModelColumn {} + TableModelColumn {} + TableModelColumn {} + TableModelColumn {} + TableModelColumn {} + TableModelColumn {} + columns: [0, 1, 2, 3, 4, 5, 6, 7] + rows: [0, 1, 2, 3] + } + delegate: Image { + id: image +// source: "map.png" // unscaled because png doesn't support QImageIOHandler::ScaledClipRect +// source: "map.svgz" // tiles offset incorrectly: see QTBUG-81044 + source: "map.pdf" // ok if the qtpdf plugin is installed + fillMode: Image.Pad + sourceSize.width: 1024 + sourceClipRect: Qt.rect(model.column * tileSize, model.row * tileSize, tileSize, tileSize) + cache: true + asynchronous: true + Text { + text: image.sourceClipRect.width + "x" + image.sourceClipRect.height + + " " + image.sourceClipRect.x + "," + image.sourceClipRect.y + + "\nfrom " + image.sourceSize.toString() + // inconsistency: if we don't set sourceSize, it ends up being sourceClipRect.size + "\nimplicit " + image.implicitWidth + "x" + image.implicitHeight + } + } + columnWidthProvider: function (c) { return tileSize } // workaround for QTBUG-81045 + rowHeightProvider: function (r) { return tileSize } +} diff --git a/tests/manual/tableview/imagetiling/map.pdf b/tests/manual/tableview/imagetiling/map.pdf Binary files differnew file mode 100644 index 0000000000..31e7b5225e --- /dev/null +++ b/tests/manual/tableview/imagetiling/map.pdf diff --git a/tests/manual/tableview/imagetiling/map.png b/tests/manual/tableview/imagetiling/map.png Binary files differnew file mode 100644 index 0000000000..23a8342818 --- /dev/null +++ b/tests/manual/tableview/imagetiling/map.png diff --git a/tests/manual/tableview/imagetiling/map.svgz b/tests/manual/tableview/imagetiling/map.svgz Binary files differnew file mode 100644 index 0000000000..64d509c106 --- /dev/null +++ b/tests/manual/tableview/imagetiling/map.svgz |