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-rw-r--r--tests/testapplications/elements/content/DirectionElement.qml8
1 files changed, 4 insertions, 4 deletions
diff --git a/tests/testapplications/elements/content/DirectionElement.qml b/tests/testapplications/elements/content/DirectionElement.qml
index c6c1dbc545..42a24a28d3 100644
--- a/tests/testapplications/elements/content/DirectionElement.qml
+++ b/tests/testapplications/elements/content/DirectionElement.qml
@@ -77,7 +77,7 @@ Item {
emitRate: 50
lifeSpan: 4000
size: 20
- speed: angledirectionelement
+ velocity: angledirectionelement
AngleDirection { id: angledirectionelement; angle: -75; angleVariation: 5; magnitude: 150 }
TargetDirection { id: targetdirectionelement; targetItem: targetbox; targetVariation: 10; magnitude: 150 }
PointDirection { id: pointdirectionelement; y: -100; xVariation: 10; yVariation: 10; }
@@ -103,20 +103,20 @@ Item {
"Next, let's change the Emitter to target an item." }
},
State { name: "ontarget"; when: statenum == 2
- PropertyChanges { target: emitter; speed: targetdirectionelement }
+ PropertyChanges { target: emitter; velocity: targetdirectionelement }
PropertyChanges { target: targeticon; height: 50; width: 50 }
PropertyChanges { target: directionelementtest
testtext: "The particles should be directed at the rectangle.\n"+
"Next, let's set an arbritary point to direct the particles to." }
},
State { name: "onpoint"; when: statenum == 3
- PropertyChanges { target: emitter; speed: pointdirectionelement }
+ PropertyChanges { target: emitter; velocity: pointdirectionelement }
PropertyChanges { target: directionelementtest
testtext: "The particles should be directed upwards with a small amount of spread.\n"+
"Next, let's create a fountain with CumulativeDirection and a downward PointDirection" }
},
State { name: "cumulative"; when: statenum == 4
- PropertyChanges { target: emitter; emitRate: 200; speed: cumulativedirectionelement
+ PropertyChanges { target: emitter; emitRate: 200; velocity: cumulativedirectionelement
acceleration: pointdirectionelementdownward }
PropertyChanges { target: imgparticle; color: "aqua"; colorVariation: .2 }
PropertyChanges { target: directionelementtest