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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the test suite of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: particlesystemelementtest
+ anchors.fill: parent
+ property string testtext: ""
+ Rectangle { x: 50; y: 200; height: 300; width: 260; color: "transparent"; border.color: "lightgray" }
+ ParticleSystem {
+ id: particlesystemelement
+ anchors.fill: parent
+ ImageParticle { source: "pics/star.png"; color: "red" }
+ Emitter {
+ id: particleemitter
+ x: 50; y: 200
+ emitRate: 100
+ speed: AngleDirection { angle: 0; angleVariation: 360; magnitude: 100 }
+ Rectangle { anchors.centerIn: parent; height: 1; width: 1; color: "black" }
+ SequentialAnimation {
+ running: true; paused: particlesystemelement.paused; loops: Animation.Infinite
+ NumberAnimation { target: particleemitter; properties: "x"; to: 310; duration: 3000 }
+ NumberAnimation { target: particleemitter; properties: "y"; to: 500; duration: 3000 }
+ NumberAnimation { target: particleemitter; properties: "x"; to: 50; duration: 3000 }
+ NumberAnimation { target: particleemitter; properties: "y"; to: 200; duration: 3000 }
+ }
+ }
+ }
+
+
+ SystemTestHelp { id: helpbubble; visible: statenum != 0
+ anchors { top: parent.top; horizontalCenter: parent.horizontalCenter; topMargin: 50 }
+ }
+ BugPanel { id: bugpanel }
+
+ states: [
+ State { name: "start"; when: statenum == 1
+ PropertyChanges { target: particlesystemelementtest
+ testtext: "This is an ParticleSystem element. It is represented by an ImageParticle, "+
+ "tracing around the display.\n"+
+ "Next, it should pause simulation." }
+ },
+ State { name: "paused"; when: statenum == 2
+ PropertyChanges { target: particlesystemelement; paused: true }
+ PropertyChanges { target: particlesystemelementtest
+ testtext: "The simulation should now be paused.\n"+
+ "Advance to resume simulation." }
+ },
+ State { name: "resumed"; when: statenum == 3
+ PropertyChanges { target: bugpanel; bugnumber: "21539" }
+ PropertyChanges { target: particlesystemelement; paused: false }
+ PropertyChanges { target: particlesystemelementtest
+ testtext: "The simulation should now be active.\n"+
+ "Advance to restart the test" }
+ }
+ ]
+} \ No newline at end of file